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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-09-09 20:09:12 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-09-09 20:09:12 +0000
commite0e7cfe44bb9d66d76120a79e5275c294bacaa22 (patch)
treed3d282beb8e498659f87abafa5a651946eea6ee8 /samplecode/SampleClip.cpp
parent50b2e33dc6acaed906bfdc89af9b359ea2665c52 (diff)
Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number generator, while leaving the old one in place so we don't have to rebaseline GMs. R=reed@google.com, bsalomon@google.com Author: jvanverth@google.com Review URL: https://chromiumcodereview.appspot.com/23576015 git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'samplecode/SampleClip.cpp')
-rw-r--r--samplecode/SampleClip.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/samplecode/SampleClip.cpp b/samplecode/SampleClip.cpp
index a35f42c318..3a38724e9c 100644
--- a/samplecode/SampleClip.cpp
+++ b/samplecode/SampleClip.cpp
@@ -17,7 +17,7 @@
#define H 200
static void show_text(SkCanvas* canvas, bool doAA) {
- SkMWCRandom rand;
+ SkRandom rand;
SkPaint paint;
paint.setAntiAlias(doAA);
paint.setLCDRenderText(true);
@@ -32,7 +32,7 @@ static void show_text(SkCanvas* canvas, bool doAA) {
}
static void show_fill(SkCanvas* canvas, bool doAA) {
- SkMWCRandom rand;
+ SkRandom rand;
SkPaint paint;
paint.setAntiAlias(doAA);
@@ -53,13 +53,13 @@ static void show_fill(SkCanvas* canvas, bool doAA) {
}
}
-static SkScalar randRange(SkMWCRandom& rand, SkScalar min, SkScalar max) {
+static SkScalar randRange(SkRandom& rand, SkScalar min, SkScalar max) {
SkASSERT(min <= max);
return min + SkScalarMul(rand.nextUScalar1(), max - min);
}
static void show_stroke(SkCanvas* canvas, bool doAA, SkScalar strokeWidth, int n) {
- SkMWCRandom rand;
+ SkRandom rand;
SkPaint paint;
paint.setAntiAlias(doAA);
paint.setStyle(SkPaint::kStroke_Style);