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authorGravatar rmistry@google.com <rmistry@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-08-23 18:19:56 +0000
committerGravatar rmistry@google.com <rmistry@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-08-23 18:19:56 +0000
commitae933ce0ea5fd9d21cb6ef2cee7e729d32690aac (patch)
tree62d80e33b16679d01454cf814977a7030d3a5462 /samplecode/SampleCamera.cpp
parentd6176b0dcacb124539e0cfd051e6d93a9782f020 (diff)
Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part III of IV (I broke down the 1280 files into 4 CLs). Review URL: https://codereview.appspot.com/6475053 git-svn-id: http://skia.googlecode.com/svn/trunk@5264 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'samplecode/SampleCamera.cpp')
-rw-r--r--samplecode/SampleCamera.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/samplecode/SampleCamera.cpp b/samplecode/SampleCamera.cpp
index a4af2de712..12e7e04589 100644
--- a/samplecode/SampleCamera.cpp
+++ b/samplecode/SampleCamera.cpp
@@ -23,7 +23,7 @@ class CameraView : public SampleView {
int fShaderIndex;
bool fFrontFace;
public:
- CameraView() {
+ CameraView() {
fRX = fRY = fRZ = 0;
fShaderIndex = 0;
fFrontFace = false;
@@ -36,7 +36,7 @@ public:
SkShader* s = SkShader::CreateBitmapShader(bm,
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode);
-
+
SkRect src = { 0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height()) };
SkRect dst = { -150, -150, 150, 150 };
SkMatrix matrix;
@@ -49,7 +49,7 @@ public:
}
this->setBGColor(0xFFDDDDDD);
}
-
+
virtual ~CameraView() {
fShaders.unrefAll();
}
@@ -72,7 +72,7 @@ protected:
view.rotateX(fRX);
view.rotateY(fRY);
view.applyToCanvas(canvas);
-
+
SkPaint paint;
if (fShaders.count() > 0) {
bool frontFace = view.dotWithNormal(0, 0, SK_Scalar1) < 0;
@@ -80,13 +80,13 @@ protected:
fFrontFace = frontFace;
fShaderIndex = (fShaderIndex + 1) % fShaders.count();
}
-
+
paint.setAntiAlias(true);
paint.setShader(fShaders[fShaderIndex]);
SkRect r = { -150, -150, 150, 150 };
canvas->drawRoundRect(r, 30, 30, paint);
}
-
+
fRY += SampleCode::GetAnimSecondsDelta() * 90;
if (fRY >= SkIntToScalar(360)) {
fRY = 0;