diff options
author | Jim Van Verth <jvanverth@google.com> | 2017-03-24 09:40:51 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-03-24 14:56:01 +0000 |
commit | e5f5bf5175e426ebb6aa234f4387831c898f20ad (patch) | |
tree | ea2cf33429703896dc57c066ea5d3ec931f25525 /samplecode/SampleAndroidShadows.cpp | |
parent | cf3f2347c8933596aeba873d4ece597a9339392f (diff) |
Create new inset algorithm for spot shadows
BUG=skia:
Change-Id: If7c67c2a5b9beea28f86d13362a5156b46394d0e
Reviewed-on: https://skia-review.googlesource.com/9875
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'samplecode/SampleAndroidShadows.cpp')
-rw-r--r-- | samplecode/SampleAndroidShadows.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/samplecode/SampleAndroidShadows.cpp b/samplecode/SampleAndroidShadows.cpp index fa9cb50c7b..271004ed10 100644 --- a/samplecode/SampleAndroidShadows.cpp +++ b/samplecode/SampleAndroidShadows.cpp @@ -500,8 +500,8 @@ protected: paint.setColor(SK_ColorCYAN); canvas->translate(250, 0); lightPos.fX += 250; - this->drawShadowedPath(canvas, fCubicPath, 16, paint, kAmbientAlpha, - lightPos, kLightWidth, kSpotAlpha); + this->drawShadowedPath(canvas, fCubicPath, SkTMax(1.0f, 16 + fZDelta), paint, + kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha); // circular reveal SkPath tmpPath; @@ -513,7 +513,7 @@ protected: canvas->translate(-125, 60); lightPos.fX -= 125; lightPos.fY += 60; - this->drawShadowedPath(canvas, tmpPath, 32, paint, .1f, + this->drawShadowedPath(canvas, tmpPath, SkTMax(1.0f, 32 + fZDelta), paint, .1f, lightPos, kLightWidth, .5f); // perspective paths @@ -532,7 +532,7 @@ protected: lightPos = fLightPos; lightPos.fX += pivot.fX + translate.fX; lightPos.fY += pivot.fY + translate.fY; - this->drawShadowedPath(canvas, fWideRectPath, 16, paint, .1f, + this->drawShadowedPath(canvas, fWideRectPath, SkTMax(1.0f, 16 + fZDelta), paint, .1f, lightPos, kLightWidth, .5f); pivot = SkPoint::Make(fWideOvalPath.getBounds().width() / 2, @@ -547,12 +547,12 @@ protected: lightPos = fLightPos; lightPos.fX += pivot.fX + translate.fX; lightPos.fY += pivot.fY + translate.fY; - this->drawShadowedPath(canvas, fWideOvalPath, 32, paint, .1f, + this->drawShadowedPath(canvas, fWideOvalPath, SkTMax(1.0f, 32 + fZDelta), paint, .1f, lightPos, kLightWidth, .5f); } bool onAnimate(const SkAnimTimer& timer) override { - fAnimTranslate = timer.pingPong(10, 0, 200, -200); + fAnimTranslate = timer.pingPong(30, 0, 200, -200); return true; } |