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authorGravatar Jim Van Verth <jvanverth@google.com>2017-03-24 09:40:51 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-03-24 14:56:01 +0000
commite5f5bf5175e426ebb6aa234f4387831c898f20ad (patch)
treeea2cf33429703896dc57c066ea5d3ec931f25525 /samplecode/SampleAndroidShadows.cpp
parentcf3f2347c8933596aeba873d4ece597a9339392f (diff)
Create new inset algorithm for spot shadows
BUG=skia: Change-Id: If7c67c2a5b9beea28f86d13362a5156b46394d0e Reviewed-on: https://skia-review.googlesource.com/9875 Commit-Queue: Ravi Mistry <rmistry@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'samplecode/SampleAndroidShadows.cpp')
-rw-r--r--samplecode/SampleAndroidShadows.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/samplecode/SampleAndroidShadows.cpp b/samplecode/SampleAndroidShadows.cpp
index fa9cb50c7b..271004ed10 100644
--- a/samplecode/SampleAndroidShadows.cpp
+++ b/samplecode/SampleAndroidShadows.cpp
@@ -500,8 +500,8 @@ protected:
paint.setColor(SK_ColorCYAN);
canvas->translate(250, 0);
lightPos.fX += 250;
- this->drawShadowedPath(canvas, fCubicPath, 16, paint, kAmbientAlpha,
- lightPos, kLightWidth, kSpotAlpha);
+ this->drawShadowedPath(canvas, fCubicPath, SkTMax(1.0f, 16 + fZDelta), paint,
+ kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
// circular reveal
SkPath tmpPath;
@@ -513,7 +513,7 @@ protected:
canvas->translate(-125, 60);
lightPos.fX -= 125;
lightPos.fY += 60;
- this->drawShadowedPath(canvas, tmpPath, 32, paint, .1f,
+ this->drawShadowedPath(canvas, tmpPath, SkTMax(1.0f, 32 + fZDelta), paint, .1f,
lightPos, kLightWidth, .5f);
// perspective paths
@@ -532,7 +532,7 @@ protected:
lightPos = fLightPos;
lightPos.fX += pivot.fX + translate.fX;
lightPos.fY += pivot.fY + translate.fY;
- this->drawShadowedPath(canvas, fWideRectPath, 16, paint, .1f,
+ this->drawShadowedPath(canvas, fWideRectPath, SkTMax(1.0f, 16 + fZDelta), paint, .1f,
lightPos, kLightWidth, .5f);
pivot = SkPoint::Make(fWideOvalPath.getBounds().width() / 2,
@@ -547,12 +547,12 @@ protected:
lightPos = fLightPos;
lightPos.fX += pivot.fX + translate.fX;
lightPos.fY += pivot.fY + translate.fY;
- this->drawShadowedPath(canvas, fWideOvalPath, 32, paint, .1f,
+ this->drawShadowedPath(canvas, fWideOvalPath, SkTMax(1.0f, 32 + fZDelta), paint, .1f,
lightPos, kLightWidth, .5f);
}
bool onAnimate(const SkAnimTimer& timer) override {
- fAnimTranslate = timer.pingPong(10, 0, 200, -200);
+ fAnimTranslate = timer.pingPong(30, 0, 200, -200);
return true;
}