diff options
author | 2014-05-16 13:35:01 +0000 | |
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committer | 2014-05-16 13:35:01 +0000 | |
commit | ee0cac336c6a3a357ae3cb18be8ef4b3cb5edddb (patch) | |
tree | c71916deffeca1a48b45639e8cb373a188af57ac /samplecode/SampleAll.cpp | |
parent | 61744ec1d2b0e287a652a419dac285c6a803e270 (diff) |
remove unused (by clients) SkUnitMapper
BUG=skia:
R=robertphillips@google.com, scroggo@google.com, george@mozilla.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/283273002
git-svn-id: http://skia.googlecode.com/svn/trunk@14761 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'samplecode/SampleAll.cpp')
-rw-r--r-- | samplecode/SampleAll.cpp | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/samplecode/SampleAll.cpp b/samplecode/SampleAll.cpp index ea1f143288..92fe258dd6 100644 --- a/samplecode/SampleAll.cpp +++ b/samplecode/SampleAll.cpp @@ -36,7 +36,6 @@ #include "SkRandom.h" #include "SkTransparentShader.h" #include "SkTypeface.h" -#include "SkUnitMappers.h" #include "SkUtils.h" #include "SkXfermode.h" @@ -368,10 +367,8 @@ protected: SkScalar* linearPos = NULL; int linearCount = 2; SkShader::TileMode linearMode = SkShader::kMirror_TileMode; - SkUnitMapper* linearMapper = new SkDiscreteMapper(3); - SkAutoUnref unmapLinearMapper(linearMapper); SkShader* linear = SkGradientShader::CreateLinear(linearPoints, - linearColors, linearPos, linearCount, linearMode, linearMapper); + linearColors, linearPos, linearCount, linearMode); SkPoint radialCenter = { SkIntToScalar(25), SkIntToScalar(25) }; SkScalar radialRadius = SkIntToScalar(25); @@ -379,11 +376,9 @@ protected: SkScalar radialPos[] = { 0, SkIntToScalar(3) / 5, SkIntToScalar(1)}; int radialCount = 3; SkShader::TileMode radialMode = SkShader::kRepeat_TileMode; - SkUnitMapper* radialMapper = new SkCosineMapper(); - SkAutoUnref unmapRadialMapper(radialMapper); SkShader* radial = SkGradientShader::CreateRadial(radialCenter, radialRadius, radialColors, radialPos, radialCount, - radialMode, radialMapper); + radialMode); SkTransparentShader* transparentShader = new SkTransparentShader(); SkEmbossMaskFilter::Light light; |