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author | Brian Osman <brianosman@google.com> | 2017-06-09 14:43:49 +0000 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-06-09 14:43:58 +0000 |
commit | 7f95dfc3855f104a14a8c08255e1787de9a0afbc (patch) | |
tree | 5ade603c86da8dfe9fe8a177c01ccfb4bdfca971 /resources/webp-animated.webp | |
parent | 9466bf56946973475831005c96f18c170411b70b (diff) |
Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"
This reverts commit eb86b7094755a5fc1e49d22b4c5323f372344d61.
Reason for revert: May be responsible for Command Buffer failure?
Original change's description:
> Handle too many (or too large) paths in GrDefaultPathRenderer
>
> PathGeoBuilder constructs the geometry with the same basic
> technique as before, but allows interrupting the process
> to emit multiple draws.
>
> Original test case was 2000 non-AA stroked circles, which
> created ~66000 vertices. That now renders, as do various
> tests with a single large path (as well as filled paths).
>
> TODO: I think that this could be extracted and re-used for
> MSAA path renderer without too much work? I need to read
> that code more carefully to make sure it lines up.
>
> Re-land of: https://skia-review.googlesource.com/18360
>
> Bug: skia:6695
> Change-Id: Ibdedeb0ea2570a8847ba42328588bd7203411573
> Reviewed-on: https://skia-review.googlesource.com/18983
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6695
Change-Id: I2cb010db502c315b3e2f7212818aea5503ecb28c
Reviewed-on: https://skia-review.googlesource.com/19270
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'resources/webp-animated.webp')
0 files changed, 0 insertions, 0 deletions