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authorGravatar Mike Klein <mtklein@chromium.org>2017-08-02 14:25:55 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-03 01:54:58 +0000
commit255607f094dac0f1c075a5b718005e7bd4d03e3d (patch)
tree6ec199fa3aa57c136f0a3550ece3098635a94097 /public.bzl
parent20963ff2867fd6f0e2982bdfba26707a33349601 (diff)
8-bit hacking
I think we can replace a lot of legacy code with an SkRasterPipeline backend that works in 8-bit and stays interlaced. Think of this as a "lowerp" replacement for lowp. I'm having some trouble getting ARMv8 working. ARMv7 should be fine, but I want to turn it on separately from x86. I haven't looked at 32-bit x86 yet, but that's also on the todo list. Open questions to follow up on: - is it better to fold every multiply back down to 8-bit (as seen here), or to allow intermediates to accumulate in 16-bit and divide by 255 when done/needed? - is it better pass tightly packed 8-bit vectors between stages (as seen here), or to keep the 8-bit values unpacked in 16-bit lanes? - should we make V wider than 1 register? GMs look good. All diffs invisible and plausibly due to the 15->8 bit precision drop. A quick bench run showed this running in about 0.75x the time of the existing lowp backend. Change-Id: I24aa46ff1d19c0b9b8dc192d5b1821cab0b8843c Reviewed-on: https://skia-review.googlesource.com/29886 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org>
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