diff options
author | ziadb <ziadb@google.com> | 2018-07-02 11:12:27 -0400 |
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committer | Ziad Ben Hadj-Alouane <ziadb@google.com> | 2018-07-12 14:52:22 +0000 |
commit | bb5b7588d67aa3ed24f1b44ded654215e1818b2f (patch) | |
tree | 28c8942666a21d5ee8897575a933a53eb913486a /platform_tools/android/apps/skar_java/src/main/assets/shaders/point_cloud.vert | |
parent | fe76395c4ddc1c50af8df4e7e393b479b76b52a9 (diff) |
Java-only version of SkAR: drawing on android Canvas
Bug: skia:
Change-Id: I3b85fac93a2854d1575f71554e2a7da66e8a6a6f
Reviewed-on: https://skia-review.googlesource.com/138920
Reviewed-by: Mike Reed <reed@google.com>
Diffstat (limited to 'platform_tools/android/apps/skar_java/src/main/assets/shaders/point_cloud.vert')
-rw-r--r-- | platform_tools/android/apps/skar_java/src/main/assets/shaders/point_cloud.vert | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/platform_tools/android/apps/skar_java/src/main/assets/shaders/point_cloud.vert b/platform_tools/android/apps/skar_java/src/main/assets/shaders/point_cloud.vert new file mode 100644 index 0000000000..627fc1a6f3 --- /dev/null +++ b/platform_tools/android/apps/skar_java/src/main/assets/shaders/point_cloud.vert @@ -0,0 +1,28 @@ +/* + * Copyright 2017 Google Inc. All Rights Reserved. + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +uniform mat4 u_ModelViewProjection; +uniform vec4 u_Color; +uniform float u_PointSize; + +attribute vec4 a_Position; + +varying vec4 v_Color; + +void main() { + v_Color = u_Color; + gl_Position = u_ModelViewProjection * vec4(a_Position.xyz, 1.0); + gl_PointSize = u_PointSize; +} |