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authorGravatar Florin Malita <fmalita@chromium.org>2018-05-25 12:43:51 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-05-25 17:11:52 +0000
commit3b526b05d652ad6c310d9c636187b20b51c7648c (patch)
tree6c6fa99f2e80db81e9c3f593fe5883aabdaa442b /modules/sksg/src/SkSGScene.cpp
parent59da548b0c4d4239e0ec1855d3f7f77a2bff4b93 (diff)
"Modularize" SkSG
* relocate all SkSG-related files under modules/sksg/ * fix various tidbits to make non-sksg builds possible * drop obsolete SampleSGInval.cpp Change-Id: I54e6c5bb1a09f45030fa8d607b3eb3f7cba78957 Reviewed-on: https://skia-review.googlesource.com/130025 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@google.com>
Diffstat (limited to 'modules/sksg/src/SkSGScene.cpp')
-rw-r--r--modules/sksg/src/SkSGScene.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/modules/sksg/src/SkSGScene.cpp b/modules/sksg/src/SkSGScene.cpp
new file mode 100644
index 0000000000..8d7e0b369b
--- /dev/null
+++ b/modules/sksg/src/SkSGScene.cpp
@@ -0,0 +1,70 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkSGScene.h"
+
+#include "SkCanvas.h"
+#include "SkMatrix.h"
+#include "SkPaint.h"
+#include "SkSGInvalidationController.h"
+#include "SkSGRenderNode.h"
+
+namespace sksg {
+
+Animator::Animator() = default;
+Animator::~Animator() = default;
+
+void Animator::tick(float t) {
+ this->onTick(t);
+}
+
+GroupAnimator::GroupAnimator(AnimatorList&& animators)
+ : fAnimators(std::move(animators)) {}
+
+void GroupAnimator::onTick(float t) {
+ for (const auto& a : fAnimators) {
+ a->tick(t);
+ }
+}
+
+std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
+ return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
+}
+
+Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
+ : fRoot(std::move(root))
+ , fAnimators(std::move(animators)) {}
+
+Scene::~Scene() = default;
+
+void Scene::render(SkCanvas* canvas) const {
+ InvalidationController ic;
+ fRoot->revalidate(&ic, SkMatrix::I());
+ fRoot->render(canvas);
+
+ if (fShowInval) {
+ SkPaint fill, stroke;
+ fill.setAntiAlias(true);
+ fill.setColor(0x40ff0000);
+ stroke.setAntiAlias(true);
+ stroke.setColor(0xffff0000);
+ stroke.setStyle(SkPaint::kStroke_Style);
+
+ for (const auto& r : ic) {
+ canvas->drawRect(r, fill);
+ canvas->drawRect(r, stroke);
+ }
+ }
+}
+
+void Scene::animate(float t) {
+ for (const auto& anim : fAnimators) {
+ anim->tick(t);
+ }
+}
+
+} // namespace sksg