diff options
author | Florin Malita <fmalita@chromium.org> | 2018-05-25 12:43:51 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-05-25 17:11:52 +0000 |
commit | 3b526b05d652ad6c310d9c636187b20b51c7648c (patch) | |
tree | 6c6fa99f2e80db81e9c3f593fe5883aabdaa442b /modules/sksg/include/SkSGNode.h | |
parent | 59da548b0c4d4239e0ec1855d3f7f77a2bff4b93 (diff) |
"Modularize" SkSG
* relocate all SkSG-related files under modules/sksg/
* fix various tidbits to make non-sksg builds possible
* drop obsolete SampleSGInval.cpp
Change-Id: I54e6c5bb1a09f45030fa8d607b3eb3f7cba78957
Reviewed-on: https://skia-review.googlesource.com/130025
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Diffstat (limited to 'modules/sksg/include/SkSGNode.h')
-rw-r--r-- | modules/sksg/include/SkSGNode.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/modules/sksg/include/SkSGNode.h b/modules/sksg/include/SkSGNode.h new file mode 100644 index 0000000000..17619de485 --- /dev/null +++ b/modules/sksg/include/SkSGNode.h @@ -0,0 +1,107 @@ +/* + * Copyright 2017 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkSGNode_DEFINED +#define SkSGNode_DEFINED + +#include "SkRect.h" +#include "SkRefCnt.h" +#include "SkTDArray.h" + +class SkCanvas; +class SkMatrix; + +namespace sksg { + +class InvalidationController; + +/** + * Base class for all scene graph nodes. + * + * Handles ingress edge management for the DAG (i.e. node -> "parent" node mapping), + * and invalidation. + * + * Note: egress edges are only implemented/supported in container subclasses + * (e.g. Group, Effect, Draw). + */ +class Node : public SkRefCnt { +public: + // Traverse the DAG and revalidate any dependant/invalidated nodes. + // Returns the bounding box for the DAG fragment. + const SkRect& revalidate(InvalidationController*, const SkMatrix&); + +protected: + enum InvalTraits { + // Nodes with this trait never generate direct damage -- instead, + // the damage bubbles up to ancestors. + kBubbleDamage_Trait = 1 << 0, + }; + + explicit Node(uint32_t invalTraits); + ~Node() override; + + const SkRect& bounds() const { + SkASSERT(!this->hasInval()); + return fBounds; + } + + // Tag this node for invalidation and optional damage. + void invalidate(bool damage = true); + bool hasInval() const { return fFlags & kInvalidated_Flag; } + + // Dispatched on revalidation. Subclasses are expected to recompute/cache their properties + // and return their bounding box in local coordinates. + virtual SkRect onRevalidate(InvalidationController*, const SkMatrix& ctm) = 0; + + // Register/unregister |this| to receive invalidation events from a descendant. + void observeInval(const sk_sp<Node>&); + void unobserveInval(const sk_sp<Node>&); + +private: + enum Flags { + kInvalidated_Flag = 1 << 0, // the node or its descendants require revalidation + kDamage_Flag = 1 << 1, // the node contributes damage during revalidation + kObserverArray_Flag = 1 << 2, // the node has more than one inval observer + kInTraversal_Flag = 1 << 3, // the node is part of a traversal (cycle detection) + }; + + template <typename Func> + void forEachInvalObserver(Func&&) const; + + class ScopedFlag; + + union { + Node* fInvalObserver; + SkTDArray<Node*>* fInvalObserverArray; + }; + SkRect fBounds; + const uint32_t fInvalTraits : 16; + uint32_t fFlags : 16; + + typedef SkRefCnt INHERITED; +}; + +// Helper for defining attribute getters/setters in subclasses. +#define SG_ATTRIBUTE(attr_name, attr_type, attr_container) \ + const attr_type& get##attr_name() const { return attr_container; } \ + void set##attr_name(const attr_type& v) { \ + if (attr_container == v) return; \ + attr_container = v; \ + this->invalidate(); \ + } + +#define SG_MAPPED_ATTRIBUTE(attr_name, attr_type, attr_container) \ + attr_type get##attr_name() const { return attr_container.get##attr_name(); } \ + void set##attr_name(const attr_type& v) { \ + if (attr_container.get##attr_name() == v) return; \ + attr_container.set##attr_name(v); \ + this->invalidate(); \ + } + +} // namespace sksg + +#endif // SkSGNode_DEFINED |