diff options
author | Chris Dalton <csmartdalton@google.com> | 2018-03-07 12:53:01 -0700 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-03-07 20:15:11 +0000 |
commit | 5183e649efdcf4bf46a2883fdedec7a3b7e4fb0f (patch) | |
tree | a8890fafd6924fbfd5c108e3ad318b2213ed439e /infra | |
parent | de9f546a04e2020f662bf4e99ab82ce5cb2cdbea (diff) |
ccpr: Combine GS triangle hulls and edges into a single draw
Updates the geometry shader backend to match the vertex backend and draw
triangle rasters together with their their edges in a single draw call.
This gives a performance boost as well as cleaning up some API
awkwardness.
This is one step toward the final goal of drawing ccpr primitives in a single
pass.
Bug: skia:
Change-Id: I2723692d02b9e39ca5dc5d9e022b528a051988ab
Reviewed-on: https://skia-review.googlesource.com/112104
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'infra')
0 files changed, 0 insertions, 0 deletions