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authorGravatar Chris Dalton <csmartdalton@google.com>2018-03-07 12:53:01 -0700
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-03-07 20:15:11 +0000
commit5183e649efdcf4bf46a2883fdedec7a3b7e4fb0f (patch)
treea8890fafd6924fbfd5c108e3ad318b2213ed439e /infra
parentde9f546a04e2020f662bf4e99ab82ce5cb2cdbea (diff)
ccpr: Combine GS triangle hulls and edges into a single draw
Updates the geometry shader backend to match the vertex backend and draw triangle rasters together with their their edges in a single draw call. This gives a performance boost as well as cleaning up some API awkwardness. This is one step toward the final goal of drawing ccpr primitives in a single pass. Bug: skia: Change-Id: I2723692d02b9e39ca5dc5d9e022b528a051988ab Reviewed-on: https://skia-review.googlesource.com/112104 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
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