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authorGravatar cdalton <cdalton@nvidia.com>2015-04-21 11:45:56 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-04-21 11:45:56 -0700
commitfd4167ddf12ea723b828462ec1507acebdef5776 (patch)
tree88b2ded78a3c7a85637cc097a78b472e89b1061b /include
parentd557462f1fd274400107dd28ea36900da51e42a6 (diff)
Import glTextureBarrier
Diffstat (limited to 'include')
-rw-r--r--include/gpu/gl/GrGLFunctions.h1
-rw-r--r--include/gpu/gl/GrGLInterface.h1
2 files changed, 2 insertions, 0 deletions
diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h
index 59cf55a95e..3995ead797 100644
--- a/include/gpu/gl/GrGLFunctions.h
+++ b/include/gpu/gl/GrGLFunctions.h
@@ -187,6 +187,7 @@ extern "C" {
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBarrierProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1iProc)(GrGLint location, GrGLint v0);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
index 368d19ca51..a96d2f404a 100644
--- a/include/gpu/gl/GrGLInterface.h
+++ b/include/gpu/gl/GrGLInterface.h
@@ -288,6 +288,7 @@ public:
GLPtr<GrGLTexParameterivProc> fTexParameteriv;
GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D;
GLPtr<GrGLTexStorage2DProc> fTexStorage2D;
+ GLPtr<GrGLTextureBarrierProc> fTextureBarrier;
GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
GLPtr<GrGLUniform1fProc> fUniform1f;
GLPtr<GrGLUniform1iProc> fUniform1i;