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authorGravatar mtklein <mtklein@google.com>2016-01-22 11:51:40 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-01-22 11:51:40 -0800
commited814f34c72248c7eecf3b0a5f335c3a7c2e9dd1 (patch)
tree4ab2b47a24d026555810c46f6cd21661c0cea8f2 /include
parent921d7ac75206740e69fc6bc9893971249a909fe1 (diff)
Revert of de-proc sk_float_rsqrt (patchset #3 id:40001 of https://codereview.chromium.org/1616013003/ )
Reason for revert: This is somehow blocking the Google3 roll in ways neither Ben nor I understand. Precautionary revert... will try again Monday. Original issue's description: > de-proc sk_float_rsqrt > > This is the first of many little baby steps to have us stop runtime-detecting NEON. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1616013003 > CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot > > Committed: https://skia.googlesource.com/skia/+/efcc125acd2d71eb077caf6db65fdd6b9eb1dc0d TBR=reed@google.com,mtklein@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1629503002
Diffstat (limited to 'include')
-rw-r--r--include/private/SkFloatingPoint.h23
1 files changed, 8 insertions, 15 deletions
diff --git a/include/private/SkFloatingPoint.h b/include/private/SkFloatingPoint.h
index ffed5c0747..f7ee816b12 100644
--- a/include/private/SkFloatingPoint.h
+++ b/include/private/SkFloatingPoint.h
@@ -127,28 +127,20 @@ extern const uint32_t gIEEENegativeInfinity;
#define SK_FloatInfinity (*SkTCast<const float*>(&gIEEEInfinity))
#define SK_FloatNegativeInfinity (*SkTCast<const float*>(&gIEEENegativeInfinity))
-static inline float sk_float_rsqrt_portable(float x) {
- // Get initial estimate.
- int i = *SkTCast<int*>(&x);
- i = 0x5F1FFFF9 - (i>>1);
- float estimate = *SkTCast<float*>(&i);
-
- // One step of Newton's method to refine.
- const float estimate_sq = estimate*estimate;
- estimate *= 0.703952253f*(2.38924456f-x*estimate_sq);
- return estimate;
-}
+// We forward declare this to break an #include cycle.
+// (SkScalar -> SkFloatingPoint -> SkOpts.h -> SkXfermode -> SkColor -> SkScalar)
+namespace SkOpts { extern float (*rsqrt)(float); }
// Fast, approximate inverse square root.
// Compare to name-brand "1.0f / sk_float_sqrt(x)". Should be around 10x faster on SSE, 2x on NEON.
-static inline float sk_float_rsqrt(float x) {
+static inline float sk_float_rsqrt(const float x) {
// We want all this inlined, so we'll inline SIMD and just take the hit when we don't know we've got
// it at compile time. This is going to be too fast to productively hide behind a function pointer.
//
-// We do one step of Newton's method to refine the estimates in the NEON and portable paths. No
+// We do one step of Newton's method to refine the estimates in the NEON and null paths. No
// refinement is faster, but very innacurate. Two steps is more accurate, but slower than 1/sqrt.
//
-// Optimized constants in the portable path courtesy of http://rrrola.wz.cz/inv_sqrt.html
+// Optimized constants in the null path courtesy of http://rrrola.wz.cz/inv_sqrt.html
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE1
return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x)));
#elif defined(SK_ARM_HAS_NEON)
@@ -161,7 +153,8 @@ static inline float sk_float_rsqrt(float x) {
estimate = vmul_f32(estimate, vrsqrts_f32(xx, estimate_sq));
return vget_lane_f32(estimate, 0); // 1 will work fine too; the answer's in both places.
#else
- return sk_float_rsqrt_portable(x);
+ // Perhaps runtime-detected NEON, or a portable fallback.
+ return SkOpts::rsqrt(x);
#endif
}