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authorGravatar bsalomon <bsalomon@google.com>2016-09-19 08:36:58 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-09-19 08:36:58 -0700
commitd91237ee051523f439238042674ade99207fe4a6 (patch)
treee53b2b1e356e1945863bc6a6446187ee1f4d76f2 /include
parent122fac306189940a4135e884eaef71a9aa0d5c8a (diff)
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
This changes moves to a model that iterates over GrCTs in a GrFP hierarchy when inserting transformations by GrGLSLPrimitiveProcessors. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339203002 Review-Url: https://codereview.chromium.org/2339203002
Diffstat (limited to 'include')
-rw-r--r--include/gpu/GrFragmentProcessor.h57
1 files changed, 45 insertions, 12 deletions
diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
index 6864702b60..270ee16515 100644
--- a/include/gpu/GrFragmentProcessor.h
+++ b/include/gpu/GrFragmentProcessor.h
@@ -14,6 +14,7 @@ class GrCoordTransform;
class GrGLSLCaps;
class GrGLSLFragmentProcessor;
class GrInvariantOutput;
+class GrPipeline;
class GrProcessorKeyBuilder;
/** Provides custom fragment shader code. Fragment processors receive an input color (vec4f) and
@@ -68,8 +69,7 @@ public:
, fUsesDistanceVectorField(false)
, fUsesLocalCoords(false)
, fNumTexturesExclChildren(0)
- , fNumBuffersExclChildren(0)
- , fNumTransformsExclChildren(0) {}
+ , fNumBuffersExclChildren(0) {}
~GrFragmentProcessor() override;
@@ -86,9 +86,7 @@ public:
int numBuffersExclChildren() const { return fNumBuffersExclChildren; }
- int numTransformsExclChildren() const { return fNumTransformsExclChildren; }
-
- int numTransforms() const { return fCoordTransforms.count(); }
+ int numCoordTransforms() const { return fCoordTransforms.count(); }
/** Returns the coordinate transformation at index. index must be valid according to
numTransforms(). */
@@ -135,6 +133,40 @@ public:
this->onComputeInvariantOutput(inout);
}
+ /**
+ * Pre-order traversal of a FP hierarchy, or of the forest of FPs in a GrPipeline. In the latter
+ * case the tree rooted at each FP in the GrPipeline is visited successively.
+ * */
+ class Iter : public SkNoncopyable {
+ public:
+ explicit Iter(const GrFragmentProcessor* fp) { fFPStack.push_back(fp); }
+ explicit Iter(const GrPipeline& pipeline);
+ const GrFragmentProcessor* next();
+
+ private:
+ SkSTArray<4, const GrFragmentProcessor*, true> fFPStack;
+ };
+
+ /**
+ * Iterates over all the GrCoordTransforms in a GrPipeline's GrFragmentProcessors. FPs are
+ * visited in the same order as Iter and each of an FP's coord transforms are visited linearly.
+ */
+ class CoordTransformIter : public SkNoncopyable {
+ public:
+ explicit CoordTransformIter(const GrPipeline& pipeline)
+ : fCurrFP(nullptr)
+ , fCTIdx(0)
+ , fFPIter(pipeline) {
+ fCurrFP = fFPIter.next();
+ }
+ const GrCoordTransform* next();
+
+ private:
+ const GrFragmentProcessor* fCurrFP;
+ int fCTIdx;
+ GrFragmentProcessor::Iter fFPIter;
+ };
+
protected:
void addTextureAccess(const GrTextureAccess* textureAccess) override;
void addBufferAccess(const GrBufferAccess*) override;
@@ -206,15 +238,18 @@ private:
bool fUsesLocalCoords;
+ SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
+
/**
- * fCoordTransforms stores the transforms of this proc, followed by all the transforms of this
- * proc's children. In other words, each proc stores all the transforms of its subtree as if
+ * A processor stores the texture accesses of this proc, followed by all the accesses of this
+ * proc's children. In other words, each proc stores all the accesses of its subtree as if
* they were collected using preorder traversal.
*
* Example:
* Suppose we have frag proc A, who has two children B and D. B has a child C, and D has
- * two children E and F. Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms
- * respectively. The following shows what the fCoordTransforms array of each proc would contain:
+ * two children E and F. Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 accesses
+ * respectively. The following shows what the array of each proc's texture accesses would
+ * contain:
*
* (A)
* [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2]
@@ -227,12 +262,10 @@ private:
* (C) (E) (F)
* [c1] [e1,e2,e3] [f1,f2]
*
- * The same goes for fTextureAccesses with textures.
+ * The same goes for buffer accesses.
*/
- SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
int fNumTexturesExclChildren;
int fNumBuffersExclChildren;
- int fNumTransformsExclChildren;
/**
* This is not SkSTArray<1, sk_sp<GrFragmentProcessor>> because this class holds strong