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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-06-04 20:06:02 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-06-04 20:06:02 +0000
commitd2ae1fad78bbd37d77bd437ea14fb7df22c672d8 (patch)
treee04b10a51ceef7edfcf802d9071a58c183245bbc /include
parenta1e5795279bd085496fa04c59e588f440bf30457 (diff)
remove 4x4 downsample filter mode
Review URL: http://codereview.appspot.com/6267046/ git-svn-id: http://skia.googlecode.com/svn/trunk@4149 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include')
-rw-r--r--include/gpu/GrSamplerState.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/include/gpu/GrSamplerState.h b/include/gpu/GrSamplerState.h
index f52775de74..f8ad1c0715 100644
--- a/include/gpu/GrSamplerState.h
+++ b/include/gpu/GrSamplerState.h
@@ -26,15 +26,6 @@ public:
* Blend between closest 4 src texels to sample position (tent filter)
*/
kBilinear_Filter,
- /**
- * Average of 4 bilinear filterings spaced +/- 1 texel from sample
- * position in x and y. Intended for averaging 16 texels in a downsample
- * pass. (rasterizing such that texture samples fall exactly halfway
- * between texels in x and y spaced 4 texels apart.) Only supported
- * on shader backends.
- */
- k4x4Downsample_Filter,
-
kDefault_Filter = kNearest_Filter
};