diff options
author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-06-04 20:06:02 +0000 |
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committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-06-04 20:06:02 +0000 |
commit | d2ae1fad78bbd37d77bd437ea14fb7df22c672d8 (patch) | |
tree | e04b10a51ceef7edfcf802d9071a58c183245bbc /include | |
parent | a1e5795279bd085496fa04c59e588f440bf30457 (diff) |
remove 4x4 downsample filter mode
Review URL: http://codereview.appspot.com/6267046/
git-svn-id: http://skia.googlecode.com/svn/trunk@4149 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include')
-rw-r--r-- | include/gpu/GrSamplerState.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/include/gpu/GrSamplerState.h b/include/gpu/GrSamplerState.h index f52775de74..f8ad1c0715 100644 --- a/include/gpu/GrSamplerState.h +++ b/include/gpu/GrSamplerState.h @@ -26,15 +26,6 @@ public: * Blend between closest 4 src texels to sample position (tent filter) */ kBilinear_Filter, - /** - * Average of 4 bilinear filterings spaced +/- 1 texel from sample - * position in x and y. Intended for averaging 16 texels in a downsample - * pass. (rasterizing such that texture samples fall exactly halfway - * between texels in x and y spaced 4 texels apart.) Only supported - * on shader backends. - */ - k4x4Downsample_Filter, - kDefault_Filter = kNearest_Filter }; |