diff options
author | 2018-03-07 07:46:10 -0700 | |
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committer | 2018-03-14 16:35:50 +0000 | |
commit | c2d0dd658bbb8caebf0cc9d5cf4b98b1bda616e7 (patch) | |
tree | e3484818ca2d9b65df1c1b54595ea0e5b2f44891 /include | |
parent | c4f49040919ef5698c9abd31f7f250f572d8caa8 (diff) |
Add a shader cap for incomplete short int precision
Bug: skia:
Change-Id: Iac36eb763e687f6ecc3acbd4afced66f95596be2
Reviewed-on: https://skia-review.googlesource.com/109003
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'include')
-rw-r--r-- | include/gpu/GrShaderCaps.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/include/gpu/GrShaderCaps.h b/include/gpu/GrShaderCaps.h index 86a2566675..f86e87c461 100644 --- a/include/gpu/GrShaderCaps.h +++ b/include/gpu/GrShaderCaps.h @@ -119,6 +119,10 @@ public: // If true interpolated vertex shader outputs are inaccurate. bool interpolantsAreInaccurate() const { return fInterpolantsAreInaccurate; } + // If true, short ints can't represent every integer in the 16-bit two's complement range as + // required by the spec. SKSL will always emit full ints. + bool incompleteShortIntPrecision() const { return fIncompleteShortIntPrecision; } + bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; } bool mustObfuscateUniformColor() const { return fMustObfuscateUniformColor; } @@ -261,6 +265,7 @@ private: bool fMustGuardDivisionEvenAfterExplicitZeroCheck : 1; bool fCanUseFragCoord : 1; bool fInterpolantsAreInaccurate : 1; + bool fIncompleteShortIntPrecision : 1; const char* fVersionDeclString; |