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authorGravatar mtklein <mtklein@google.com>2015-09-20 15:02:54 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-09-20 15:02:54 -0700
commitb63d816683a8fe2d95e4ca7754034204c8bc10d5 (patch)
tree9f7212b5e8799c99366988210c5a06429dc33b7b /include
parentb68fa409fc00ce2f38e2a0fd6f9dc2379b372481 (diff)
Revert of update memset16/32 inlining heuristics (patchset #1 id:1 of https://codereview.chromium.org/1357193002/ )
Reason for revert: Who wants to land forever? Original issue's description: > update memset16/32 inlining heuristics > > I spent some time looking at perf.skia.org and it looks like we can do better. > > It is weird, weird, weird that on x86, we see three completely different behaviors: > - x86 Android: inlining better for small N, custom better for large N; > - Windows: inlining better for large N, custom better for small N; > - other x86: inlining generally better > > BUG=skia:4316,chromium:516426 > > (Temporary, plan to revert.) > TBR=reed@google.com > > Committed: https://skia.googlesource.com/skia/+/b68fa409fc00ce2f38e2a0fd6f9dc2379b372481 TBR=reed@google.com,jcgregorio@google.com,mtklein@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:4316,chromium:516426 Review URL: https://codereview.chromium.org/1358793002
Diffstat (limited to 'include')
-rw-r--r--include/core/SkUtils.h32
1 files changed, 15 insertions, 17 deletions
diff --git a/include/core/SkUtils.h b/include/core/SkUtils.h
index 7dcc4d17e5..4e24bd0883 100644
--- a/include/core/SkUtils.h
+++ b/include/core/SkUtils.h
@@ -17,11 +17,13 @@ namespace SkOpts {
///////////////////////////////////////////////////////////////////////////////
-// Inlining heuristics were determined by using perf.skia.org and bench/MemsetBench.cpp.
-// When using MSVC, inline is better >= 1K and worse <= 100. The Nexus Player was the opposite.
-// Otherwise, when NEON or SSE is available to GCC or Clang, they can handle it best.
-// See https://code.google.com/p/chromium/issues/detail?id=516426#c15 for more details.
-// See also skia:4316; it might be a good idea to use rep stosw/stosd here.
+// The inlining heuristics below were determined using bench/MemsetBench.cpp
+// on a x86 desktop, a Nexus 7 with and without NEON, and a Nexus 9:
+// - on x86, inlining was never faster,
+// - on ARMv7, inlining was faster for N<=10. Putting this check inside the NEON
+// code was not helpful; it's got to be here outside.
+// - NEON code generation for ARMv8 with GCC 4.9 is terrible,
+// making the NEON code ~8x slower that just a serial loop.
/** Similar to memset(), but it assigns a 16bit value into the buffer.
@param buffer The memory to have value copied into it
@@ -29,12 +31,10 @@ namespace SkOpts {
@param count The number of times value should be copied into the buffer.
*/
static inline void sk_memset16(uint16_t buffer[], uint16_t value, int count) {
-#if defined(_MSC_VER)
- if (count > 300) { while (count --> 0) { *buffer++ = value; } return; }
-#elif defined(SK_BUILD_FOR_ANDROID) && defined(SK_CPU_X86)
- if (count < 300) { while (count --> 0) { *buffer++ = value; } return; }
-#elif defined(SK_ARM_HAS_NEON) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
- { while (count --> 0) { *buffer++ = value; } return; }
+#if defined(SK_CPU_ARM64)
+ while (count --> 0) { *buffer++ = value; } return;
+#elif defined(SK_CPU_ARM32)
+ if (count <= 10) { while (count --> 0) { *buffer++ = value; } return; }
#endif
SkOpts::memset16(buffer, value, count);
}
@@ -45,12 +45,10 @@ static inline void sk_memset16(uint16_t buffer[], uint16_t value, int count) {
@param count The number of times value should be copied into the buffer.
*/
static inline void sk_memset32(uint32_t buffer[], uint32_t value, int count) {
-#if defined(_MSC_VER)
- if (count > 300) { while (count --> 0) { *buffer++ = value; } return; }
-#elif defined(SK_BUILD_FOR_ANDROID) && defined(SK_CPU_X86)
- if (count < 300) { while (count --> 0) { *buffer++ = value; } return; }
-#elif defined(SK_ARM_HAS_NEON) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
- { while (count --> 0) { *buffer++ = value; } return; }
+#if defined(SK_CPU_ARM64)
+ while (count --> 0) { *buffer++ = value; } return;
+#elif defined(SK_CPU_ARM32)
+ if (count <= 10) { while (count --> 0) { *buffer++ = value; } return; }
#endif
SkOpts::memset32(buffer, value, count);
}