diff options
author | Jim Van Verth <jvanverth@google.com> | 2018-02-22 10:58:34 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-02-28 19:07:29 +0000 |
commit | a556684b10ca2cb5c75c90f831f427400f1ae7ec (patch) | |
tree | 739f4d3697e818de1306a657a4059369fb506579 /include | |
parent | 0fc07f95bb2cf6c3e5da1c088694eb1b495cbf01 (diff) |
Remove deprecated drawShadow interfaces
Bug: skia:7263
Change-Id: I90fcc35e8d070b324287139ebecc3d15dbec0137
Reviewed-on: https://skia-review.googlesource.com/109164
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'include')
-rw-r--r-- | include/private/SkShadowFlags.h | 4 | ||||
-rw-r--r-- | include/utils/SkShadowUtils.h | 78 |
2 files changed, 6 insertions, 76 deletions
diff --git a/include/private/SkShadowFlags.h b/include/private/SkShadowFlags.h index de035531e6..8caf632988 100644 --- a/include/private/SkShadowFlags.h +++ b/include/private/SkShadowFlags.h @@ -16,10 +16,8 @@ enum SkShadowFlags { kTransparentOccluder_ShadowFlag = 0x01, /** Don't try to use analytic shadows. */ kGeometricOnly_ShadowFlag = 0x02, - /** Disable use of tonal values when applying color (deprecated) */ - kDisableTonalColor_ShadowFlag = 0x04, /** mask for all shadow flags */ - kAll_ShadowFlag = 0x07 + kAll_ShadowFlag = 0x03 }; #endif diff --git a/include/utils/SkShadowUtils.h b/include/utils/SkShadowUtils.h index 3eca398fb1..7beee855e1 100644 --- a/include/utils/SkShadowUtils.h +++ b/include/utils/SkShadowUtils.h @@ -42,81 +42,13 @@ public: uint32_t flags = SkShadowFlags::kNone_ShadowFlag); /** - * Deprecated version that uses one color and two alphas, and supports tonal color. + * Helper routine to compute color values for one-pass tonal alpha. * - * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc - * light. The shadow may be cached, depending on the path type and canvas matrix. If the - * matrix is perspective or the path is volatile, it will not be cached. - * - * @param canvas The canvas on which to draw the shadows. - * @param path The occluder used to generate the shadows. - * @param zPlaneParams Values for the plane function which returns the Z offset of the - * occluder from the canvas based on local x and y values (the current matrix is not applied). - * @param lightPos The 3D position of the light relative to the canvas plane. This is - * independent of the canvas's current matrix. - * @param lightRadius The radius of the disc light. - * @param ambientAlpha The maximum alpha of the ambient shadow. - * @param spotAlpha The maxium alpha of the spot shadow. - * @param color The shadow color. - * @param flags Options controlling opaque occluder optimizations and shadow appearance. See - * SkShadowFlags. + * @param inAmbientColor Original ambient color + * @param inSpotColor Original spot color + * @param outAmbientColor Modified ambient color + * @param outSpotColor Modified spot color */ - static void DrawShadow(SkCanvas* canvas, const SkPath& path, const SkPoint3& zPlane, - const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, - SkScalar spotAlpha, SkColor color, - uint32_t flags = SkShadowFlags::kNone_ShadowFlag) { - SkColor ambientColor; - SkColor spotColor; - if (flags & SkShadowFlags::kDisableTonalColor_ShadowFlag) { - ambientColor = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color), - SkColorGetG(color), SkColorGetB(color)); - spotColor = SkColorSetARGB(spotAlpha*SkColorGetA(color), SkColorGetR(color), - SkColorGetG(color), SkColorGetB(color)); - } else { - SkColor inAmbient = SkColorSetA(color, ambientAlpha*SkColorGetA(color)); - SkColor inSpot = SkColorSetA(color, spotAlpha*SkColorGetA(color)); - ComputeTonalColors(inAmbient, inSpot, &ambientColor, &spotColor); - } - - DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientColor, spotColor, flags); - } - - /** - * Deprecated version with height value (to be removed when Flutter is updated). - * - * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc - * light. - * - * @param canvas The canvas on which to draw the shadows. - * @param path The occluder used to generate the shadows. - * @param occluderHeight The vertical offset of the occluder from the canvas. This is - * independent of the canvas's current matrix. - * @param lightPos The 3D position of the light relative to the canvas plane. This is - * independent of the canvas's current matrix. - * @param lightRadius The radius of the disc light. - * @param ambientAlpha The maximum alpha of the ambient shadow. - * @param spotAlpha The maxium alpha of the spot shadow. - * @param color The shadow color. - * @param flags Options controlling opaque occluder optimizations and shadow appearance. See - * SkShadowFlags. - */ - static void DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight, - const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, - SkScalar spotAlpha, SkColor color, - uint32_t flags = SkShadowFlags::kNone_ShadowFlag) { - SkPoint3 zPlane = SkPoint3::Make(0, 0, occluderHeight); - DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha, - color, flags); - } - - /** - * Helper routine to compute color values for one-pass tonal alpha. - * - * @param inAmbientColor Original ambient color - * @param inSpotColor Original spot color - * @param outAmbientColor Modified ambient color - * @param outSpotColor Modified spot color - */ static void ComputeTonalColors(SkColor inAmbientColor, SkColor inSpotColor, SkColor* outAmbientColor, SkColor* outSpotColor); }; |