aboutsummaryrefslogtreecommitdiffhomepage
path: root/include
diff options
context:
space:
mode:
authorGravatar robertphillips <robertphillips@google.com>2016-05-31 06:56:28 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-05-31 06:56:28 -0700
commit93966d88efb090f77f6109f0e19cc982b83d5da9 (patch)
tree3c3c50b70e6b2487e301c13fb1c59874cc6319a5 /include
parent019db3fe885848913645e2dda62c84744ad5ee65 (diff)
Add SkLights class
The SkLights class is intended to be passed to the drawLitAtlas call (and then on to SkLightingShader). This CL is calved off of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call). GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1255133004 Review-Url: https://codereview.chromium.org/1255133004
Diffstat (limited to 'include')
-rw-r--r--include/core/SkLights.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/include/core/SkLights.h b/include/core/SkLights.h
new file mode 100644
index 0000000000..0a4fb8153e
--- /dev/null
+++ b/include/core/SkLights.h
@@ -0,0 +1,86 @@
+
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkLights_DEFINED
+#define SkLights_DEFINED
+
+#include "SkPoint3.h"
+#include "SkRefCnt.h"
+#include "../private/SkTDArray.h"
+
+class SK_API SkLights : public SkRefCnt {
+public:
+ class Light {
+ public:
+ enum LightType {
+ kAmbient_LightType, // only 'fColor' is used
+ kDirectional_LightType
+ };
+
+ Light(const SkColor3f& color)
+ : fType(kAmbient_LightType)
+ , fColor(color) {
+ fDirection.set(0.0f, 0.0f, 1.0f);
+ }
+
+ Light(const SkColor3f& color, const SkVector3& dir)
+ : fType(kDirectional_LightType)
+ , fColor(color)
+ , fDirection(dir) {
+ if (!fDirection.normalize()) {
+ fDirection.set(0.0f, 0.0f, 1.0f);
+ }
+ }
+
+ LightType type() const { return fType; }
+ const SkColor3f& color() const { return fColor; }
+ const SkVector3& dir() const {
+ SkASSERT(kAmbient_LightType != fType);
+ return fDirection;
+ }
+
+ private:
+ LightType fType;
+ SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
+ SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
+ // If degenerate, it will be replaced with (0, 0, 1).
+ };
+
+ class Builder {
+ public:
+ Builder() : fLights(new SkLights) { }
+
+ void add(const Light& light) {
+ if (fLights) {
+ *fLights->fLights.push() = light;
+ }
+ }
+
+ const sk_sp<SkLights> finish() {
+ return fLights;
+ }
+
+ private:
+ sk_sp<SkLights> fLights;
+ };
+
+ int numLights() const {
+ return fLights.count();
+ }
+
+ const Light& light(int index) const {
+ return fLights[index];
+ }
+
+private:
+ SkLights() {}
+
+ SkTDArray<Light> fLights;
+};
+
+#endif