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authorGravatar Chris Dalton <csmartdalton@google.com>2018-03-28 20:09:58 -0600
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-04-02 16:05:05 +0000
commit7c7ff031a51901f3064d0ceca93c97111c85292e (patch)
tree6bd30cdf149ae4a9dc1cafa440d4fa33ccd17ec5 /include
parent64ecdce4aded98b4b96d5d04ecba3bb08c16bc31 (diff)
ccpr: Normalize homogeneous coords with frexp/ldexp
Hopefully increases cubic accuracy by manipulating exponents instead of calling normalize(). Bug: skia: Change-Id: I8d3596e858a2fbb6650c158753133c5a2e01e166 Reviewed-on: https://skia-review.googlesource.com/117009 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'include')
-rw-r--r--include/gpu/GrShaderCaps.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/include/gpu/GrShaderCaps.h b/include/gpu/GrShaderCaps.h
index f86e87c461..b6afe3934f 100644
--- a/include/gpu/GrShaderCaps.h
+++ b/include/gpu/GrShaderCaps.h
@@ -76,6 +76,9 @@ public:
bool vertexIDSupport() const { return fVertexIDSupport; }
+ // frexp, ldexp, etc.
+ bool fpManipulationSupport() const { return fFPManipulationSupport; }
+
bool floatIs32Bits() const { return fFloatIs32Bits; }
bool halfIs32Bits() const { return fHalfIs32Bits; }
@@ -250,6 +253,7 @@ private:
bool fExternalTextureSupport : 1;
bool fTexelFetchSupport : 1;
bool fVertexIDSupport : 1;
+ bool fFPManipulationSupport : 1;
bool fFloatIs32Bits : 1;
bool fHalfIs32Bits : 1;