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authorGravatar csmartdalton <csmartdalton@google.com>2016-07-11 14:34:11 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-11 14:34:12 -0700
commit7969838702135b9f127bd738728da61bc49b050a (patch)
tree9bcf60d9251fd0b4fdca47da0005ff9c07c514b2 /include
parent8a74f132398f107963fe1b27fb54b63a008e67dd (diff)
Pre-crop filled rects to avoid scissor
Updates GrDrawContext to crop filled rects to the clip bounds before creating batches for them. Also adds clipping logic to ignore scissor when the draw falls completely inside. These two changes combined reduce API traffic and improve batching. In the future this can and should be improved by switching to floating point clip boundaries, thus allowing us to throw out non pixel aligned rectangle clips as well. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002 Review-Url: https://codereview.chromium.org/2132073002
Diffstat (limited to 'include')
-rw-r--r--include/gpu/GrClip.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/include/gpu/GrClip.h b/include/gpu/GrClip.h
index e58528114e..b63f2130da 100644
--- a/include/gpu/GrClip.h
+++ b/include/gpu/GrClip.h
@@ -109,6 +109,26 @@ public:
const SkRect* devBounds, GrAppliedClip*) const = 0;
virtual ~GrClip() {}
+
+protected:
+ /**
+ * Returns true if a clip can safely disable its scissor test for a particular draw.
+ */
+ static bool CanIgnoreScissor(const SkIRect& scissorRect, const SkRect& drawBounds) {
+ // This is the maximum distance that a draw may extend beyond a clip's scissor and still
+ // count as inside. We use a sloppy compare because the draw may have chosen its bounds in a
+ // different coord system. The rationale for 1e-3 is that in the coverage case (and barring
+ // unexpected rounding), as long as coverage stays below 0.5 * 1/256 we ought to be OK.
+ constexpr SkScalar fuzz = 1e-3f;
+ SkASSERT(!scissorRect.isEmpty());
+ SkASSERT(!drawBounds.isEmpty());
+ return scissorRect.fLeft <= drawBounds.fLeft + fuzz &&
+ scissorRect.fTop <= drawBounds.fTop + fuzz &&
+ scissorRect.fRight >= drawBounds.fRight - fuzz &&
+ scissorRect.fBottom >= drawBounds.fBottom - fuzz;
+ }
+
+ friend class GrClipMaskManager;
};
/**