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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-02-08 21:22:44 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-02-08 21:22:44 +0000
commit6438695222333981fafee9c8c09f3bf51dce3816 (patch)
tree9ab75e22f28093d433bac25f3f8a60dbedb1e750 /include
parent6577cd37c73bd6e3bbdb7b7af2fc625a2cd69b39 (diff)
Revert 7625 until after M26 due to a mix of perf changes.
git-svn-id: http://skia.googlecode.com/svn/trunk@7683 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include')
-rw-r--r--include/gpu/GrConfig.h9
-rw-r--r--include/gpu/GrUserConfig.h11
2 files changed, 19 insertions, 1 deletions
diff --git a/include/gpu/GrConfig.h b/include/gpu/GrConfig.h
index d929d580ac..00e77eadb3 100644
--- a/include/gpu/GrConfig.h
+++ b/include/gpu/GrConfig.h
@@ -316,6 +316,15 @@ inline void GrCrash(const char* msg) { GrPrintf(msg); GrAlwaysAssert(false); }
#endif
/**
+ * GR_STATIC_RECT_VB controls whether rects are drawn by issuing a vertex
+ * for each corner or using a static vb that is positioned by modifying the
+ * view / texture matrix.
+ */
+#if !defined(GR_STATIC_RECT_VB)
+ #define GR_STATIC_RECT_VB 1
+#endif
+
+/**
* GR_GEOM_BUFFER_LOCK_THRESHOLD gives a threshold (in bytes) for when Gr should
* lock a GrGeometryBuffer to update its contents. It will use lock() if the
* size of the updated region is greater than the threshold. Otherwise it will
diff --git a/include/gpu/GrUserConfig.h b/include/gpu/GrUserConfig.h
index b9df083c48..594889b1a7 100644
--- a/include/gpu/GrUserConfig.h
+++ b/include/gpu/GrUserConfig.h
@@ -21,7 +21,16 @@
#define GR_DEBUG 1
#endif
-/*
+/**
+ * When drawing rects this causes Ganesh to use a vertex buffer containing
+ * a unit square that is positioned by a matrix. Enable on systems where
+ * emitting per-rect-draw verts is more expensive than constant/matrix
+ * updates. Defaults to 0.
+ */
+//#define GR_STATIC_RECT_VB 1
+
+
+/**
* This gives a threshold in bytes of when to lock a GrGeometryBuffer vs using
* updateData. (Note the depending on the underlying 3D API the update functions
* may always be implemented using a lock)