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authorGravatar cdalton <cdalton@nvidia.com>2016-02-11 12:49:47 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-02-11 12:49:47 -0800
commit5e58ceea8569f0d90ff7e3daf5de2def50407212 (patch)
treebbe7f5ff37b6ef7e38830e85e8f4a392ddb75903 /include
parentddb64c81fbe05ef7188135564bbd695edea9fdf0 (diff)
Add GrShaderFlags enum
Replaces GrGLSLUniformHandler::ShaderVisibility with GrShaderFlags. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1684063006 Review URL: https://codereview.chromium.org/1684063006
Diffstat (limited to 'include')
-rw-r--r--include/gpu/GrTypesPriv.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/include/gpu/GrTypesPriv.h b/include/gpu/GrTypesPriv.h
index 4026eb7874..4646abdd7d 100644
--- a/include/gpu/GrTypesPriv.h
+++ b/include/gpu/GrTypesPriv.h
@@ -44,6 +44,14 @@ enum GrShaderType {
};
static const int kGrShaderTypeCount = kLastkFragment_GrShaderType + 1;
+enum GrShaderFlags {
+ kNone_GrShaderFlags = 0,
+ kVertex_GrShaderFlag = 1 << kVertex_GrShaderType,
+ kGeometry_GrShaderFlag = 1 << kGeometry_GrShaderType,
+ kFragment_GrShaderFlag = 1 << kFragment_GrShaderType
+};
+GR_MAKE_BITFIELD_OPS(GrShaderFlags);
+
/**
* Precisions of shader language variables. Not all shading languages support precisions or actually
* vary the internal precision based on the qualifiers. These currently only apply to float types (