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author | Chris Dalton <csmartdalton@google.com> | 2018-05-22 18:58:22 -0600 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-05-23 19:56:01 +0000 |
commit | 5dd3fccb3c7d9fce2663803a1284734237d8546d (patch) | |
tree | 0d9e6c19f0d4fdd5a3dd4bf81b3bd686529c7de1 /include | |
parent | b3ba29c2e3a1c79db1cd810d77ec6c4001436089 (diff) |
ccpr: Handle winding and even-odd in the same shader
We are already waiting for an entire texture lookup anyway. A couple
extra flops should still complete before the texture fetch. This also
gives us better batching.
Bug: skia:
Change-Id: I83a7a8ba6c05cd1ad6b1756a987429233e69ed6c
Reviewed-on: https://skia-review.googlesource.com/129422
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions