diff options
author | Florin Malita <fmalita@chromium.org> | 2017-05-24 15:33:28 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-24 19:56:15 +0000 |
commit | 58a756435ca3700d9766a4580bb0771a9774f603 (patch) | |
tree | 698e327baf54c7c449d019b95f51a553fbadc59c /include | |
parent | aa13223f54d1f55ba702582f61359f8b43782730 (diff) |
SkShaderBase
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
Reviewed-on: https://skia-review.googlesource.com/17241
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Diffstat (limited to 'include')
-rw-r--r-- | include/core/SkFlattenable.h | 2 | ||||
-rw-r--r-- | include/core/SkShader.h | 305 |
2 files changed, 11 insertions, 296 deletions
diff --git a/include/core/SkFlattenable.h b/include/core/SkFlattenable.h index 88aeb7ee38..49c491eb20 100644 --- a/include/core/SkFlattenable.h +++ b/include/core/SkFlattenable.h @@ -78,7 +78,7 @@ public: kSkPathEffect_Type, kSkPixelRef_Type, kSkRasterizer_Type, - kSkShader_Type, + kSkShaderBase_Type, kSkUnused_Type, // used to be SkUnitMapper kSkXfermode_Type, kSkNormalSource_Type, diff --git a/include/core/SkShader.h b/include/core/SkShader.h index 260306cfd4..20898574e0 100644 --- a/include/core/SkShader.h +++ b/include/core/SkShader.h @@ -40,17 +40,6 @@ class GrFragmentProcessor; */ class SK_API SkShader : public SkFlattenable { public: - SkShader(const SkMatrix* localMatrix = NULL); - ~SkShader() override; - - /** - * Returns the local matrix. - * - * FIXME: This can be incorrect for a Shader with its own local matrix - * that is also wrapped via CreateLocalMatrixShader. - */ - const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } - enum TileMode { /** replicate the edge color if the shader draws outside of its * original bounds @@ -75,23 +64,13 @@ public: kTileModeCount = kMirror_TileMode + 1 }; - // override these in your subclass - - enum Flags { - //!< set if all of the colors will be opaque - kOpaqueAlpha_Flag = 1 << 0, - - /** set if the spans only vary in X (const in Y). - e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient - that varies from left-to-right. This flag specifies this for - shadeSpan(). - */ - kConstInY32_Flag = 1 << 1, - - /** hint for the blitter that 4f is the preferred shading mode. - */ - kPrefers4f_Flag = 1 << 2, - }; + /** + * Returns the local matrix. + * + * FIXME: This can be incorrect for a Shader with its own local matrix + * that is also wrapped via CreateLocalMatrixShader. + */ + const SkMatrix& getLocalMatrix() const; /** * Returns true if the shader is guaranteed to produce only opaque @@ -101,150 +80,13 @@ public: */ virtual bool isOpaque() const { return false; } - /** - * Returns true if the shader is guaranteed to produce only a single color. - * Subclasses can override this to allow loop-hoisting optimization. - */ - virtual bool isConstant() const { return false; } - - /** - * ContextRec acts as a parameter bundle for creating Contexts. - */ - struct ContextRec { - enum DstType { - kPMColor_DstType, // clients prefer shading into PMColor dest - kPM4f_DstType, // clients prefer shading into PM4f dest - }; - - ContextRec(const SkPaint& paint, const SkMatrix& matrix, const SkMatrix* localM, - DstType dstType, SkColorSpace* dstColorSpace) - : fPaint(&paint) - , fMatrix(&matrix) - , fLocalMatrix(localM) - , fPreferredDstType(dstType) - , fDstColorSpace(dstColorSpace) {} - - const SkPaint* fPaint; // the current paint associated with the draw - const SkMatrix* fMatrix; // the current matrix in the canvas - const SkMatrix* fLocalMatrix; // optional local matrix - const DstType fPreferredDstType; // the "natural" client dest type - SkColorSpace* fDstColorSpace; // the color space of the dest surface (if any) - }; - - class Context : public ::SkNoncopyable { - public: - Context(const SkShader& shader, const ContextRec&); - - virtual ~Context(); - - /** - * Called sometimes before drawing with this shader. Return the type of - * alpha your shader will return. The default implementation returns 0. - * Your subclass should override if it can (even sometimes) report a - * non-zero value, since that will enable various blitters to perform - * faster. - */ - virtual uint32_t getFlags() const { return 0; } - - /** - * Called for each span of the object being drawn. Your subclass should - * set the appropriate colors (with premultiplied alpha) that correspond - * to the specified device coordinates. - */ - virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; - - virtual void shadeSpan4f(int x, int y, SkPM4f[], int count); - - struct BlitState; - typedef void (*BlitBW)(BlitState*, - int x, int y, const SkPixmap&, int count); - typedef void (*BlitAA)(BlitState*, - int x, int y, const SkPixmap&, int count, const SkAlpha[]); - - struct BlitState { - // inputs - Context* fCtx; - SkBlendMode fMode; - - // outputs - enum { N = 2 }; - void* fStorage[N]; - BlitBW fBlitBW; - BlitAA fBlitAA; - }; - - // Returns true if one or more of the blitprocs are set in the BlitState - bool chooseBlitProcs(const SkImageInfo& info, BlitState* state) { - state->fBlitBW = nullptr; - state->fBlitAA = nullptr; - if (this->onChooseBlitProcs(info, state)) { - SkASSERT(state->fBlitBW || state->fBlitAA); - return true; - } - return false; - } - - /** - * The const void* ctx is only const because all the implementations are const. - * This can be changed to non-const if a new shade proc needs to change the ctx. - */ - typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], int count); - virtual ShadeProc asAShadeProc(void** ctx); - - /** - * Similar to shadeSpan, but only returns the alpha-channel for a span. - * The default implementation calls shadeSpan() and then extracts the alpha - * values from the returned colors. - */ - virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count); - - // Notification from blitter::blitMask in case we need to see the non-alpha channels - virtual void set3DMask(const SkMask*) {} - - protected: - // Reference to shader, so we don't have to dupe information. - const SkShader& fShader; - - enum MatrixClass { - kLinear_MatrixClass, // no perspective - kFixedStepInX_MatrixClass, // fast perspective, need to call fixedStepInX() each - // scanline - kPerspective_MatrixClass // slow perspective, need to mappoints each pixel - }; - static MatrixClass ComputeMatrixClass(const SkMatrix&); - - uint8_t getPaintAlpha() const { return fPaintAlpha; } - const SkMatrix& getTotalInverse() const { return fTotalInverse; } - MatrixClass getInverseClass() const { return (MatrixClass)fTotalInverseClass; } - const SkMatrix& getCTM() const { return fCTM; } - - virtual bool onChooseBlitProcs(const SkImageInfo&, BlitState*) { return false; } - - private: - SkMatrix fCTM; - SkMatrix fTotalInverse; - uint8_t fPaintAlpha; - uint8_t fTotalInverseClass; - - typedef SkNoncopyable INHERITED; - }; - - /** - * Make a context using the memory provided by the arena. - * - * @return pointer to context or nullptr if can't be created - */ - Context* makeContext(const ContextRec&, SkArenaAlloc*) const; - #ifdef SK_SUPPORT_LEGACY_SHADER_ISABITMAP /** * Returns true if this shader is just a bitmap, and if not null, returns the bitmap, * localMatrix, and tilemodes. If this is not a bitmap, returns false and ignores the * out-parameters. */ - bool isABitmap(SkBitmap* outTexture, SkMatrix* outMatrix, TileMode xy[2]) const { - return this->onIsABitmap(outTexture, outMatrix, xy); - } + bool isABitmap(SkBitmap* outTexture, SkMatrix* outMatrix, TileMode xy[2]) const; bool isABitmap() const { return this->isABitmap(nullptr, nullptr, nullptr); @@ -255,9 +97,7 @@ public: * Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this * if they want to keep it longer than the lifetime of the shader). If not, return nullptr. */ - SkImage* isAImage(SkMatrix* localMatrix, TileMode xy[2]) const { - return this->onIsAImage(localMatrix, xy); - } + SkImage* isAImage(SkMatrix* localMatrix, TileMode xy[2]) const; bool isAImage() const { return this->isAImage(nullptr, nullptr) != nullptr; @@ -317,68 +157,6 @@ public: virtual GradientType asAGradient(GradientInfo* info) const; - /** - * If the shader subclass is composed of two shaders, return true, and if rec is not NULL, - * fill it out with info about the shader. - * - * These are bare pointers; the ownership and reference count are unchanged. - */ - - struct ComposeRec { - const SkShader* fShaderA; - const SkShader* fShaderB; - SkBlendMode fBlendMode; - }; - - virtual bool asACompose(ComposeRec*) const { return false; } - -#if SK_SUPPORT_GPU - struct AsFPArgs { - AsFPArgs() {} - AsFPArgs(GrContext* context, - const SkMatrix* viewMatrix, - const SkMatrix* localMatrix, - SkFilterQuality filterQuality, - SkColorSpace* dstColorSpace) - : fContext(context) - , fViewMatrix(viewMatrix) - , fLocalMatrix(localMatrix) - , fFilterQuality(filterQuality) - , fDstColorSpace(dstColorSpace) {} - - GrContext* fContext; - const SkMatrix* fViewMatrix; - const SkMatrix* fLocalMatrix; - SkFilterQuality fFilterQuality; - SkColorSpace* fDstColorSpace; - }; - - /** - * Returns a GrFragmentProcessor that implements the shader for the GPU backend. NULL is - * returned if there is no GPU implementation. - * - * The GPU device does not call SkShader::createContext(), instead we pass the view matrix, - * local matrix, and filter quality directly. - * - * The GrContext may be used by the to create textures that are required by the returned - * processor. - * - * The returned GrFragmentProcessor should expect an unpremultiplied input color and - * produce a premultiplied output. - */ - virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const; -#endif - - /** - * If the shader can represent its "average" luminance in a single color, return true and - * if color is not NULL, return that color. If it cannot, return false and ignore the color - * parameter. - * - * Note: if this returns true, the returned color will always be opaque, as only the RGB - * components are used to compute luminance. - */ - bool asLuminanceColor(SkColor*) const; - ////////////////////////////////////////////////////////////////////////// // Methods to create combinations or variants of shaders @@ -454,73 +232,10 @@ public: static sk_sp<SkShader> MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy, const SkMatrix* localMatrix, const SkRect* tile); - /** - * If this shader can be represented by another shader + a localMatrix, return that shader and - * the localMatrix. If not, return nullptr and ignore the localMatrix parameter. - */ - virtual sk_sp<SkShader> makeAsALocalMatrixShader(SkMatrix* localMatrix) const; - - SK_TO_STRING_VIRT() - SK_DEFINE_FLATTENABLE_TYPE(SkShader) - SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() - - bool appendStages(SkRasterPipeline*, SkColorSpace* dstCS, SkArenaAlloc*, - const SkMatrix& ctm, const SkPaint&, const SkMatrix* localM=nullptr) const; - protected: - void flatten(SkWriteBuffer&) const override; - - bool computeTotalInverse(const SkMatrix& ctm, - const SkMatrix* outerLocalMatrix, - SkMatrix* totalInverse) const; - - /** - * Specialize creating a SkShader context using the supplied allocator. - * @return pointer to context owned by the arena allocator. - */ - virtual Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const { - return nullptr; - } - - virtual bool onAsLuminanceColor(SkColor*) const { - return false; - } - -#ifdef SK_SUPPORT_LEGACY_SHADER_ISABITMAP - virtual bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode[2]) const { - return false; - } -#endif - - virtual SkImage* onIsAImage(SkMatrix*, TileMode[2]) const { - return nullptr; - } - - /** - * Returns a shader transformed into a new color space via the |xformer|. - */ - sk_sp<SkShader> makeColorSpace(SkColorSpaceXformer* xformer) const { - return this->onMakeColorSpace(xformer); - } - virtual sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer*) const { - return sk_ref_sp(const_cast<SkShader*>(this)); - } - - virtual bool isRasterPipelineOnly() const { return false; } + SkShader() = default; private: - virtual bool onAppendStages(SkRasterPipeline*, SkColorSpace* dstCS, SkArenaAlloc*, - const SkMatrix&, const SkPaint&, const SkMatrix* localM) const; - - // This is essentially const, but not officially so it can be modified in constructors. - SkMatrix fLocalMatrix; - - friend class SkLocalMatrixShader; // sets fLocalMatrix in SkReadBuffer constructor - friend class SkBitmapProcLegacyShader; // calls computeTotalInverse() - friend class SkColorSpaceXformer; // calls makeColorSpace() - friend class SkBlitter; // calls isRasterPipelineOnly() - friend class SkComposeShader; // calls isRasterPipelineOnly() - typedef SkFlattenable INHERITED; }; |