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authorGravatar Mike Klein <mtklein@google.com>2015-07-01 16:35:59 -0400
committerGravatar Mike Klein <mtklein@google.com>2015-07-01 16:35:59 -0400
commit478c9e4851eff5feb74dd2f8a14143bec569e1a8 (patch)
tree9acb07514c74296fe7b2b9dd17fa8a6ed907cf30 /include
parentaa2a7de0ffaf8f864a7afc68bbd34ccb25876246 (diff)
Revert "Move headers used by headers in include/ to include/private."
Diffstat (limited to 'include')
-rw-r--r--include/core/SkPictureRecorder.h2
-rw-r--r--include/gpu/GrBlend.h2
-rw-r--r--include/gpu/gl/SkGLContext.h4
-rw-r--r--include/private/SkChecksum.h198
-rw-r--r--include/private/SkFunction.h75
-rw-r--r--include/private/SkGpuFenceSync.h29
-rw-r--r--include/private/SkMiniRecorder.h50
-rw-r--r--include/private/SkPathPriv.h64
-rw-r--r--include/private/SkRecords.h392
-rw-r--r--include/private/SkTHash.h292
-rw-r--r--include/private/SkTLogic.h111
-rw-r--r--include/views/SkOSWindow_Win.h4
12 files changed, 6 insertions, 1217 deletions
diff --git a/include/core/SkPictureRecorder.h b/include/core/SkPictureRecorder.h
index 2ac83880c0..811d02a36e 100644
--- a/include/core/SkPictureRecorder.h
+++ b/include/core/SkPictureRecorder.h
@@ -8,7 +8,7 @@
#ifndef SkPictureRecorder_DEFINED
#define SkPictureRecorder_DEFINED
-#include "../private/SkMiniRecorder.h"
+#include "../../src/core/SkMiniRecorder.h"
#include "SkBBHFactory.h"
#include "SkPicture.h"
#include "SkRefCnt.h"
diff --git a/include/gpu/GrBlend.h b/include/gpu/GrBlend.h
index 52a0300ee4..c8b931da73 100644
--- a/include/gpu/GrBlend.h
+++ b/include/gpu/GrBlend.h
@@ -7,7 +7,7 @@
*/
#include "GrTypes.h"
-#include "../private/SkTLogic.h"
+#include "../../src/utils/SkTLogic.h"
#ifndef GrBlend_DEFINED
#define GrBlend_DEFINED
diff --git a/include/gpu/gl/SkGLContext.h b/include/gpu/gl/SkGLContext.h
index f9b32276e4..3d232e558e 100644
--- a/include/gpu/gl/SkGLContext.h
+++ b/include/gpu/gl/SkGLContext.h
@@ -9,7 +9,7 @@
#define SkGLContext_DEFINED
#include "GrGLInterface.h"
-#include "../../private/SkGpuFenceSync.h"
+#include "../../src/gpu/SkGpuFenceSync.h"
/**
* Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
@@ -18,7 +18,7 @@
class SK_API SkGLContext : public SkRefCnt {
public:
-
+
~SkGLContext() override;
diff --git a/include/private/SkChecksum.h b/include/private/SkChecksum.h
deleted file mode 100644
index 8eb1766ec0..0000000000
--- a/include/private/SkChecksum.h
+++ /dev/null
@@ -1,198 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkChecksum_DEFINED
-#define SkChecksum_DEFINED
-
-#include "SkString.h"
-#include "SkTLogic.h"
-#include "SkTypes.h"
-
-/**
- * Computes a 32bit checksum from a blob of 32bit aligned data. This is meant
- * to be very very fast, as it is used internally by the font cache, in
- * conjuction with the entire raw key. This algorithm does not generate
- * unique values as well as others (e.g. MD5) but it performs much faster.
- * Skia's use cases can survive non-unique values (since the entire key is
- * always available). Clients should only be used in circumstances where speed
- * over uniqueness is at a premium.
- */
-class SkChecksum : SkNoncopyable {
-private:
- /*
- * Our Rotate and Mash helpers are meant to automatically do the right
- * thing depending if sizeof(uintptr_t) is 4 or 8.
- */
- enum {
- ROTR = 17,
- ROTL = sizeof(uintptr_t) * 8 - ROTR,
- HALFBITS = sizeof(uintptr_t) * 4
- };
-
- static inline uintptr_t Mash(uintptr_t total, uintptr_t value) {
- return ((total >> ROTR) | (total << ROTL)) ^ value;
- }
-
-public:
- /**
- * uint32_t -> uint32_t hash, useful for when you're about to trucate this hash but you
- * suspect its low bits aren't well mixed.
- *
- * This is the Murmur3 finalizer.
- */
- static uint32_t Mix(uint32_t hash) {
- hash ^= hash >> 16;
- hash *= 0x85ebca6b;
- hash ^= hash >> 13;
- hash *= 0xc2b2ae35;
- hash ^= hash >> 16;
- return hash;
- }
-
- /**
- * uint32_t -> uint32_t hash, useful for when you're about to trucate this hash but you
- * suspect its low bits aren't well mixed.
- *
- * This version is 2-lines cheaper than Mix, but seems to be sufficient for the font cache.
- */
- static uint32_t CheapMix(uint32_t hash) {
- hash ^= hash >> 16;
- hash *= 0x85ebca6b;
- hash ^= hash >> 16;
- return hash;
- }
-
- /**
- * Calculate 32-bit Murmur hash (murmur3).
- * This should take 2-3x longer than SkChecksum::Compute, but is a considerably better hash.
- * See en.wikipedia.org/wiki/MurmurHash.
- *
- * @param data Memory address of the data block to be processed.
- * @param size Size of the data block in bytes.
- * @param seed Initial hash seed. (optional)
- * @return hash result
- */
- static uint32_t Murmur3(const void* data, size_t bytes, uint32_t seed=0) {
- // Use may_alias to remind the compiler we're intentionally violating strict aliasing,
- // and so not to apply strict-aliasing-based optimizations.
- typedef uint32_t SK_ATTRIBUTE(may_alias) aliased_uint32_t;
- typedef uint8_t SK_ATTRIBUTE(may_alias) aliased_uint8_t;
-
- // Handle 4 bytes at a time while possible.
- const aliased_uint32_t* safe_data = (const aliased_uint32_t*)data;
- const size_t words = bytes/4;
- uint32_t hash = seed;
- for (size_t i = 0; i < words; i++) {
- uint32_t k = safe_data[i];
- k *= 0xcc9e2d51;
- k = (k << 15) | (k >> 17);
- k *= 0x1b873593;
-
- hash ^= k;
- hash = (hash << 13) | (hash >> 19);
- hash *= 5;
- hash += 0xe6546b64;
- }
-
- // Handle last 0-3 bytes.
- const aliased_uint8_t* safe_tail = (const uint8_t*)(safe_data + words);
- uint32_t k = 0;
- switch (bytes & 3) {
- case 3: k ^= safe_tail[2] << 16;
- case 2: k ^= safe_tail[1] << 8;
- case 1: k ^= safe_tail[0] << 0;
- k *= 0xcc9e2d51;
- k = (k << 15) | (k >> 17);
- k *= 0x1b873593;
- hash ^= k;
- }
-
- hash ^= bytes;
- return Mix(hash);
- }
-
- /**
- * Compute a 32-bit checksum for a given data block
- *
- * WARNING: this algorithm is tuned for efficiency, not backward/forward
- * compatibility. It may change at any time, so a checksum generated with
- * one version of the Skia code may not match a checksum generated with
- * a different version of the Skia code.
- *
- * @param data Memory address of the data block to be processed. Must be
- * 32-bit aligned.
- * @param size Size of the data block in bytes. Must be a multiple of 4.
- * @return checksum result
- */
- static uint32_t Compute(const uint32_t* data, size_t size) {
- // Use may_alias to remind the compiler we're intentionally violating strict aliasing,
- // and so not to apply strict-aliasing-based optimizations.
- typedef uint32_t SK_ATTRIBUTE(may_alias) aliased_uint32_t;
- const aliased_uint32_t* safe_data = (const aliased_uint32_t*)data;
-
- SkASSERT(SkIsAlign4(size));
-
- /*
- * We want to let the compiler use 32bit or 64bit addressing and math
- * so we use uintptr_t as our magic type. This makes the code a little
- * more obscure (we can't hard-code 32 or 64 anywhere, but have to use
- * sizeof()).
- */
- uintptr_t result = 0;
- const uintptr_t* ptr = reinterpret_cast<const uintptr_t*>(safe_data);
-
- /*
- * count the number of quad element chunks. This takes into account
- * if we're on a 32bit or 64bit arch, since we use sizeof(uintptr_t)
- * to compute how much to shift-down the size.
- */
- size_t n4 = size / (sizeof(uintptr_t) << 2);
- for (size_t i = 0; i < n4; ++i) {
- result = Mash(result, *ptr++);
- result = Mash(result, *ptr++);
- result = Mash(result, *ptr++);
- result = Mash(result, *ptr++);
- }
- size &= ((sizeof(uintptr_t) << 2) - 1);
-
- safe_data = reinterpret_cast<const aliased_uint32_t*>(ptr);
- const aliased_uint32_t* stop = safe_data + (size >> 2);
- while (safe_data < stop) {
- result = Mash(result, *safe_data++);
- }
-
- /*
- * smash us down to 32bits if we were 64. Note that when uintptr_t is
- * 32bits, this code-path should go away, but I still got a warning
- * when I wrote
- * result ^= result >> 32;
- * since >>32 is undefined for 32bit ints, hence the wacky HALFBITS
- * define.
- */
- if (8 == sizeof(result)) {
- result ^= result >> HALFBITS;
- }
- return static_cast<uint32_t>(result);
- }
-};
-
-// SkGoodHash should usually be your first choice in hashing data.
-// It should be both reasonably fast and high quality.
-
-template <typename K>
-uint32_t SkGoodHash(const K& k) {
- if (sizeof(K) == 4) {
- return SkChecksum::Mix(*(const uint32_t*)&k);
- }
- return SkChecksum::Murmur3(&k, sizeof(K));
-}
-
-inline uint32_t SkGoodHash(const SkString& k) {
- return SkChecksum::Murmur3(k.c_str(), k.size());
-}
-
-#endif
diff --git a/include/private/SkFunction.h b/include/private/SkFunction.h
deleted file mode 100644
index 429c6f5ade..0000000000
--- a/include/private/SkFunction.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkFunction_DEFINED
-#define SkFunction_DEFINED
-
-// TODO: document, more pervasive move support in constructors, small-Fn optimization
-
-#include "SkTemplates.h"
-#include "SkTypes.h"
-
-template <typename> class SkFunction;
-
-template <typename R, typename... Args>
-class SkFunction<R(Args...)> {
-public:
- SkFunction() {}
-
- template <typename Fn>
- SkFunction(const Fn& fn) : fFunction(SkNEW_ARGS(LambdaImpl<Fn>, (fn))) {}
-
- SkFunction(R (*fn)(Args...)) : fFunction(SkNEW_ARGS(FnPtrImpl, (fn))) {}
-
- SkFunction(const SkFunction& other) { *this = other; }
- SkFunction& operator=(const SkFunction& other) {
- if (this != &other) {
- fFunction.reset(other.fFunction ? other.fFunction->clone() : nullptr);
- }
- return *this;
- }
-
- R operator()(Args... args) const {
- SkASSERT(fFunction.get());
- return fFunction->call(Forward(args)...);
- }
-
-private:
- // ~= std::forward. This moves its argument if possible, falling back to a copy if not.
- template <typename T> static T&& Forward(T& v) { return (T&&)v; }
-
- struct Interface {
- virtual ~Interface() {}
- virtual R call(Args...) const = 0;
- virtual Interface* clone() const = 0;
- };
-
- template <typename Fn>
- class LambdaImpl final : public Interface {
- public:
- LambdaImpl(const Fn& fn) : fFn(fn) {}
-
- R call(Args... args) const override { return fFn(Forward(args)...); }
- Interface* clone() const { return SkNEW_ARGS(LambdaImpl<Fn>, (fFn)); }
- private:
- Fn fFn;
- };
-
- class FnPtrImpl final : public Interface {
- public:
- FnPtrImpl(R (*fn)(Args...)) : fFn(fn) {}
-
- R call(Args... args) const override { return fFn(Forward(args)...); }
- Interface* clone() const { return SkNEW_ARGS(FnPtrImpl, (fFn)); }
- private:
- R (*fFn)(Args...);
- };
-
- SkAutoTDelete<Interface> fFunction;
-};
-
-#endif//SkFunction_DEFINED
diff --git a/include/private/SkGpuFenceSync.h b/include/private/SkGpuFenceSync.h
deleted file mode 100644
index b78398fed8..0000000000
--- a/include/private/SkGpuFenceSync.h
+++ /dev/null
@@ -1,29 +0,0 @@
-
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef SkGpuFenceSync_DEFINED
-#define SkGpuFenceSync_DEFINED
-
-#include "SkTypes.h"
-
-typedef void* SkPlatformGpuFence;
-
-/*
- * This class provides an interface to interact with fence syncs. A fence sync is an object that the
- * client can insert into the GPU command stream, and then at any future time, wait until all
- * commands that were issued before the fence have completed.
- */
-class SkGpuFenceSync {
-public:
- virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
- virtual bool flushAndWaitFence(SkPlatformGpuFence) const = 0;
- virtual void deleteFence(SkPlatformGpuFence) const = 0;
-
- virtual ~SkGpuFenceSync() {}
-};
-
-#endif
diff --git a/include/private/SkMiniRecorder.h b/include/private/SkMiniRecorder.h
deleted file mode 100644
index 914eccc2e3..0000000000
--- a/include/private/SkMiniRecorder.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkMiniRecorder_DEFINED
-#define SkMiniRecorder_DEFINED
-
-#include "SkRecords.h"
-#include "SkScalar.h"
-#include "SkTypes.h"
-class SkCanvas;
-
-// Records small pictures, but only a limited subset of the canvas API, and may fail.
-class SkMiniRecorder : SkNoncopyable {
-public:
- SkMiniRecorder();
- ~SkMiniRecorder();
-
- // Try to record an op. Returns false on failure.
- bool drawPath(const SkPath&, const SkPaint&);
- bool drawRect(const SkRect&, const SkPaint&);
- bool drawTextBlob(const SkTextBlob*, SkScalar x, SkScalar y, const SkPaint&);
-
- // Detach anything we've recorded as a picture, resetting this SkMiniRecorder.
- SkPicture* detachAsPicture(const SkRect& cull);
-
- // Flush anything we've recorded to the canvas, resetting this SkMiniRecorder.
- // This is logically the same as but rather more efficient than:
- // SkAutoTUnref<SkPicture> pic(this->detachAsPicture(SkRect::MakeEmpty()));
- // pic->playback(canvas);
- void flushAndReset(SkCanvas*);
-
-private:
- enum class State { kEmpty, kDrawPath, kDrawRect, kDrawTextBlob };
-
- State fState;
-
- template <size_t A, size_t B>
- struct Max { static const size_t val = A > B ? A : B; };
-
- static const size_t kInlineStorage = Max<sizeof(SkRecords::DrawPath),
- Max<sizeof(SkRecords::DrawRect),
- sizeof(SkRecords::DrawTextBlob)>::val>::val;
- SkAlignedSStorage<kInlineStorage> fBuffer;
-};
-
-#endif//SkMiniRecorder_DEFINED
diff --git a/include/private/SkPathPriv.h b/include/private/SkPathPriv.h
deleted file mode 100644
index 934c730660..0000000000
--- a/include/private/SkPathPriv.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkPathPriv_DEFINED
-#define SkPathPriv_DEFINED
-
-#include "SkPath.h"
-
-class SkPathPriv {
-public:
- enum FirstDirection {
- kCW_FirstDirection, // == SkPath::kCW_Direction
- kCCW_FirstDirection, // == SkPath::kCCW_Direction
- kUnknown_FirstDirection,
- };
-
- static FirstDirection AsFirstDirection(SkPath::Direction dir) {
- // since we agree numerically for the values in Direction, we can just cast.
- return (FirstDirection)dir;
- }
-
- /**
- * Return the opposite of the specified direction. kUnknown is its own
- * opposite.
- */
- static FirstDirection OppositeFirstDirection(FirstDirection dir) {
- static const FirstDirection gOppositeDir[] = {
- kCCW_FirstDirection, kCW_FirstDirection, kUnknown_FirstDirection,
- };
- return gOppositeDir[dir];
- }
-
- /**
- * Tries to quickly compute the direction of the first non-degenerate
- * contour. If it can be computed, return true and set dir to that
- * direction. If it cannot be (quickly) determined, return false and ignore
- * the dir parameter. If the direction was determined, it is cached to make
- * subsequent calls return quickly.
- */
- static bool CheapComputeFirstDirection(const SkPath&, FirstDirection* dir);
-
- /**
- * Returns true if the path's direction can be computed via
- * cheapComputDirection() and if that computed direction matches the
- * specified direction. If dir is kUnknown, returns true if the direction
- * cannot be computed.
- */
- static bool CheapIsFirstDirection(const SkPath& path, FirstDirection dir) {
- FirstDirection computedDir = kUnknown_FirstDirection;
- (void)CheapComputeFirstDirection(path, &computedDir);
- return computedDir == dir;
- }
-
- static bool LastVerbIsClose(const SkPath& path) {
- int count = path.countVerbs();
- return count >= 1 && path.fPathRef->verbs()[~(count - 1)] == SkPath::Verb::kClose_Verb;
- }
-};
-
-#endif
diff --git a/include/private/SkRecords.h b/include/private/SkRecords.h
deleted file mode 100644
index 4c9833cfc0..0000000000
--- a/include/private/SkRecords.h
+++ /dev/null
@@ -1,392 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkRecords_DEFINED
-#define SkRecords_DEFINED
-
-#include "SkCanvas.h"
-#include "SkDrawable.h"
-#include "SkPathPriv.h"
-#include "SkPicture.h"
-#include "SkRSXform.h"
-#include "SkTextBlob.h"
-
-namespace SkRecords {
-
-// A list of all the types of canvas calls we can record.
-// Each of these is reified into a struct below.
-//
-// (We're using the macro-of-macro trick here to do several different things with the same list.)
-//
-// We leave this SK_RECORD_TYPES macro defined for use by code that wants to operate on SkRecords
-// types polymorphically. (See SkRecord::Record::{visit,mutate} for an example.)
-//
-// Order doesn't technically matter here, but the compiler can generally generate better code if
-// you keep them semantically grouped, especially the Draws. It's also nice to leave NoOp at 0.
-#define SK_RECORD_TYPES(M) \
- M(NoOp) \
- M(Restore) \
- M(Save) \
- M(SaveLayer) \
- M(SetMatrix) \
- M(ClipPath) \
- M(ClipRRect) \
- M(ClipRect) \
- M(ClipRegion) \
- M(DrawBitmap) \
- M(DrawBitmapNine) \
- M(DrawBitmapRectToRect) \
- M(DrawBitmapRectToRectBleed) \
- M(DrawDrawable) \
- M(DrawImage) \
- M(DrawImageRect) \
- M(DrawImageNine) \
- M(DrawDRRect) \
- M(DrawOval) \
- M(DrawPaint) \
- M(DrawPath) \
- M(DrawPatch) \
- M(DrawPicture) \
- M(DrawPoints) \
- M(DrawPosText) \
- M(DrawPosTextH) \
- M(DrawText) \
- M(DrawTextOnPath) \
- M(DrawRRect) \
- M(DrawRect) \
- M(DrawSprite) \
- M(DrawTextBlob) \
- M(DrawAtlas) \
- M(DrawVertices)
-
-// Defines SkRecords::Type, an enum of all record types.
-#define ENUM(T) T##_Type,
-enum Type { SK_RECORD_TYPES(ENUM) };
-#undef ENUM
-
-// Macros to make it easier to define a record for a draw call with 0 args, 1 args, 2 args, etc.
-// These should be clearer when you look at their use below.
-#define RECORD0(T) \
-struct T { \
- static const Type kType = T##_Type; \
-};
-
-// Instead of requring the exact type A here, we take any type Z which implicitly casts to A.
-// This lets our wrappers like ImmutableBitmap work seamlessly.
-
-#define RECORD1(T, A, a) \
-struct T { \
- static const Type kType = T##_Type; \
- T() {} \
- template <typename Z> \
- T(const Z& a) : a(a) {} \
- A a; \
-};
-
-#define RECORD2(T, A, a, B, b) \
-struct T { \
- static const Type kType = T##_Type; \
- T() {} \
- template <typename Z, typename Y> \
- T(const Z& a, const Y& b) : a(a), b(b) {} \
- A a; B b; \
-};
-
-#define RECORD3(T, A, a, B, b, C, c) \
-struct T { \
- static const Type kType = T##_Type; \
- T() {} \
- template <typename Z, typename Y, typename X> \
- T(const Z& a, const Y& b, const X& c) : a(a), b(b), c(c) {} \
- A a; B b; C c; \
-};
-
-#define RECORD4(T, A, a, B, b, C, c, D, d) \
-struct T { \
- static const Type kType = T##_Type; \
- T() {} \
- template <typename Z, typename Y, typename X, typename W> \
- T(const Z& a, const Y& b, const X& c, const W& d) : a(a), b(b), c(c), d(d) {} \
- A a; B b; C c; D d; \
-};
-
-#define RECORD5(T, A, a, B, b, C, c, D, d, E, e) \
-struct T { \
- static const Type kType = T##_Type; \
- T() {} \
- template <typename Z, typename Y, typename X, typename W, typename V> \
- T(const Z& a, const Y& b, const X& c, const W& d, const V& e) \
- : a(a), b(b), c(c), d(d), e(e) {} \
- A a; B b; C c; D d; E e; \
-};
-
-#define RECORD8(T, A, a, B, b, C, c, D, d, E, e, F, f, G, g, H, h) \
-struct T { \
- static const Type kType = T##_Type; \
- T() {} \
- template <typename Z, typename Y, typename X, typename W, \
- typename V, typename U, typename S, typename R> \
- T(const Z& a, const Y& b, const X& c, const W& d, \
- const V& e, const U& f, const S& g, const R& h) \
- : a(a), b(b), c(c), d(d), e(e), f(f), g(g), h(h) {} \
- A a; B b; C c; D d; E e; F f; G g; H h; \
-};
-
-#define ACT_AS_PTR(ptr) \
- operator T*() const { return ptr; } \
- T* operator->() const { return ptr; }
-
-template <typename T>
-class RefBox : SkNoncopyable {
-public:
- RefBox() {}
- RefBox(T* obj) : fObj(SkSafeRef(obj)) {}
- ~RefBox() { SkSafeUnref(fObj); }
-
- ACT_AS_PTR(fObj);
-
-private:
- T* fObj;
-};
-
-// An Optional doesn't own the pointer's memory, but may need to destroy non-POD data.
-template <typename T>
-class Optional : SkNoncopyable {
-public:
- Optional() : fPtr(nullptr) {}
- Optional(T* ptr) : fPtr(ptr) {}
- ~Optional() { if (fPtr) fPtr->~T(); }
-
- ACT_AS_PTR(fPtr);
-private:
- T* fPtr;
-};
-
-// Like Optional, but ptr must not be NULL.
-template <typename T>
-class Adopted : SkNoncopyable {
-public:
- Adopted(T* ptr) : fPtr(ptr) { SkASSERT(fPtr); }
- Adopted(Adopted* source) {
- // Transfer ownership from source to this.
- fPtr = source->fPtr;
- source->fPtr = NULL;
- }
- ~Adopted() { if (fPtr) fPtr->~T(); }
-
- ACT_AS_PTR(fPtr);
-private:
- T* fPtr;
-};
-
-// PODArray doesn't own the pointer's memory, and we assume the data is POD.
-template <typename T>
-class PODArray {
-public:
- PODArray() {}
- PODArray(T* ptr) : fPtr(ptr) {}
- // Default copy and assign.
-
- ACT_AS_PTR(fPtr);
-private:
- T* fPtr;
-};
-
-#undef ACT_AS_PTR
-
-// Like SkBitmap, but deep copies pixels if they're not immutable.
-// Using this, we guarantee the immutability of all bitmaps we record.
-class ImmutableBitmap : SkNoncopyable {
-public:
- ImmutableBitmap() {}
- explicit ImmutableBitmap(const SkBitmap& bitmap) {
- if (bitmap.isImmutable()) {
- fBitmap = bitmap;
- } else {
- bitmap.copyTo(&fBitmap);
- }
- fBitmap.setImmutable();
- }
-
- int width() const { return fBitmap.width(); }
- int height() const { return fBitmap.height(); }
-
- // While the pixels are immutable, SkBitmap itself is not thread-safe, so return a copy.
- SkBitmap shallowCopy() const { return fBitmap; }
-private:
- SkBitmap fBitmap;
-};
-
-// SkPath::getBounds() isn't thread safe unless we precache the bounds in a singlethreaded context.
-// SkPath::cheapComputeDirection() is similar.
-// Recording is a convenient time to cache these, or we can delay it to between record and playback.
-struct PreCachedPath : public SkPath {
- PreCachedPath() {}
- explicit PreCachedPath(const SkPath& path) : SkPath(path) {
- this->updateBoundsCache();
-#if 0 // Disabled to see if we ever really race on this. It costs time, chromium:496982.
- SkPathPriv::FirstDirection junk;
- (void)SkPathPriv::CheapComputeFirstDirection(*this, &junk);
-#endif
- }
-};
-
-// Like SkPath::getBounds(), SkMatrix::getType() isn't thread safe unless we precache it.
-// This may not cover all SkMatrices used by the picture (e.g. some could be hiding in a shader).
-struct TypedMatrix : public SkMatrix {
- TypedMatrix() {}
- explicit TypedMatrix(const SkMatrix& matrix) : SkMatrix(matrix) {
- (void)this->getType();
- }
-};
-
-RECORD0(NoOp);
-
-RECORD2(Restore, SkIRect, devBounds, TypedMatrix, matrix);
-RECORD0(Save);
-RECORD3(SaveLayer, Optional<SkRect>, bounds, Optional<SkPaint>, paint, SkCanvas::SaveFlags, flags);
-
-RECORD1(SetMatrix, TypedMatrix, matrix);
-
-struct RegionOpAndAA {
- RegionOpAndAA() {}
- RegionOpAndAA(SkRegion::Op op, bool aa) : op(op), aa(aa) {}
- SkRegion::Op op : 31; // This really only needs to be 3, but there's no win today to do so.
- unsigned aa : 1; // MSVC won't pack an enum with an bool, so we call this an unsigned.
-};
-SK_COMPILE_ASSERT(sizeof(RegionOpAndAA) == 4, RegionOpAndAASize);
-
-RECORD3(ClipPath, SkIRect, devBounds, PreCachedPath, path, RegionOpAndAA, opAA);
-RECORD3(ClipRRect, SkIRect, devBounds, SkRRect, rrect, RegionOpAndAA, opAA);
-RECORD3(ClipRect, SkIRect, devBounds, SkRect, rect, RegionOpAndAA, opAA);
-RECORD3(ClipRegion, SkIRect, devBounds, SkRegion, region, SkRegion::Op, op);
-
-// While not strictly required, if you have an SkPaint, it's fastest to put it first.
-RECORD4(DrawBitmap, Optional<SkPaint>, paint,
- ImmutableBitmap, bitmap,
- SkScalar, left,
- SkScalar, top);
-RECORD4(DrawBitmapNine, Optional<SkPaint>, paint,
- ImmutableBitmap, bitmap,
- SkIRect, center,
- SkRect, dst);
-RECORD4(DrawBitmapRectToRect, Optional<SkPaint>, paint,
- ImmutableBitmap, bitmap,
- Optional<SkRect>, src,
- SkRect, dst);
-RECORD4(DrawBitmapRectToRectBleed, Optional<SkPaint>, paint,
- ImmutableBitmap, bitmap,
- Optional<SkRect>, src,
- SkRect, dst);
-RECORD3(DrawDRRect, SkPaint, paint, SkRRect, outer, SkRRect, inner);
-RECORD2(DrawDrawable, SkRect, worstCaseBounds, int32_t, index);
-RECORD4(DrawImage, Optional<SkPaint>, paint,
- RefBox<const SkImage>, image,
- SkScalar, left,
- SkScalar, top);
-RECORD4(DrawImageRect, Optional<SkPaint>, paint,
- RefBox<const SkImage>, image,
- Optional<SkRect>, src,
- SkRect, dst);
-RECORD4(DrawImageNine, Optional<SkPaint>, paint,
- RefBox<const SkImage>, image,
- SkIRect, center,
- SkRect, dst);
-RECORD2(DrawOval, SkPaint, paint, SkRect, oval);
-RECORD1(DrawPaint, SkPaint, paint);
-RECORD2(DrawPath, SkPaint, paint, PreCachedPath, path);
-RECORD3(DrawPicture, Optional<SkPaint>, paint,
- RefBox<const SkPicture>, picture,
- TypedMatrix, matrix);
-RECORD4(DrawPoints, SkPaint, paint, SkCanvas::PointMode, mode, unsigned, count, SkPoint*, pts);
-RECORD4(DrawPosText, SkPaint, paint,
- PODArray<char>, text,
- size_t, byteLength,
- PODArray<SkPoint>, pos);
-RECORD5(DrawPosTextH, SkPaint, paint,
- PODArray<char>, text,
- unsigned, byteLength,
- SkScalar, y,
- PODArray<SkScalar>, xpos);
-RECORD2(DrawRRect, SkPaint, paint, SkRRect, rrect);
-RECORD2(DrawRect, SkPaint, paint, SkRect, rect);
-RECORD4(DrawSprite, Optional<SkPaint>, paint, ImmutableBitmap, bitmap, int, left, int, top);
-RECORD5(DrawText, SkPaint, paint,
- PODArray<char>, text,
- size_t, byteLength,
- SkScalar, x,
- SkScalar, y);
-RECORD4(DrawTextBlob, SkPaint, paint,
- RefBox<const SkTextBlob>, blob,
- SkScalar, x,
- SkScalar, y);
-RECORD5(DrawTextOnPath, SkPaint, paint,
- PODArray<char>, text,
- size_t, byteLength,
- PreCachedPath, path,
- TypedMatrix, matrix);
-
-RECORD5(DrawPatch, SkPaint, paint,
- PODArray<SkPoint>, cubics,
- PODArray<SkColor>, colors,
- PODArray<SkPoint>, texCoords,
- RefBox<SkXfermode>, xmode);
-
-RECORD8(DrawAtlas, Optional<SkPaint>, paint,
- RefBox<const SkImage>, atlas,
- PODArray<SkRSXform>, xforms,
- PODArray<SkRect>, texs,
- PODArray<SkColor>, colors,
- int, count,
- SkXfermode::Mode, mode,
- Optional<SkRect>, cull);
-
-// This guy is so ugly we just write it manually.
-struct DrawVertices {
- static const Type kType = DrawVertices_Type;
-
- DrawVertices(const SkPaint& paint,
- SkCanvas::VertexMode vmode,
- int vertexCount,
- SkPoint* vertices,
- SkPoint* texs,
- SkColor* colors,
- SkXfermode* xmode,
- uint16_t* indices,
- int indexCount)
- : paint(paint)
- , vmode(vmode)
- , vertexCount(vertexCount)
- , vertices(vertices)
- , texs(texs)
- , colors(colors)
- , xmode(SkSafeRef(xmode))
- , indices(indices)
- , indexCount(indexCount) {}
-
- SkPaint paint;
- SkCanvas::VertexMode vmode;
- int vertexCount;
- PODArray<SkPoint> vertices;
- PODArray<SkPoint> texs;
- PODArray<SkColor> colors;
- SkAutoTUnref<SkXfermode> xmode;
- PODArray<uint16_t> indices;
- int indexCount;
-};
-
-#undef RECORD0
-#undef RECORD1
-#undef RECORD2
-#undef RECORD3
-#undef RECORD4
-#undef RECORD5
-#undef RECORD8
-
-} // namespace SkRecords
-
-#endif//SkRecords_DEFINED
diff --git a/include/private/SkTHash.h b/include/private/SkTHash.h
deleted file mode 100644
index ffcdea5329..0000000000
--- a/include/private/SkTHash.h
+++ /dev/null
@@ -1,292 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkTHash_DEFINED
-#define SkTHash_DEFINED
-
-#include "SkChecksum.h"
-#include "SkTypes.h"
-#include "SkTemplates.h"
-
-// Before trying to use SkTHashTable, look below to see if SkTHashMap or SkTHashSet works for you.
-// They're easier to use, usually perform the same, and have fewer sharp edges.
-
-// T and K are treated as ordinary copyable C++ types.
-// Traits must have:
-// - static K GetKey(T)
-// - static uint32_t Hash(K)
-// If the key is large and stored inside T, you may want to make K a const&.
-// Similarly, if T is large you might want it to be a pointer.
-template <typename T, typename K, typename Traits = T>
-class SkTHashTable : SkNoncopyable {
-public:
- SkTHashTable() : fCount(0), fRemoved(0), fCapacity(0) {}
-
- // Clear the table.
- void reset() {
- this->~SkTHashTable();
- SkNEW_PLACEMENT(this, SkTHashTable);
- }
-
- // How many entries are in the table?
- int count() const { return fCount; }
-
- // !!!!!!!!!!!!!!!!! CAUTION !!!!!!!!!!!!!!!!!
- // set(), find() and foreach() all allow mutable access to table entries.
- // If you change an entry so that it no longer has the same key, all hell
- // will break loose. Do not do that!
- //
- // Please prefer to use SkTHashMap or SkTHashSet, which do not have this danger.
-
- // The pointers returned by set() and find() are valid only until the next call to set().
- // The pointers you receive in foreach() are only valid for its duration.
-
- // Copy val into the hash table, returning a pointer to the copy now in the table.
- // If there already is an entry in the table with the same key, we overwrite it.
- T* set(const T& val) {
- if (4 * (fCount+fRemoved) >= 3 * fCapacity) {
- this->resize(fCapacity > 0 ? fCapacity * 2 : 4);
- }
- return this->uncheckedSet(val);
- }
-
- // If there is an entry in the table with this key, return a pointer to it. If not, NULL.
- T* find(const K& key) const {
- uint32_t hash = Hash(key);
- int index = hash & (fCapacity-1);
- for (int n = 0; n < fCapacity; n++) {
- Slot& s = fSlots[index];
- if (s.empty()) {
- return NULL;
- }
- if (!s.removed() && hash == s.hash && key == Traits::GetKey(s.val)) {
- return &s.val;
- }
- index = this->next(index, n);
- }
- SkASSERT(fCapacity == 0);
- return NULL;
- }
-
- // Remove the value with this key from the hash table.
- void remove(const K& key) {
- SkASSERT(this->find(key));
-
- uint32_t hash = Hash(key);
- int index = hash & (fCapacity-1);
- for (int n = 0; n < fCapacity; n++) {
- Slot& s = fSlots[index];
- SkASSERT(!s.empty());
- if (!s.removed() && hash == s.hash && key == Traits::GetKey(s.val)) {
- fRemoved++;
- fCount--;
- s.markRemoved();
- return;
- }
- index = this->next(index, n);
- }
- SkASSERT(fCapacity == 0);
- }
-
- // Call fn on every entry in the table. You may mutate the entries, but be very careful.
- template <typename Fn> // f(T*)
- void foreach(Fn&& fn) {
- for (int i = 0; i < fCapacity; i++) {
- if (!fSlots[i].empty() && !fSlots[i].removed()) {
- fn(&fSlots[i].val);
- }
- }
- }
-
- // Call fn on every entry in the table. You may not mutate anything.
- template <typename Fn> // f(T) or f(const T&)
- void foreach(Fn&& fn) const {
- for (int i = 0; i < fCapacity; i++) {
- if (!fSlots[i].empty() && !fSlots[i].removed()) {
- fn(fSlots[i].val);
- }
- }
- }
-
-private:
- T* uncheckedSet(const T& val) {
- const K& key = Traits::GetKey(val);
- uint32_t hash = Hash(key);
- int index = hash & (fCapacity-1);
- for (int n = 0; n < fCapacity; n++) {
- Slot& s = fSlots[index];
- if (s.empty() || s.removed()) {
- // New entry.
- if (s.removed()) {
- fRemoved--;
- }
- s.val = val;
- s.hash = hash;
- fCount++;
- return &s.val;
- }
- if (hash == s.hash && key == Traits::GetKey(s.val)) {
- // Overwrite previous entry.
- // Note: this triggers extra copies when adding the same value repeatedly.
- s.val = val;
- return &s.val;
- }
- index = this->next(index, n);
- }
- SkASSERT(false);
- return NULL;
- }
-
- void resize(int capacity) {
- int oldCapacity = fCapacity;
- SkDEBUGCODE(int oldCount = fCount);
-
- fCount = fRemoved = 0;
- fCapacity = capacity;
- SkAutoTArray<Slot> oldSlots(capacity);
- oldSlots.swap(fSlots);
-
- for (int i = 0; i < oldCapacity; i++) {
- const Slot& s = oldSlots[i];
- if (!s.empty() && !s.removed()) {
- this->uncheckedSet(s.val);
- }
- }
- SkASSERT(fCount == oldCount);
- }
-
- int next(int index, int n) const {
- // A valid strategy explores all slots in [0, fCapacity) as n walks from 0 to fCapacity-1.
- // Both of these strategies are valid:
- //return (index + 0 + 1) & (fCapacity-1); // Linear probing.
- return (index + n + 1) & (fCapacity-1); // Quadratic probing.
- }
-
- static uint32_t Hash(const K& key) {
- uint32_t hash = Traits::Hash(key);
- return hash < 2 ? hash+2 : hash; // We reserve hash 0 and 1 to mark empty or removed slots.
- }
-
- struct Slot {
- Slot() : hash(0) {}
- bool empty() const { return this->hash == 0; }
- bool removed() const { return this->hash == 1; }
-
- void markRemoved() { this->hash = 1; }
-
- T val;
- uint32_t hash;
- };
-
- int fCount, fRemoved, fCapacity;
- SkAutoTArray<Slot> fSlots;
-};
-
-// Maps K->V. A more user-friendly wrapper around SkTHashTable, suitable for most use cases.
-// K and V are treated as ordinary copyable C++ types, with no assumed relationship between the two.
-template <typename K, typename V, uint32_t(*HashK)(const K&) = &SkGoodHash>
-class SkTHashMap : SkNoncopyable {
-public:
- SkTHashMap() {}
-
- // Clear the map.
- void reset() { fTable.reset(); }
-
- // How many key/value pairs are in the table?
- int count() const { return fTable.count(); }
-
- // N.B. The pointers returned by set() and find() are valid only until the next call to set().
-
- // Set key to val in the table, replacing any previous value with the same key.
- // We copy both key and val, and return a pointer to the value copy now in the table.
- V* set(const K& key, const V& val) {
- Pair in = { key, val };
- Pair* out = fTable.set(in);
- return &out->val;
- }
-
- // If there is key/value entry in the table with this key, return a pointer to the value.
- // If not, return NULL.
- V* find(const K& key) const {
- if (Pair* p = fTable.find(key)) {
- return &p->val;
- }
- return NULL;
- }
-
- // Remove the key/value entry in the table with this key.
- void remove(const K& key) {
- SkASSERT(this->find(key));
- fTable.remove(key);
- }
-
- // Call fn on every key/value pair in the table. You may mutate the value but not the key.
- template <typename Fn> // f(K, V*) or f(const K&, V*)
- void foreach(Fn&& fn) {
- fTable.foreach([&fn](Pair* p){ fn(p->key, &p->val); });
- }
-
- // Call fn on every key/value pair in the table. You may not mutate anything.
- template <typename Fn> // f(K, V), f(const K&, V), f(K, const V&) or f(const K&, const V&).
- void foreach(Fn&& fn) const {
- fTable.foreach([&fn](const Pair& p){ fn(p.key, p.val); });
- }
-
-private:
- struct Pair {
- K key;
- V val;
- static const K& GetKey(const Pair& p) { return p.key; }
- static uint32_t Hash(const K& key) { return HashK(key); }
- };
-
- SkTHashTable<Pair, K> fTable;
-};
-
-// A set of T. T is treated as an ordiary copyable C++ type.
-template <typename T, uint32_t(*HashT)(const T&) = &SkGoodHash>
-class SkTHashSet : SkNoncopyable {
-public:
- SkTHashSet() {}
-
- // Clear the set.
- void reset() { fTable.reset(); }
-
- // How many items are in the set?
- int count() const { return fTable.count(); }
-
- // Copy an item into the set.
- void add(const T& item) { fTable.set(item); }
-
- // Is this item in the set?
- bool contains(const T& item) const { return SkToBool(this->find(item)); }
-
- // If an item equal to this is in the set, return a pointer to it, otherwise null.
- // This pointer remains valid until the next call to add().
- const T* find(const T& item) const { return fTable.find(item); }
-
- // Remove the item in the set equal to this.
- void remove(const T& item) {
- SkASSERT(this->contains(item));
- fTable.remove(item);
- }
-
- // Call fn on every item in the set. You may not mutate anything.
- template <typename Fn> // f(T), f(const T&)
- void foreach (Fn&& fn) const {
- fTable.foreach(fn);
- }
-
-private:
- struct Traits {
- static const T& GetKey(const T& item) { return item; }
- static uint32_t Hash(const T& item) { return HashT(item); }
- };
- SkTHashTable<T, T, Traits> fTable;
-};
-
-#endif//SkTHash_DEFINED
diff --git a/include/private/SkTLogic.h b/include/private/SkTLogic.h
deleted file mode 100644
index d188242446..0000000000
--- a/include/private/SkTLogic.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- *
- *
- * This header provides some of the helpers (std::integral_constant) and
- * type transformations (std::conditional) which will become available with
- * C++11 in the type_traits header.
- *
- * Because we lack constexpr, we cannot mimic
- * std::integral_constant::'constexpr operator T()'.
- * As a result we introduce SkTBool and SkTIf similar to Boost in order to
- * minimize the visual noise of many uses of '::value'.
- */
-
-#ifndef SkTLogic_DEFINED
-#define SkTLogic_DEFINED
-
-/** Represents a templated integer constant.
- * Pre-C++11 version of std::integral_constant.
- */
-template <typename T, T v> struct SkTIntegralConstant {
- static const T value = v;
- typedef T value_type;
- typedef SkTIntegralConstant<T, v> type;
-};
-
-/** Convenience specialization of SkTIntegralConstant. */
-template <bool b> struct SkTBool : SkTIntegralConstant<bool, b> { };
-
-/** Pre-C++11 version of std::is_empty<T>. */
-template <typename T>
-class SkTIsEmpty {
- struct Derived : public T { char unused; };
-public:
- static const bool value = sizeof(Derived) == sizeof(char);
-};
-
-/** Pre-C++11 version of std::true_type. */
-typedef SkTBool<true> SkTrue;
-
-/** Pre-C++11 version of std::false_type. */
-typedef SkTBool<false> SkFalse;
-
-/** SkTIf_c::type = (condition) ? T : F;
- * Pre-C++11 version of std::conditional.
- */
-template <bool condition, typename T, typename F> struct SkTIf_c {
- typedef F type;
-};
-template <typename T, typename F> struct SkTIf_c<true, T, F> {
- typedef T type;
-};
-
-/** SkTIf::type = (Condition::value) ? T : F; */
-template <typename Condition, typename T, typename F> struct SkTIf {
- typedef typename SkTIf_c<static_cast<bool>(Condition::value), T, F>::type type;
-};
-
-/** SkTMux::type = (a && b) ? Both : (a) ? A : (b) ? B : Neither; */
-template <typename a, typename b, typename Both, typename A, typename B, typename Neither>
-struct SkTMux {
- typedef typename SkTIf<a, typename SkTIf<b, Both, A>::type,
- typename SkTIf<b, B, Neither>::type>::type type;
-};
-
-/** SkTEnableIf_c::type = (condition) ? T : [does not exist]; */
-template <bool condition, class T = void> struct SkTEnableIf_c { };
-template <class T> struct SkTEnableIf_c<true, T> {
- typedef T type;
-};
-
-/** SkTEnableIf::type = (Condition::value) ? T : [does not exist]; */
-template <class Condition, class T = void> struct SkTEnableIf
- : public SkTEnableIf_c<static_cast<bool>(Condition::value), T> { };
-
-/** Use as a return type to enable a function only when cond_type::value is true,
- * like C++14's std::enable_if_t. E.g. (N.B. this is a dumb example.)
- * SK_WHEN(SkTrue, int) f(void* ptr) { return 1; }
- * SK_WHEN(!SkTrue, int) f(void* ptr) { return 2; }
- */
-#define SK_WHEN(cond_prefix, T) typename SkTEnableIf_c<cond_prefix::value, T>::type
-#define SK_WHEN_C(cond, T) typename SkTEnableIf_c<cond, T>::type
-
-// See http://en.wikibooks.org/wiki/More_C++_Idioms/Member_Detector
-#define SK_CREATE_MEMBER_DETECTOR(member) \
-template <typename T> \
-class HasMember_##member { \
- struct Fallback { int member; }; \
- struct Derived : T, Fallback {}; \
- template <typename U, U> struct Check; \
- template <typename U> static uint8_t func(Check<int Fallback::*, &U::member>*); \
- template <typename U> static uint16_t func(...); \
-public: \
- typedef HasMember_##member type; \
- static const bool value = sizeof(func<Derived>(NULL)) == sizeof(uint16_t); \
-}
-
-// Same sort of thing as SK_CREATE_MEMBER_DETECTOR, but checks for the existence of a nested type.
-#define SK_CREATE_TYPE_DETECTOR(type) \
-template <typename T> \
-class HasType_##type { \
- template <typename U> static uint8_t func(typename U::type*); \
- template <typename U> static uint16_t func(...); \
-public: \
- static const bool value = sizeof(func<T>(NULL)) == sizeof(uint8_t); \
-}
-
-#endif
diff --git a/include/views/SkOSWindow_Win.h b/include/views/SkOSWindow_Win.h
index c917438438..e7bba18205 100644
--- a/include/views/SkOSWindow_Win.h
+++ b/include/views/SkOSWindow_Win.h
@@ -11,8 +11,8 @@
#define SkOSWindow_Win_DEFINED
#include "SkWindow.h"
-#include "../private/SkFunction.h"
-#include "../private/SkTHash.h"
+#include "../../src/core/SkFunction.h"
+#include "../../src/core/SkTHash.h"
#if SK_ANGLE
#include "EGL/egl.h"