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authorGravatar Brian Salomon <bsalomon@google.com>2018-02-27 16:46:11 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-28 03:14:25 +0000
commit3d86a19f420c2b406620b086c319732eb4135d33 (patch)
tree3270b5213f84f710c6e6d1d5d86422242d120586 /include
parente5b7ceeac865fb8a3bab82a73d65752c78682718 (diff)
Refactor GrCaps::renderTargetWritePixelsSupported to support for some GL workarounds
Make indirect path in writeSurfacePixels2 use a copy rather than a draw. Fix issue in GrVkGpu where render target dirty region is not updated after copy-as-draw Remove unnecessary resolve of MSAA RT in GrVkCopyManager. Splits WritePixelsNonTexture_Gpu test into MSAA and non-MSAA variants. MSAA variant blacklisted on Adreno because of: Bug: skia:7663 ~~~~~~AND~~~~~~~ Revert "Suppress CopySurface test on Nexus 7" This reverts commit b42b6169d52408a1712c2740655300465cd6ff1e. Bug: skia:7658 Change-Id: I8337d718efb41e266537744bbf5ff8b1545322a7 Reviewed-on: https://skia-review.googlesource.com/110700 Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'include')
-rw-r--r--include/gpu/GrCaps.h10
-rw-r--r--include/gpu/GrContextOptions.h3
2 files changed, 5 insertions, 8 deletions
diff --git a/include/gpu/GrCaps.h b/include/gpu/GrCaps.h
index de9bc73cf5..2e01cd9fed 100644
--- a/include/gpu/GrCaps.h
+++ b/include/gpu/GrCaps.h
@@ -20,6 +20,7 @@ class GrBackendRenderTarget;
class GrBackendTexture;
struct GrContextOptions;
class GrRenderTargetProxy;
+class GrSurface;
class SkJSONWriter;
/**
@@ -186,12 +187,11 @@ public:
}
/**
- * Some backends have restrictions on what types of render targets for which
- * GrGpu::writePixels() will succeed. If this returns false then the caller should implement a
- * fallback where a temporary texture is created, pixels are written to it, and then that is
- * copied or drawn into the the render target.
+ * Backends may have restrictions on what types of surfaces support GrGpu::writePixels().
+ * If this returns false then the caller should implement a fallback where a temporary texture
+ * is created, pixels are written to it, and then that is copied or drawn into the the surface.
*/
- virtual bool renderTargetWritePixelsSupported(bool isAlsoTexture, int sampleCnt) const = 0;
+ virtual bool surfaceSupportsWritePixels(const GrSurface* surface) const = 0;
/**
* Given a dst pixel config and a src color type what color type must the caller coax the
diff --git a/include/gpu/GrContextOptions.h b/include/gpu/GrContextOptions.h
index 84863f50a6..74ec7feb1f 100644
--- a/include/gpu/GrContextOptions.h
+++ b/include/gpu/GrContextOptions.h
@@ -70,9 +70,6 @@ struct GrContextOptions {
*/
SkExecutor* fExecutor = nullptr;
- /** some gpus have problems with partial writes of the rendertarget */
- bool fUseDrawInsteadOfPartialRenderTargetWrite = false;
-
/** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
level and LOD control (ie desktop or ES3). */