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authorGravatar sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-04-25 14:54:15 +0000
committerGravatar sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-04-25 14:54:15 +0000
commit384f5e2a9b491c4ae814a465c167612fafdcd89f (patch)
treeae3eda207423e49a70a5c9409ee4a7d71ed79aee /include
parentd2d9004cf69d85579f0d5bd9cb01f856d15c0ce6 (diff)
Adding missing SK_API identifier to class so that it's accessible in debug blink.
Review URL: https://codereview.chromium.org/14190016 git-svn-id: http://skia.googlecode.com/svn/trunk@8857 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include')
-rw-r--r--include/effects/SkPerlinNoiseShader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/effects/SkPerlinNoiseShader.h b/include/effects/SkPerlinNoiseShader.h
index d7c52c7324..22cb892921 100644
--- a/include/effects/SkPerlinNoiseShader.h
+++ b/include/effects/SkPerlinNoiseShader.h
@@ -22,7 +22,7 @@
The algorithm used is described here :
http://www.w3.org/TR/SVG/filters.html#feTurbulenceElement
*/
-class SkPerlinNoiseShader : public SkShader {
+class SK_API SkPerlinNoiseShader : public SkShader {
struct PaintingData;
public:
struct StitchData;