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authorGravatar Brian Salomon <bsalomon@google.com>2017-05-31 09:55:04 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-31 14:38:43 +0000
commit0cc507d22566bb7e28e5fe21e4b3fc7b682d86a2 (patch)
tree460ac21731d404377053dbe4755530b49f170d64 /include
parent59a8b9c12e4b6152f9a5807bd3fd45664de35048 (diff)
Expand partial render target write pixels workaround.
The workaround is extended in the following ways: 1) It now applies to any texture whose base level has *ever* been attached to a FBO. 2) It applies to Adreno 5xx in addition to Adreno 4xx 3) It applies in the atlas upload code path. This workaround (and a similar one) are narrowed to GLCaps rather than Caps. Bug: skia: Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5 Reviewed-on: https://skia-review.googlesource.com/18150 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'include')
-rw-r--r--include/gpu/GrCaps.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/include/gpu/GrCaps.h b/include/gpu/GrCaps.h
index 4dc776734e..2c780dc51f 100644
--- a/include/gpu/GrCaps.h
+++ b/include/gpu/GrCaps.h
@@ -53,13 +53,6 @@ public:
bool preferClientSideDynamicBuffers() const { return fPreferClientSideDynamicBuffers; }
bool useDrawInsteadOfClear() const { return fUseDrawInsteadOfClear; }
- bool useDrawInsteadOfPartialRenderTargetWrite() const {
- return fUseDrawInsteadOfPartialRenderTargetWrite;
- }
-
- bool useDrawInsteadOfAllRenderTargetWrites() const {
- return fUseDrawInsteadOfAllRenderTargetWrites;
- }
bool preferVRAMUseOverFlushes() const { return fPreferVRAMUseOverFlushes; }
@@ -222,8 +215,6 @@ protected:
// Driver workaround
bool fUseDrawInsteadOfClear : 1;
- bool fUseDrawInsteadOfPartialRenderTargetWrite : 1;
- bool fUseDrawInsteadOfAllRenderTargetWrites : 1;
bool fAvoidInstancedDrawsToFPTargets : 1;
bool fAvoidStencilBuffers : 1;