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authorGravatar rmistry@google.com <rmistry@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-08-23 18:09:54 +0000
committerGravatar rmistry@google.com <rmistry@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-08-23 18:09:54 +0000
commitfbfcd5602128ec010c82cb733c9cdc0a3254f9f3 (patch)
treed8b4815d15946c32ee9d254e932411e93be942bb /include/views/SkView.h
parent2abed834789bb64c7da740df4c47efc142b7311a (diff)
Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part I of IV (I broke down the 1280 files into 4 CLs). Review URL: https://codereview.appspot.com/6485054 git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/views/SkView.h')
-rw-r--r--include/views/SkView.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/include/views/SkView.h b/include/views/SkView.h
index de497dd768..eb0621a18f 100644
--- a/include/views/SkView.h
+++ b/include/views/SkView.h
@@ -82,9 +82,9 @@ public:
void getLocalBounds(SkRect* bounds) const;
/** Loc - the view's offset with respect to its parent in its view hiearchy.
- NOTE: For more complex transforms, use Local Matrix. The tranformations
+ NOTE: For more complex transforms, use Local Matrix. The tranformations
are applied in the following order:
- canvas->translate(fLoc.fX, fLoc.fY);
+ canvas->translate(fLoc.fX, fLoc.fY);
canvas->concat(fMatrix);
*/
/** Return the view's left edge */
@@ -96,13 +96,13 @@ public:
void setLoc(const SkPoint& loc) { this->setLoc(loc.fX, loc.fY); }
void setLocX(SkScalar x) { this->setLoc(x, fLoc.fY); }
void setLocY(SkScalar y) { this->setLoc(fLoc.fX, y); }
-
- /** Local Matrix - matrix used to tranform the view with respect to its
- parent in its view hiearchy. Use setLocalMatrix to apply matrix
+
+ /** Local Matrix - matrix used to tranform the view with respect to its
+ parent in its view hiearchy. Use setLocalMatrix to apply matrix
transformations to the current view and in turn affect its children.
NOTE: For simple offsets, use Loc. The transformations are applied in
the following order:
- canvas->translate(fLoc.fX, fLoc.fY);
+ canvas->translate(fLoc.fX, fLoc.fY);
canvas->concat(fMatrix);
*/
const SkMatrix& getLocalMatrix() const { return fMatrix; }
@@ -205,7 +205,7 @@ public:
/** Convert the specified point from global coordinates into view-local coordinates
* Return true on success; false on failure
*/
- bool globalToLocal(SkPoint* pt) const {
+ bool globalToLocal(SkPoint* pt) const {
if (NULL != pt) {
return this->globalToLocal(pt->fX, pt->fY, pt);
}
@@ -217,7 +217,7 @@ public:
bool globalToLocal(SkScalar globalX, SkScalar globalY, SkPoint* local) const;
/** \class F2BIter
-
+
Iterator that will return each of this view's children, in
front-to-back order (the order used for clicking). The first
call to next() returns the front-most child view. When
@@ -232,7 +232,7 @@ public:
};
/** \class B2FIter
-
+
Iterator that will return each of this view's children, in
back-to-front order (the order they are drawn). The first
call to next() returns the back-most child view. When
@@ -247,7 +247,7 @@ public:
};
/** \class Artist
-
+
Install a subclass of this in a view (calling setArtist()), and then the
default implementation of that view's onDraw() will invoke this object
automatically.
@@ -275,7 +275,7 @@ public:
Artist* setArtist(Artist* artist);
/** \class Layout
-
+
Install a subclass of this in a view (calling setLayout()), and then the
default implementation of that view's onLayoutChildren() will invoke
this object automatically.
@@ -382,7 +382,7 @@ private:
friend class B2FIter;
friend class F2BIter;
-
+
friend class SkLayerView;
bool setFocusView(SkView* fvOrNull);