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authorGravatar tfarina <tfarina@chromium.org>2014-10-10 06:19:09 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-10 06:19:09 -0700
commita5414c4a8efc3119ee20fcee96c0bf68a04909c7 (patch)
treedacfac3ef78ce55b2c8723a17c8001d5c91e7510 /include/utils/SkCanvasStateUtils.h
parent40636a53037eadd957b8e43f0961f640aaa93e84 (diff)
Turn SkCanvasStateUtils into a class with static functions.
That simplifies the way to declare it a friend, as needed in SkCanvas. BUG=skia:2914 TEST=make most R=reed@google.com Review URL: https://codereview.chromium.org/645773002
Diffstat (limited to 'include/utils/SkCanvasStateUtils.h')
-rw-r--r--include/utils/SkCanvasStateUtils.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/include/utils/SkCanvasStateUtils.h b/include/utils/SkCanvasStateUtils.h
index 6ea7b10307..3071c7547c 100644
--- a/include/utils/SkCanvasStateUtils.h
+++ b/include/utils/SkCanvasStateUtils.h
@@ -27,7 +27,8 @@ class SkCanvasState;
* ReleaseCanvasState(...) |||
*
*/
-namespace SkCanvasStateUtils {
+class SK_API SkCanvasStateUtils {
+public:
/**
* Captures the current state of the canvas into an opaque ptr that is safe
* to pass to a different instance of Skia (which may be the same version,
@@ -47,7 +48,7 @@ namespace SkCanvasStateUtils {
* to reconstruct the canvas. The caller is responsible for calling
* ReleaseCanvasState to free the memory associated with this state.
*/
- SK_API SkCanvasState* CaptureCanvasState(SkCanvas* canvas);
+ static SkCanvasState* CaptureCanvasState(SkCanvas* canvas);
/**
* Create a new SkCanvas from the captured state of another SkCanvas. The
@@ -61,7 +62,7 @@ namespace SkCanvasStateUtils {
* identical to the captured canvas. The caller is responsible for
* calling unref on the SkCanvas.
*/
- SK_API SkCanvas* CreateFromCanvasState(const SkCanvasState* state);
+ static SkCanvas* CreateFromCanvasState(const SkCanvasState* state);
/**
* Free the memory associated with the captured canvas state. The state
@@ -71,7 +72,7 @@ namespace SkCanvasStateUtils {
*
* @param state The captured state you wish to dispose of.
*/
- SK_API void ReleaseCanvasState(SkCanvasState* state);
+ static void ReleaseCanvasState(SkCanvasState* state);
};
#endif