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authorGravatar Jim Van Verth <jvanverth@google.com>2017-04-28 17:30:30 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-01 14:03:10 +0000
commit57061eea444a8d85189827f014a451de63b49d1a (patch)
tree11e501f85ff78e7ed7893234a6f15fc6f89c32fa /include/private/SkShadowFlags.h
parent0c5cf5d7a26001e774116e470b8df76d01be77ff (diff)
Optimizations for analytic shadows.
Lots of changes here: * Batch circle shadows with rrect shadows * Avoid checking matrix and path conditions twice * Remove lots of checks for 1/2 pixel radii (needed before to force the rrect through the regular GPU path) * Fix scaling effect on ambient blur width * Remove unused flags Bug: skia:6119 Change-Id: If0eb78ec4d19d9f978b19bdbc3a7e558a4db2ed9 Reviewed-on: https://skia-review.googlesource.com/14654 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'include/private/SkShadowFlags.h')
-rw-r--r--include/private/SkShadowFlags.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/include/private/SkShadowFlags.h b/include/private/SkShadowFlags.h
index 0caa01060d..23b0f54095 100644
--- a/include/private/SkShadowFlags.h
+++ b/include/private/SkShadowFlags.h
@@ -14,12 +14,8 @@ enum SkShadowFlags {
/** The occluding object is not opaque. Knowing that the occluder is opaque allows
* us to cull shadow geometry behind it and improve performance. */
kTransparentOccluder_ShadowFlag = 0x01,
- /** Use a larger umbra for a darker shadow */
- kLargerUmbra_ShadowFlag = 0x02,
- /** Use a Gaussian for the edge function rather than smoothstep */
- kGaussianEdge_ShadowFlag = 0x04,
/** mask for all shadow flags */
- kAll_ShadowFlag = 0x07
+ kAll_ShadowFlag = 0x01
};
#endif