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authorGravatar reed <reed@chromium.org>2015-08-12 04:42:08 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-08-12 04:42:08 -0700
commit9d20ee57d72a3850a6b51f2f2b00e00978be3864 (patch)
treed3f577ea418bb1ce02574c8b36153adf86f613f1 /include/private/SkFloatingPoint.h
parenta387a11f9e10ee828fd0e0257cc3ee3f6262f7ca (diff)
Revert[2] "move some public headers into private"
This reverts commit 4cf9e7e14797f87f08b2078fa1afaf731cbf8f52. BUG=skia: TBR= NOTRY=True Review URL: https://codereview.chromium.org/1284173002
Diffstat (limited to 'include/private/SkFloatingPoint.h')
-rw-r--r--include/private/SkFloatingPoint.h170
1 files changed, 170 insertions, 0 deletions
diff --git a/include/private/SkFloatingPoint.h b/include/private/SkFloatingPoint.h
new file mode 100644
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+++ b/include/private/SkFloatingPoint.h
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+
+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#ifndef SkFloatingPoint_DEFINED
+#define SkFloatingPoint_DEFINED
+
+#include "SkTypes.h"
+
+#include <math.h>
+#include <float.h>
+
+// For _POSIX_VERSION
+#if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
+#include <unistd.h>
+#endif
+
+#include "SkFloatBits.h"
+
+// C++98 cmath std::pow seems to be the earliest portable way to get float pow.
+// However, on Linux including cmath undefines isfinite.
+// http://gcc.gnu.org/bugzilla/show_bug.cgi?id=14608
+static inline float sk_float_pow(float base, float exp) {
+ return powf(base, exp);
+}
+
+static inline float sk_float_copysign(float x, float y) {
+// c++11 contains a 'float copysign(float, float)' function in <cmath>.
+// clang-cl reports __cplusplus for clang, not the __cplusplus vc++ version _MSC_VER would report.
+#if (defined(_MSC_VER) && defined(__clang__))
+# define SK_BUILD_WITH_CLANG_CL 1
+#else
+# define SK_BUILD_WITH_CLANG_CL 0
+#endif
+#if (!SK_BUILD_WITH_CLANG_CL && __cplusplus >= 201103L) || (_MSC_VER >= 1800)
+ return copysignf(x, y);
+
+// Posix has demanded 'float copysignf(float, float)' (from C99) since Issue 6.
+#elif defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L
+ return copysignf(x, y);
+
+// Visual studio prior to 13 only has 'double _copysign(double, double)'.
+#elif defined(_MSC_VER)
+ return (float)_copysign(x, y);
+
+// Otherwise convert to bits and extract sign.
+#else
+ int32_t xbits = SkFloat2Bits(x);
+ int32_t ybits = SkFloat2Bits(y);
+ return SkBits2Float((xbits & 0x7FFFFFFF) | (ybits & 0x80000000));
+#endif
+}
+
+#define sk_float_sqrt(x) sqrtf(x)
+#define sk_float_sin(x) sinf(x)
+#define sk_float_cos(x) cosf(x)
+#define sk_float_tan(x) tanf(x)
+#define sk_float_floor(x) floorf(x)
+#define sk_float_ceil(x) ceilf(x)
+#ifdef SK_BUILD_FOR_MAC
+# define sk_float_acos(x) static_cast<float>(acos(x))
+# define sk_float_asin(x) static_cast<float>(asin(x))
+#else
+# define sk_float_acos(x) acosf(x)
+# define sk_float_asin(x) asinf(x)
+#endif
+#define sk_float_atan2(y,x) atan2f(y,x)
+#define sk_float_abs(x) fabsf(x)
+#define sk_float_mod(x,y) fmodf(x,y)
+#define sk_float_exp(x) expf(x)
+#define sk_float_log(x) logf(x)
+
+#define sk_float_round(x) sk_float_floor((x) + 0.5f)
+
+// can't find log2f on android, but maybe that just a tool bug?
+#ifdef SK_BUILD_FOR_ANDROID
+ static inline float sk_float_log2(float x) {
+ const double inv_ln_2 = 1.44269504088896;
+ return (float)(log(x) * inv_ln_2);
+ }
+#else
+ #define sk_float_log2(x) log2f(x)
+#endif
+
+#ifdef SK_BUILD_FOR_WIN
+ #define sk_float_isfinite(x) _finite(x)
+ #define sk_float_isnan(x) _isnan(x)
+ static inline int sk_float_isinf(float x) {
+ int32_t bits = SkFloat2Bits(x);
+ return (bits << 1) == (0xFF << 24);
+ }
+#else
+ #define sk_float_isfinite(x) isfinite(x)
+ #define sk_float_isnan(x) isnan(x)
+ #define sk_float_isinf(x) isinf(x)
+#endif
+
+#define sk_double_isnan(a) sk_float_isnan(a)
+
+#ifdef SK_USE_FLOATBITS
+ #define sk_float_floor2int(x) SkFloatToIntFloor(x)
+ #define sk_float_round2int(x) SkFloatToIntRound(x)
+ #define sk_float_ceil2int(x) SkFloatToIntCeil(x)
+#else
+ #define sk_float_floor2int(x) (int)sk_float_floor(x)
+ #define sk_float_round2int(x) (int)sk_float_floor((x) + 0.5f)
+ #define sk_float_ceil2int(x) (int)sk_float_ceil(x)
+#endif
+
+#define sk_double_floor(x) floor(x)
+#define sk_double_round(x) floor((x) + 0.5)
+#define sk_double_ceil(x) ceil(x)
+#define sk_double_floor2int(x) (int)floor(x)
+#define sk_double_round2int(x) (int)floor((x) + 0.5f)
+#define sk_double_ceil2int(x) (int)ceil(x)
+
+extern const uint32_t gIEEENotANumber;
+extern const uint32_t gIEEEInfinity;
+extern const uint32_t gIEEENegativeInfinity;
+
+#define SK_FloatNaN (*SkTCast<const float*>(&gIEEENotANumber))
+#define SK_FloatInfinity (*SkTCast<const float*>(&gIEEEInfinity))
+#define SK_FloatNegativeInfinity (*SkTCast<const float*>(&gIEEENegativeInfinity))
+
+// We forward declare this to break an #include cycle.
+// (SkScalar -> SkFloatingPoint -> SkOpts.h -> SkXfermode -> SkColor -> SkScalar)
+namespace SkOpts { extern float (*rsqrt)(float); }
+
+// Fast, approximate inverse square root.
+// Compare to name-brand "1.0f / sk_float_sqrt(x)". Should be around 10x faster on SSE, 2x on NEON.
+static inline float sk_float_rsqrt(const float x) {
+// We want all this inlined, so we'll inline SIMD and just take the hit when we don't know we've got
+// it at compile time. This is going to be too fast to productively hide behind a function pointer.
+//
+// We do one step of Newton's method to refine the estimates in the NEON and null paths. No
+// refinement is faster, but very innacurate. Two steps is more accurate, but slower than 1/sqrt.
+//
+// Optimized constants in the null path courtesy of http://rrrola.wz.cz/inv_sqrt.html
+#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE1
+ return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x)));
+#elif defined(SK_ARM_HAS_NEON)
+ // Get initial estimate.
+ const float32x2_t xx = vdup_n_f32(x); // Clever readers will note we're doing everything 2x.
+ float32x2_t estimate = vrsqrte_f32(xx);
+
+ // One step of Newton's method to refine.
+ const float32x2_t estimate_sq = vmul_f32(estimate, estimate);
+ estimate = vmul_f32(estimate, vrsqrts_f32(xx, estimate_sq));
+ return vget_lane_f32(estimate, 0); // 1 will work fine too; the answer's in both places.
+#else
+ // Perhaps runtime-detected NEON, or a portable fallback.
+ return SkOpts::rsqrt(x);
+#endif
+}
+
+// This is the number of significant digits we can print in a string such that when we read that
+// string back we get the floating point number we expect. The minimum value C requires is 6, but
+// most compilers support 9
+#ifdef FLT_DECIMAL_DIG
+#define SK_FLT_DECIMAL_DIG FLT_DECIMAL_DIG
+#else
+#define SK_FLT_DECIMAL_DIG 9
+#endif
+
+#endif