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authorGravatar Mike Klein <mtklein@chromium.org>2017-01-03 17:17:16 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-01-04 13:59:01 +0000
commit8bc9f7b32867cb46fd7b56c11bf9dfa79a7d246e (patch)
tree44a130e45b9625bea4e6417cd46bf55a912e0875 /include/ports/SkRemotableFontMgr.h
parentb60e8645ecddb1846cdba52073db394a633841ff (diff)
Remove SkImageShader -> SkColorShader optimization.
It's turned out to be surprisingly subtle to make the optimization colorspace correct (it's not today, but with this CL the affected images become colorspace correct). Before implementing a colorspace correct color shader, let's check we really need this. Update: I should say, it's hard to do this optimization and make the resulting color shader be both colorspace correct and "legacy correct". SkColorShader and SkColor4fShader are both colorspace correct. It's just challenging to create one shader that's correct for both modes from an image. Change-Id: I6593b6348175a10d7cbaaf3b531d7a7e2bf2f578 Reviewed-on: https://skia-review.googlesource.com/6548 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'include/ports/SkRemotableFontMgr.h')
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