aboutsummaryrefslogtreecommitdiffhomepage
path: root/include/pdf/SkPDFDevice.h
diff options
context:
space:
mode:
authorGravatar vandebo@chromium.org <vandebo@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2010-10-20 22:23:29 +0000
committerGravatar vandebo@chromium.org <vandebo@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2010-10-20 22:23:29 +0000
commit9b49dc0db8254e3dcdc2de4a1e0add4f8a7ac5a8 (patch)
tree35491ac7fd0c41cb8b5fb0a06a24840615e75b3a /include/pdf/SkPDFDevice.h
parent17f694b0386ae42e66e76ffa19a0dabbc2191c62 (diff)
First pieces of SkPDFDevice. Supports:
Matrix transforms. Rendering bitmaps. Basic paint parameters. Rendering rectangles, points, lines, polygons. Render a paint to the page. Review URL: http://codereview.appspot.com/2584041 git-svn-id: http://skia.googlecode.com/svn/trunk@614 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/pdf/SkPDFDevice.h')
-rw-r--r--include/pdf/SkPDFDevice.h155
1 files changed, 155 insertions, 0 deletions
diff --git a/include/pdf/SkPDFDevice.h b/include/pdf/SkPDFDevice.h
new file mode 100644
index 0000000000..5421299226
--- /dev/null
+++ b/include/pdf/SkPDFDevice.h
@@ -0,0 +1,155 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef SkPDFDevice_DEFINED
+#define SkPDFDevice_DEFINED
+
+#include "SkRefCnt.h"
+#include "SkDevice.h"
+#include "SkString.h"
+
+class SkPDFArray;
+class SkPDFDevice;
+class SkPDFDict;
+class SkPDFGraphicState;
+class SkPDFObject;
+class SkPDFStream;
+
+class SkPDFDeviceFactory : public SkDeviceFactory {
+ virtual SkDevice* newDevice(SkBitmap::Config config, int width, int height,
+ bool isOpaque, bool isForLayer);
+ virtual uint32_t getDeviceCapabilities() { return 0; }
+};
+
+/** \class SkPDFDevice
+
+ The drawing context for the PDF backend.
+*/
+class SkPDFDevice : public SkDevice {
+public:
+ /** Create a PDF drawing context with the given width and height.
+ * 72 points/in means letter paper is 612x792.
+ * @param width Page width in points.
+ * @param height Page height in points.
+ */
+ SkPDFDevice(int width, int height);
+ virtual ~SkPDFDevice();
+
+ virtual SkDeviceFactory* getDeviceFactory() {
+ return SkNEW(SkPDFDeviceFactory);
+ }
+
+ virtual int width() const { return fWidth; };
+
+ virtual int height() const { return fHeight; };
+
+ /** Called with the correct matrix and clip before this device is drawn
+ to using those settings. If your subclass overrides this, be sure to
+ call through to the base class as well.
+ */
+ virtual void setMatrixClip(const SkMatrix&, const SkRegion&);
+
+ /** These are called inside the per-device-layer loop for each draw call.
+ When these are called, we have already applied any saveLayer operations,
+ and are handling any looping from the paint, and any effects from the
+ DrawFilter.
+ */
+ virtual void drawPaint(const SkDraw&, const SkPaint& paint);
+ virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode,
+ size_t count, const SkPoint[],
+ const SkPaint& paint);
+ virtual void drawRect(const SkDraw&, const SkRect& r, const SkPaint& paint);
+ virtual void drawPath(const SkDraw&, const SkPath& path,
+ const SkPaint& paint);
+ virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
+ const SkMatrix& matrix, const SkPaint& paint);
+ virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, int x, int y,
+ const SkPaint& paint);
+ virtual void drawText(const SkDraw&, const void* text, size_t len,
+ SkScalar x, SkScalar y, const SkPaint& paint);
+ virtual void drawPosText(const SkDraw&, const void* text, size_t len,
+ const SkScalar pos[], SkScalar constY,
+ int scalarsPerPos, const SkPaint& paint);
+ virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
+ const SkPath& path, const SkMatrix* matrix,
+ const SkPaint& paint);
+ virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode,
+ int vertexCount, const SkPoint verts[],
+ const SkPoint texs[], const SkColor colors[],
+ SkXfermode* xmode, const uint16_t indices[],
+ int indexCount, const SkPaint& paint);
+ virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
+ const SkPaint&);
+
+ // PDF specific methods.
+
+ /** Returns a reference to the resource dictionary for this device.
+ */
+ const SkRefPtr<SkPDFDict>& getResourceDict();
+
+ /** Get the list of resouces (PDF objects) used on this page
+ * @param resouceList A list to append the resouces to.
+ */
+ void getResouces(SkTDArray<SkPDFObject*>* resouceList);
+
+ /** Returns the media box for this device.
+ */
+ SkRefPtr<SkPDFArray> getMediaBox();
+
+ /** Returns a string with the page contents.
+ */
+ SkString content();
+
+private:
+ int fWidth;
+ int fHeight;
+ SkRefPtr<SkPDFDict> fResourceDict;
+
+ SkRefPtr<SkPDFGraphicState> fCurrentGraphicState;
+ SkColor fCurrentColor;
+ SkScalar fCurrentTextScaleX;
+ SkTDArray<SkPDFGraphicState*> fGraphicStateResources;
+ SkTDArray<SkPDFObject*> fXObjectResources;
+
+ SkString fContent;
+
+ // The last requested transforms from SkCanvas (setMatrixClip)
+ SkMatrix fCurTransform;
+
+ // The transform currently in effect in the PDF content stream.
+ SkMatrix fActiveTransform;
+
+ void updateGSFromPaint(const SkPaint& newPaint, SkString* textStaetUpdate);
+
+ void moveTo(SkScalar x, SkScalar y);
+ void appendLine(SkScalar x, SkScalar y);
+ void appendCubic(SkScalar ctl1X, SkScalar ctl1Y,
+ SkScalar ctl2X, SkScalar ctl2Y,
+ SkScalar dstX, SkScalar dstY);
+ void appendRectangle(SkScalar x, SkScalar y, SkScalar w, SkScalar h);
+ void closePath();
+ void strokePath();
+ void internalDrawBitmap(const SkMatrix& matrix, const SkBitmap& bitmap,
+ const SkPaint& paint);
+
+ void setTransform(const SkMatrix& matrix);
+ void setNoTransform();
+ void applyTempTransform(const SkMatrix& matrix);
+ void removeTempTransform();
+ void applyTransform(const SkMatrix& matrix);
+};
+
+#endif