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authorGravatar joshualitt <joshualitt@chromium.org>2014-12-04 11:35:33 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2014-12-04 11:35:34 -0800
commiteb2a6761654307e8aeeeaabdd63c6bf9ab0411e9 (patch)
tree9567dc32598c1c0df5f5cf4a3d6594c61b95fd93 /include/gpu
parente109145bf31d63963b3f78c6af6e404d5464a55b (diff)
Remove backend factories
Diffstat (limited to 'include/gpu')
-rw-r--r--include/gpu/GrBackendProcessorFactory.h169
-rw-r--r--include/gpu/GrFragmentProcessor.h27
-rw-r--r--include/gpu/GrProcessor.h79
-rw-r--r--include/gpu/GrTBackendProcessorFactory.h148
4 files changed, 78 insertions, 345 deletions
diff --git a/include/gpu/GrBackendProcessorFactory.h b/include/gpu/GrBackendProcessorFactory.h
deleted file mode 100644
index dc0bbbe53f..0000000000
--- a/include/gpu/GrBackendProcessorFactory.h
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrBackendProcessorFactory_DEFINED
-#define GrBackendProcessorFactory_DEFINED
-
-#include "GrTypes.h"
-#include "SkTemplates.h"
-#include "SkThread.h"
-#include "SkTypes.h"
-#include "SkTArray.h"
-
-class GrGLProcessor;
-class GrGLCaps;
-class GrProcessor;
-
-/**
- * Used by processors to build their keys. It incorporates each per-processor key into a larger shader
- * key.
- */
-class GrProcessorKeyBuilder {
-public:
- GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
- SkASSERT(0 == fData->count() % sizeof(uint32_t));
- }
-
- void add32(uint32_t v) {
- ++fCount;
- fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
- }
-
- /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
- add*() call. */
- uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
- SkASSERT(count > 0);
- fCount += count;
- return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
- }
-
- size_t size() const { return sizeof(uint32_t) * fCount; }
-
-private:
- SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
- int fCount; // number of uint32_ts added to fData by the processor.
-};
-
-/**
- * Given a GrProcessor of a particular type, creates the corresponding graphics-backend-specific
- * processor object. It also tracks equivalence of shaders generated via a key. The factory for an
- * processor is accessed via GrProcessor::getFactory(). Each factory instance is assigned an ID at
- * construction. The ID of GrProcessor::getFactory() is used as a type identifier. Thus, a
- * GrProcessor subclass must always return the same object from getFactory() and that factory object
- * must be unique to the GrProcessor subclass (and unique from any further derived subclasses).
- *
- * Rather than subclassing this class themselves, it is recommended that GrProcessor authors use
- * the templated subclass GrTBackendProcessorFactory by writing their getFactory() method as:
- *
- * const GrBackendProcessorFactory& MyProcessor::getFactory() const {
- * return GrTBackendProcessorFactory<MyProcessor>::getInstance();
- * }
- *
- * Using GrTBackendProcessorFactory places a few constraints on the processor. See that class's
- * comments.
- */
-class GrBackendProcessorFactory : SkNoncopyable {
-public:
- /**
- * Produces a human-reable name for the v.
- */
- virtual const char* name() const = 0;
-
- /**
- * A unique value for every instance of this factory. It is automatically incorporated into the
- * processor's key. This allows keys generated by getGLProcessorKey() to only be unique within a
- * GrProcessor subclass and not necessarily across subclasses.
- */
- uint32_t classID() const { return fProcessorClassID; }
-
-protected:
- GrBackendProcessorFactory() : fProcessorClassID(GenClassID()) {}
- virtual ~GrBackendProcessorFactory() {}
-
-private:
- enum {
- kIllegalProcessorClassID = 0,
- };
-
- static uint32_t GenClassID() {
- // fCurrProcessorClassID has been initialized to kIllegalProcessorClassID. The
- // atomic inc returns the old value not the incremented value. So we add
- // 1 to the returned value.
- uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&fCurrProcessorClassID)) + 1;
- if (!id) {
- SkFAIL("This should never wrap as it should only be called once for each GrProcessor "
- "subclass.");
- }
- return id;
- }
-
- const uint32_t fProcessorClassID;
- static int32_t fCurrProcessorClassID;
-};
-
-class GrFragmentProcessor;
-class GrGeometryProcessor;
-class GrXferProcessor;
-class GrGLFragmentProcessor;
-class GrGLGeometryProcessor;
-class GrGLXferProcessor;
-
-/**
- * Backend processor factory cannot actually create anything, it is up to subclasses to implement
- * a create binding which matches Gr to GL in a type safe way
- */
-
-class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory {
-public:
- /**
- * Generates an processor's key. The key is based on the aspects of the GrProcessor object's
- * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
- * this->createGLInstance()->emitCode() to produce different code must produce different keys.
- */
- virtual void getGLProcessorKey(const GrFragmentProcessor&,
- const GrGLCaps&,
- GrProcessorKeyBuilder*) const = 0;
-
- /**
- * Creates a GrGLProcessor instance that is used both to generate code for the GrProcessor in a
- * GLSL program and to manage updating uniforms for the program when it is used.
- */
- virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&) const = 0;
-};
-
-class GrBackendXferProcessorFactory : public GrBackendProcessorFactory {
-public:
- /**
- * Creates a GrGLProcessor instance that is used both to generate code for the GrProcessor in a
- * GLSL program and to manage updating uniforms for the program when it is used.
- */
- virtual GrGLXferProcessor* createGLInstance(const GrXferProcessor&) const = 0;
-};
-
-class GrBatchTracker;
-
-class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory {
-public:
- /**
- * Generates an processor's key. The key is based on the aspects of the GrProcessor object's
- * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
- * this->createGLInstance()->emitCode() to produce different code must produce different keys.
- */
- virtual void getGLProcessorKey(const GrGeometryProcessor&,
- const GrBatchTracker&,
- const GrGLCaps&,
- GrProcessorKeyBuilder*) const = 0;
-
- /**
- * Creates a GrGLProcessor instance that is used both to generate code for the GrProcessor in a
- * GLSL program and to manage updating uniforms for the program when it is used.
- */
- virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&,
- const GrBatchTracker&) const = 0;
-};
-
-#endif
diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
index 044e807aae..3f308d7e75 100644
--- a/include/gpu/GrFragmentProcessor.h
+++ b/include/gpu/GrFragmentProcessor.h
@@ -11,6 +11,9 @@
#include "GrProcessor.h"
class GrCoordTransform;
+class GrGLCaps;
+class GrGLFragmentProcessor;
+class GrProcessorKeyBuilder;
/** Provides custom fragment shader code. Fragment processors receive an input color (vec4f) and
produce an output color. They may reference textures and uniforms. They may use
@@ -24,7 +27,18 @@ public:
, fWillReadDstColor(false)
, fWillUseInputColor(true) {}
- virtual const GrBackendFragmentProcessorFactory& getFactory() const = 0;
+ /** Implemented using GLFragmentProcessor::GenKey as described in this class's comment. */
+ virtual void getGLProcessorKey(const GrGLCaps& caps,
+ GrProcessorKeyBuilder* b) const = 0;
+
+ /** Returns a new instance of the appropriate *GL* implementation class
+ for the given GrFragmentProcessor; caller is responsible for deleting
+ the object. */
+ virtual GrGLFragmentProcessor* createGLInstance() const = 0;
+
+ /** Human-meaningful string to identify this GrFragmentProcessor; may be embedded
+ in generated shader code. */
+ virtual const char* name() const = 0;
int numTransforms() const { return fCoordTransforms.count(); }
@@ -38,15 +52,14 @@ public:
/** Will this prceossor read the source color value? */
bool willUseInputColor() const { return fWillUseInputColor; }
- /** Returns true if this and other prceossor conservatively draw identically. It can only return
- true when the two prceossor are of the same subclass (i.e. they return the same object from
+ /** Returns true if this and other processor conservatively draw identically. It can only return
+ true when the two processor are of the same subclass (i.e. they return the same object from
from getFactory()).
- A return value of true from isEqual() should not be used to test whether the prceossor would
- generate the same shader code. To test for identical code generation use the prceossor' keys
- computed by the GrBackendProcessorFactory. */
+ A return value of true from isEqual() should not be used to test whether the processor would
+ generate the same shader code. To test for identical code generation use getGLProcessorKey*/
bool isEqual(const GrFragmentProcessor& that) const {
- if (&this->getFactory() != &that.getFactory() ||
+ if (this->classID() != that.classID() ||
!this->hasSameTransforms(that) ||
!this->hasSameTextureAccesses(that)) {
return false;
diff --git a/include/gpu/GrProcessor.h b/include/gpu/GrProcessor.h
index 20123754e2..6a497e7514 100644
--- a/include/gpu/GrProcessor.h
+++ b/include/gpu/GrProcessor.h
@@ -8,7 +8,6 @@
#ifndef GrProcessor_DEFINED
#define GrProcessor_DEFINED
-#include "GrBackendProcessorFactory.h"
#include "GrColor.h"
#include "GrProcessorUnitTest.h"
#include "GrProgramElement.h"
@@ -19,6 +18,36 @@ class GrContext;
class GrCoordTransform;
class GrInvariantOutput;
+/**
+ * Used by processors to build their keys. It incorporates each per-processor key into a larger
+ * shader key.
+ */
+class GrProcessorKeyBuilder {
+public:
+ GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
+ SkASSERT(0 == fData->count() % sizeof(uint32_t));
+ }
+
+ void add32(uint32_t v) {
+ ++fCount;
+ fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
+ }
+
+ /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
+ add*() call. */
+ uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
+ SkASSERT(count > 0);
+ fCount += count;
+ return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
+ }
+
+ size_t size() const { return sizeof(uint32_t) * fCount; }
+
+private:
+ SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
+ int fCount; // number of uint32_ts added to fData by the processor.
+};
+
/** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be
immutable: after being constructed, their fields may not change.
@@ -42,26 +71,9 @@ public:
*/
void computeInvariantOutput(GrInvariantOutput* inout) const;
- /** This object, besides creating back-end-specific helper objects, is used for run-time-type-
- identification. The factory should be an instance of templated class,
- GrTBackendProcessorFactory. It is templated on the subclass of GrProcessor. The subclass
- must have a nested type (or typedef) named GLProcessor which will be the subclass of
- GrGLProcessor created by the factory.
-
- Example:
- class MyCustomProcessor : public GrProcessor {
- ...
- virtual const GrBackendProcessorFactory& getFactory() const SK_OVERRIDE {
- return GrTBackendProcessorFactory<MyCustomProcessor>::getInstance();
- }
- ...
- };
- */
- virtual const GrBackendProcessorFactory& getFactory() const = 0;
-
/** Human-meaningful string to identify this prcoessor; may be embedded
in generated shader code. */
- const char* name() const;
+ virtual const char* name() const = 0;
int numTextures() const { return fTextureAccesses.count(); }
@@ -90,8 +102,10 @@ public:
*/
template <typename T> const T& cast() const { return *static_cast<const T*>(this); }
+ uint32_t classID() const { SkASSERT(kIllegalProcessorClassID != fClassID); return fClassID; }
+
protected:
- GrProcessor() : fWillReadFragmentPosition(false) {}
+ GrProcessor() : fClassID(kIllegalProcessorClassID), fWillReadFragmentPosition(false) {}
/**
* Subclasses call this from their constructor to register GrTextureAccesses. The processor
@@ -110,11 +124,35 @@ protected:
*/
void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; }
+ template <typename PROC_SUBCLASS> void initClassID() {
+ static uint32_t kClassID = GenClassID();
+ fClassID = kClassID;
+ }
+
+ uint32_t fClassID;
+
private:
/**
* Subclass implements this to support getConstantColorComponents(...).
*/
virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0;
+
+ static uint32_t GenClassID() {
+ // fCurrProcessorClassID has been initialized to kIllegalProcessorClassID. The
+ // atomic inc returns the old value not the incremented value. So we add
+ // 1 to the returned value.
+ uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&gCurrProcessorClassID)) + 1;
+ if (!id) {
+ SkFAIL("This should never wrap as it should only be called once for each GrProcessor "
+ "subclass.");
+ }
+ return id;
+ }
+
+ enum {
+ kIllegalProcessorClassID = 0,
+ };
+ static int32_t gCurrProcessorClassID;
SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
bool fWillReadFragmentPosition;
@@ -122,7 +160,6 @@ private:
typedef GrProgramElement INHERITED;
};
-
/**
* This creates a processor outside of the memory pool. The processor's destructor will be called
* at global destruction time. NAME will be the name of the created instance.
diff --git a/include/gpu/GrTBackendProcessorFactory.h b/include/gpu/GrTBackendProcessorFactory.h
deleted file mode 100644
index 98b5d6cb7e..0000000000
--- a/include/gpu/GrTBackendProcessorFactory.h
+++ /dev/null
@@ -1,148 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrTBackendProcessorFactory_DEFINED
-#define GrTBackendProcessorFactory_DEFINED
-
-#include "GrBackendProcessorFactory.h"
-
-/**
- * Implements GrBackendProcessorFactory for a GrProcessor subclass as a singleton. This can be used
- * by most GrProcessor subclasses to implement the GrProcessor::getFactory() method:
- *
- * const GrBackendProcessorFactory& MyProcessor::getFactory() const {
- * return GrTBackendProcessorFactory<MyProcessor>::getInstance();
- * }
- *
- * Using this class requires that the GrProcessor subclass always produces the same GrGLProcessor
- * subclass. Additionally, it adds the following requirements to the GrProcessor and GrGLProcessor
- * subclasses:
- *
- * 1. The GrGLProcessor used by GrProcessor subclass MyProcessor must be named or typedef'ed to
- * MyProcessor::GLProcessor.
- * 2. MyProcessor::GLProcessor must have a static function:
- void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder* b)
- * which generates a key that maps 1 to 1 with code variations emitted by
- * MyProcessor::GLProcessor::emitCode().
- * 3. MyProcessor must have a static function:
- * const char* Name()
- * which returns a human-readable name for the processor.
- */
-template <class ProcessorClass, class BackEnd, class ProcessorBase, class GLProcessorBase>
-class GrTBackendProcessorFactory : public BackEnd {
-public:
- typedef typename ProcessorClass::GLProcessor GLProcessor;
-
- /** Returns a human-readable name for the processor. Implemented using GLProcessor::Name as
- * described in this class's comment. */
- virtual const char* name() const SK_OVERRIDE { return ProcessorClass::Name(); }
-
- /** Returns a new instance of the appropriate *GL* implementation class
- for the given GrProcessor; caller is responsible for deleting
- the object. */
- virtual GLProcessorBase* createGLInstance(const ProcessorBase& processor) const SK_OVERRIDE {
- return SkNEW_ARGS(GLProcessor, (*this, processor));
- }
-
- /** This class is a singleton. This function returns the single instance. */
- static const BackEnd& getInstance() {
- static SkAlignedSTStorage<1, GrTBackendProcessorFactory> gInstanceMem;
- static const GrTBackendProcessorFactory* gInstance;
- if (!gInstance) {
- gInstance = SkNEW_PLACEMENT(gInstanceMem.get(),
- GrTBackendProcessorFactory);
- }
- return *gInstance;
- }
-
-protected:
- GrTBackendProcessorFactory() {}
-};
-
-/*
- * Every processor so far derives from one of the following subclasses of
- * GrTBackendProcessorFactory. All of this machinery is necessary to ensure that creatGLInstace is
- * typesafe and does not require any casting.
- */
-template <class ProcessorClass>
-class GrTBackendGeometryProcessorFactory : public GrBackendGeometryProcessorFactory {
-public:
- typedef typename ProcessorClass::GLProcessor GLProcessor;
-
- /** Returns a human-readable name for the processor. Implemented using GLProcessor::Name as
- * described in this class's comment. */
- virtual const char* name() const SK_OVERRIDE { return ProcessorClass::Name(); }
-
- /** Implemented using GLProcessor::GenKey as described in this class's comment. */
- virtual void getGLProcessorKey(const GrGeometryProcessor& processor,
- const GrBatchTracker& bt,
- const GrGLCaps& caps,
- GrProcessorKeyBuilder* b) const SK_OVERRIDE {
- GLProcessor::GenKey(processor, bt, caps, b);
- }
-
-
- /** Returns a new instance of the appropriate *GL* implementation class
- for the given GrProcessor; caller is responsible for deleting
- the object. */
- virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor& gp,
- const GrBatchTracker& bt) const SK_OVERRIDE {
- return SkNEW_ARGS(GLProcessor, (*this, gp, bt));
- }
-
- /** This class is a singleton. This function returns the single instance. */
- static const GrBackendGeometryProcessorFactory& getInstance() {
- static SkAlignedSTStorage<1, GrTBackendGeometryProcessorFactory> gInstanceMem;
- static const GrTBackendGeometryProcessorFactory* gInstance;
- if (!gInstance) {
- gInstance = SkNEW_PLACEMENT(gInstanceMem.get(),
- GrTBackendGeometryProcessorFactory);
- }
- return *gInstance;
- }
-protected:
- GrTBackendGeometryProcessorFactory() {}
-};
-
-template <class ProcessorClass>
-class GrTBackendFragmentProcessorFactory : public GrBackendFragmentProcessorFactory {
-public:
- typedef typename ProcessorClass::GLProcessor GLProcessor;
-
- /** Returns a human-readable name for the processor. Implemented using GLProcessor::Name as
- * described in this class's comment. */
- virtual const char* name() const SK_OVERRIDE { return ProcessorClass::Name(); }
-
- /** Implemented using GLProcessor::GenKey as described in this class's comment. */
- virtual void getGLProcessorKey(const GrFragmentProcessor& processor,
- const GrGLCaps& caps,
- GrProcessorKeyBuilder* b) const SK_OVERRIDE {
- GLProcessor::GenKey(processor, caps, b);
- }
-
- /** Returns a new instance of the appropriate *GL* implementation class
- for the given GrProcessor; caller is responsible for deleting
- the object. */
- virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor& gp) const SK_OVERRIDE {
- return SkNEW_ARGS(GLProcessor, (*this, gp));
- }
-
- /** This class is a singleton. This function returns the single instance. */
- static const GrBackendFragmentProcessorFactory& getInstance() {
- static SkAlignedSTStorage<1, GrTBackendFragmentProcessorFactory> gInstanceMem;
- static const GrTBackendFragmentProcessorFactory* gInstance;
- if (!gInstance) {
- gInstance = SkNEW_PLACEMENT(gInstanceMem.get(),
- GrTBackendFragmentProcessorFactory);
- }
- return *gInstance;
- }
-protected:
- GrTBackendFragmentProcessorFactory() {}
-};
-
-#endif