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authorGravatar Robert Phillips <robertphillips@google.com>2018-02-13 10:20:13 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-13 16:03:50 +0000
commitd76e56d93c27856b10d6636882a5ffcd79a9d967 (patch)
treee20c54f11793cfbc57fa4b878d95931ae80a020d /include/gpu
parent366093f2124c38fa5c590c9ed2d1811817fed8ee (diff)
Add SkCharacterization creation helper to GrContextThreadSafeProxy
Change-Id: I8ad7cf335f2b586cf501eaa70573690fbbd53efa Reviewed-on: https://skia-review.googlesource.com/106105 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'include/gpu')
-rw-r--r--include/gpu/GrBackendSurface.h63
-rw-r--r--include/gpu/GrCaps.h9
-rw-r--r--include/gpu/GrContext.h41
-rw-r--r--include/gpu/mock/GrMockTypes.h3
4 files changed, 112 insertions, 4 deletions
diff --git a/include/gpu/GrBackendSurface.h b/include/gpu/GrBackendSurface.h
index ffe422d0a7..d28ef8af98 100644
--- a/include/gpu/GrBackendSurface.h
+++ b/include/gpu/GrBackendSurface.h
@@ -16,6 +16,69 @@
#include "vk/GrVkTypes.h"
#endif
+class SK_API GrBackendFormat {
+public:
+ // Creates an invalid backend format.
+ GrBackendFormat() : fValid(false) {}
+
+ static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) {
+ return GrBackendFormat(format, target);
+ }
+
+#ifdef SK_VULKAN
+ static GrBackendFormat MakeVK(VkFormat format) {
+ return GrBackendFormat(format);
+ }
+#endif
+
+ static GrBackendFormat MakeMock(GrPixelConfig config) {
+ return GrBackendFormat(config);
+ }
+
+ GrBackend backend() const {return fBackend; }
+
+ // If the backend API is GL, these return a pointer to the format and target. Otherwise
+ // it returns nullptr.
+ const GrGLenum* getGLFormat() const;
+ const GrGLenum* getGLTarget() const;
+
+#ifdef SK_VULKAN
+ // If the backend API is Vulkan, this returns a pointer to a VkFormat. Otherwise
+ // it returns nullptr
+ const VkFormat* getVkFormat() const;
+#endif
+
+ // If the backend API is Mock, this returns a pointer to a GrPixelConfig. Otherwise
+ // it returns nullptr.
+ const GrPixelConfig* getMockFormat() const;
+
+ // Returns true if the backend format has been initialized.
+ bool isValid() const { return fValid; }
+
+private:
+ GrBackendFormat(GrGLenum format, GrGLenum target);
+
+#ifdef SK_VULKAN
+ GrBackendFormat(const VkFormat vkFormat);
+#endif
+
+ GrBackendFormat(const GrPixelConfig config);
+
+ GrBackend fBackend;
+ bool fValid;
+
+ union {
+ struct {
+ GrGLenum fGLTarget; // GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL or GL_TEXTURE_RECTANGLE
+ GrGLenum fGLFormat; // the sized, internal format of the GL resource
+ };
+#ifdef SK_VULKAN
+ VkFormat fVkFormat;
+#endif
+ GrPixelConfig fMockFormat;
+ };
+};
+
class SK_API GrBackendTexture {
public:
// Creates an invalid backend texture.
diff --git a/include/gpu/GrCaps.h b/include/gpu/GrCaps.h
index 0f03f162f0..1b81b18fcb 100644
--- a/include/gpu/GrCaps.h
+++ b/include/gpu/GrCaps.h
@@ -15,6 +15,7 @@
#include "SkRefCnt.h"
#include "SkString.h"
+class GrBackendFormat;
class GrBackendRenderTarget;
class GrBackendTexture;
struct GrContextOptions;
@@ -200,7 +201,7 @@ public:
bool validateSurfaceDesc(const GrSurfaceDesc&, GrMipMapped) const;
/**
- * Returns true if the GrBackendTexutre can we used with the supplied SkColorType. If it is
+ * Returns true if the GrBackendTexture can be used with the supplied SkColorType. If it is
* compatible, the passed in GrPixelConfig will be set to a config that matches the backend
* format and requested SkColorType.
*/
@@ -209,6 +210,12 @@ public:
virtual bool validateBackendRenderTarget(const GrBackendRenderTarget&, SkColorType,
GrPixelConfig*) const = 0;
+ // TODO: replace validateBackendTexture and validateBackendRenderTarget with calls to
+ // getConfigFromBackendFormat?
+ // TODO: it seems like we could pass the full SkImageInfo and validate its colorSpace too
+ virtual bool getConfigFromBackendFormat(const GrBackendFormat& format, SkColorType ct,
+ GrPixelConfig*) const = 0;
+
protected:
/** Subclasses must call this at the end of their constructors in order to apply caps
overrides requested by the client. Note that overrides will only reduce the caps never
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
index df9b85bacd..aac0d8dc5a 100644
--- a/include/gpu/GrContext.h
+++ b/include/gpu/GrContext.h
@@ -17,6 +17,7 @@
#include "GrContextOptions.h"
class GrAtlasGlyphCache;
+class GrBackendFormat;
class GrBackendSemaphore;
class GrContextPriv;
class GrContextThreadSafeProxy;
@@ -36,17 +37,18 @@ class GrResourceCache;
class GrResourceProvider;
class GrSamplerState;
class GrSurfaceProxy;
+class GrSwizzle;
class GrTextBlobCache;
class GrTextContext;
class GrTextureProxy;
class GrVertexBuffer;
struct GrVkBackendContext;
-class GrSwizzle;
-class SkTraceMemoryDump;
class SkImage;
+class SkSurfaceCharacterization;
class SkSurfaceProps;
class SkTaskGroup;
+class SkTraceMemoryDump;
class SK_API GrContext : public SkRefCnt {
public:
@@ -434,6 +436,41 @@ class GrContextThreadSafeProxy : public SkRefCnt {
public:
bool matches(GrContext* context) const { return context->uniqueID() == fContextUniqueID; }
+ /**
+ * Create a surface characterization for a DDL that will be replayed into the GrContext
+ * that created this proxy. On failure the resulting characterization will be invalid (i.e.,
+ * "!c.isValid()").
+ *
+ * @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the
+ * DDL created with this characterization is replayed.
+ * Note: the contract here is that the DDL will be created as
+ * if it had a full 'cacheMaxResourceBytes' to use. If replayed
+ * into a GrContext that already has locked GPU memory, the
+ * replay can exceed the budget. To rephrase, all resource
+ * allocation decisions are made at record time and at playback
+ * time the budget limits will be ignored.
+ * @param ii The image info specifying properties of the SkSurface that
+ * the DDL created with this characterization will be replayed
+ * into.
+ * Note: Ganesh doesn't make use of the SkImageInfo's alphaType
+ * @param backendFormat Information about the format of the GPU surface that will
+ * back the SkSurface upon replay
+ * @param sampleCount The sample count of the SkSurface that the DDL created with
+ * this characterization will be replayed into
+ * @param origin The origin of the SkSurface that the DDL created with this
+ * characterization will be replayed into
+ * @param surfaceProps The surface properties of the SkSurface that the DDL created
+ * with this characterization will be replayed into
+ * @param isMipMapped Will the surface the DDL will be replayed into have space
+ * allocated for mipmaps?
+ */
+ SkSurfaceCharacterization createCharacterization(
+ size_t cacheMaxResourceBytes,
+ const SkImageInfo& ii, const GrBackendFormat& backendFormat,
+ int sampleCount, GrSurfaceOrigin origin,
+ const SkSurfaceProps& surfaceProps,
+ bool isMipMapped);
+
private:
// DDL TODO: need to add unit tests for backend & maybe options
GrContextThreadSafeProxy(sk_sp<const GrCaps> caps,
diff --git a/include/gpu/mock/GrMockTypes.h b/include/gpu/mock/GrMockTypes.h
index 0954c5eadc..49601cb55e 100644
--- a/include/gpu/mock/GrMockTypes.h
+++ b/include/gpu/mock/GrMockTypes.h
@@ -12,7 +12,8 @@
#include "../private/GrTypesPriv.h"
struct GrMockTextureInfo {
- int fID;
+ GrPixelConfig fConfig;
+ int fID;
};
/**