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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-01-24 14:38:27 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-01-24 14:38:27 +0000
commitcc40f06db77a3a27f3d685c222086d245399bc0a (patch)
treebdde781340379b0307e2129c5694919f203e8c73 /include/gpu
parent83d81c96de34950bdd84dc575997a250b685a3d6 (diff)
Add factory class for generating various flavors of GrTextContext.
This is the first pass of making Gr*TextContext more generic and easily subclassed. The next stage will be making GrBitmapTextContext and GrDistanceFieldTextContext more similar by moving the SkDraw loop into each subclass. BUG=skia:2018 Committed: http://code.google.com/p/skia/source/detail?r=13142 R=bsalomon@google.com, reed@google.com Author: jvanverth@google.com Review URL: https://codereview.chromium.org/144283002 git-svn-id: http://skia.googlecode.com/svn/trunk@13165 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/gpu')
-rwxr-xr-xinclude/gpu/GrBitmapTextContext.h8
-rwxr-xr-xinclude/gpu/GrDistanceFieldTextContext.h8
-rw-r--r--include/gpu/GrTextContext.h77
-rw-r--r--include/gpu/SkGpuDevice.h4
4 files changed, 86 insertions, 11 deletions
diff --git a/include/gpu/GrBitmapTextContext.h b/include/gpu/GrBitmapTextContext.h
index e0900ecd7d..e1b3d725a9 100755
--- a/include/gpu/GrBitmapTextContext.h
+++ b/include/gpu/GrBitmapTextContext.h
@@ -17,13 +17,14 @@ class GrTextStrike;
*/
class GrBitmapTextContext : public GrTextContext {
public:
- GrBitmapTextContext(GrContext*, const GrPaint&, SkColor);
- virtual ~GrBitmapTextContext();
-
virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top,
GrFontScaler*) SK_OVERRIDE;
private:
+ GrBitmapTextContext(GrContext*, const GrPaint&, const SkPaint&);
+ virtual ~GrBitmapTextContext();
+ friend class GrTTextContextManager<GrBitmapTextContext>;
+
GrContext::AutoMatrix fAutoMatrix;
GrTextStrike* fStrike;
@@ -36,7 +37,6 @@ private:
kDefaultRequestedVerts = kDefaultRequestedGlyphs * 4,
};
- SkColor fSkPaintColor;
SkPoint* fVertices;
int32_t fMaxVertices;
GrTexture* fCurrTexture;
diff --git a/include/gpu/GrDistanceFieldTextContext.h b/include/gpu/GrDistanceFieldTextContext.h
index 3e00ff2477..4fde6ceef8 100755
--- a/include/gpu/GrDistanceFieldTextContext.h
+++ b/include/gpu/GrDistanceFieldTextContext.h
@@ -17,9 +17,6 @@ class GrTextStrike;
*/
class GrDistanceFieldTextContext : public GrTextContext {
public:
- GrDistanceFieldTextContext(GrContext*, const GrPaint&, const SkPaint&);
- virtual ~GrDistanceFieldTextContext();
-
virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top,
GrFontScaler*) SK_OVERRIDE;
@@ -33,6 +30,10 @@ public:
const SkPaint& getSkPaint() { return fSkPaint; }
private:
+ GrDistanceFieldTextContext(GrContext*, const GrPaint&, const SkPaint&);
+ virtual ~GrDistanceFieldTextContext();
+ friend class GrTTextContextManager<GrDistanceFieldTextContext>;
+
GrTextStrike* fStrike;
SkScalar fTextRatio;
@@ -45,7 +46,6 @@ private:
kDefaultRequestedVerts = kDefaultRequestedGlyphs * 4,
};
- SkPaint fSkPaint;
SkPoint* fVertices;
int32_t fMaxVertices;
GrTexture* fCurrTexture;
diff --git a/include/gpu/GrTextContext.h b/include/gpu/GrTextContext.h
index b367cf228d..e2d7d9b973 100644
--- a/include/gpu/GrTextContext.h
+++ b/include/gpu/GrTextContext.h
@@ -12,6 +12,8 @@
#include "GrGlyph.h"
#include "GrPaint.h"
+#include "SkPostConfig.h"
+
class GrContext;
class GrDrawTarget;
class GrFontScaler;
@@ -21,20 +23,91 @@ class GrFontScaler;
*/
class GrTextContext {
public:
+ virtual ~GrTextContext() {}
virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top,
GrFontScaler*) = 0;
protected:
- GrTextContext(GrContext*, const GrPaint&);
- virtual ~GrTextContext() {}
+ GrTextContext(GrContext*, const GrPaint&, const SkPaint&);
GrPaint fPaint;
+ SkPaint fSkPaint;
GrContext* fContext;
GrDrawTarget* fDrawTarget;
SkIRect fClipRect;
+};
+
+/*
+ * These classes wrap the creation of a single text context for a given GPU device. The
+ * assumption is that we'll only be using one text context at a time for that device.
+ */
+class GrTextContextManager {
+public:
+ virtual ~GrTextContextManager() {}
+ virtual GrTextContext* create(GrContext* context, const GrPaint& grPaint,
+ const SkPaint& skPaint) = 0;
+};
+template <class TextContextClass>
+class GrTTextContextManager : public GrTextContextManager {
private:
+ class ManagedTextContext : public TextContextClass {
+ public:
+ ~ManagedTextContext() {}
+
+ ManagedTextContext(GrContext* context,
+ const GrPaint& grPaint,
+ const SkPaint& skPaint,
+ GrTTextContextManager<TextContextClass>* manager) :
+ TextContextClass(context, grPaint, skPaint) {
+ fManager = manager;
+ }
+
+ static void operator delete(void* ptr) {
+ if (ptr == NULL) {
+ return;
+ }
+ ManagedTextContext* context = reinterpret_cast<ManagedTextContext*>(ptr);
+ context->fManager->recycle(context);
+ }
+
+ static void operator delete(void*, void*) {
+ }
+
+ GrTTextContextManager<TextContextClass>* fManager;
+ };
+
+public:
+ GrTTextContextManager() {
+ fAllocation = sk_malloc_throw(sizeof(ManagedTextContext));
+ fUsed = false;
+ }
+
+ ~GrTTextContextManager() {
+ SkASSERT(!fUsed);
+ sk_free(fAllocation);
+ }
+
+ GrTextContext* create(GrContext* context, const GrPaint& grPaint,
+ const SkPaint& skPaint) {
+ // add check for usePath here?
+ SkASSERT(!fUsed);
+ ManagedTextContext* obj = SkNEW_PLACEMENT_ARGS(fAllocation, ManagedTextContext,
+ (context, grPaint, skPaint, this));
+ fUsed = true;
+ return obj;
+ }
+
+private:
+ void recycle(GrTextContext* textContext) {
+ SkASSERT((void*)textContext == fAllocation);
+ SkASSERT(fUsed);
+ fUsed = false;
+ }
+
+ void* fAllocation;
+ bool fUsed;
};
#endif
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index 9b7129fbf6..2888951e47 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -16,10 +16,10 @@
#include "SkBitmapDevice.h"
#include "SkRegion.h"
#include "GrContext.h"
+#include "GrTextContext.h"
struct SkDrawProcs;
struct GrSkDrawProcs;
-class GrTextContext;
/**
* Subclass of SkBitmapDevice, which directs all drawing to the GrGpu owned by the
@@ -149,6 +149,8 @@ private:
GrClipData fClipData;
+ GrTextContextManager* fTextContextManager;
+
// state for our render-target
GrRenderTarget* fRenderTarget;
bool fNeedClear;