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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-05-07 17:28:41 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-05-07 17:28:41 +0000
commit91bcc94e8710c1ec5126a31cd805a6c64bb3c39d (patch)
tree4f57f756b56b28a3451b5203ac4af654dcb79f98 /include/gpu
parent68288c289cc866c999d73681f5dd79f2bf524c15 (diff)
Make GrGLDefines.h be a private header
Review URL: http://codereview.appspot.com/6198048/ git-svn-id: http://skia.googlecode.com/svn/trunk@3851 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/gpu')
-rw-r--r--include/gpu/gl/GrGLConfig.h1
-rw-r--r--include/gpu/gl/GrGLDefines.h697
2 files changed, 0 insertions, 698 deletions
diff --git a/include/gpu/gl/GrGLConfig.h b/include/gpu/gl/GrGLConfig.h
index 32fa6d0383..bc85099b77 100644
--- a/include/gpu/gl/GrGLConfig.h
+++ b/include/gpu/gl/GrGLConfig.h
@@ -12,7 +12,6 @@
#define GrGLConfig_DEFINED
#include "GrTypes.h"
-#include "GrGLDefines.h"
/**
* Optional GL config file.
diff --git a/include/gpu/gl/GrGLDefines.h b/include/gpu/gl/GrGLDefines.h
deleted file mode 100644
index 0e03b556f1..0000000000
--- a/include/gpu/gl/GrGLDefines.h
+++ /dev/null
@@ -1,697 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-
-
-#ifndef GrGLDefines_DEFINED
-#define GrGLDefines_DEFINED
-
-// The following constants consist of the intersection of GL constants
-// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
-
-#define GR_GL_DEPTH_BUFFER_BIT 0x00000100
-#define GR_GL_STENCIL_BUFFER_BIT 0x00000400
-#define GR_GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GR_GL_FALSE 0
-#define GR_GL_TRUE 1
-
-/* BeginMode */
-#define GR_GL_POINTS 0x0000
-#define GR_GL_LINES 0x0001
-#define GR_GL_LINE_LOOP 0x0002
-#define GR_GL_LINE_STRIP 0x0003
-#define GR_GL_TRIANGLES 0x0004
-#define GR_GL_TRIANGLE_STRIP 0x0005
-#define GR_GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction (not supported in ES20) */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* BlendingFactorDest */
-#define GR_GL_ZERO 0
-#define GR_GL_ONE 1
-#define GR_GL_SRC_COLOR 0x0300
-#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GR_GL_SRC_ALPHA 0x0302
-#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GR_GL_DST_ALPHA 0x0304
-#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GR_GL_DST_COLOR 0x0306
-#define GR_GL_ONE_MINUS_DST_COLOR 0x0307
-#define GR_GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* ExtendedBlendFactors */
-#define GR_GL_SRC1_COLOR 0x88F9
-#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA
-/* GL_SRC1_ALPHA */
-#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
-
-/* BlendEquationSeparate */
-#define GR_GL_FUNC_ADD 0x8006
-#define GR_GL_BLEND_EQUATION 0x8009
-#define GR_GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
-#define GR_GL_BLEND_EQUATION_ALPHA 0x883D
-
-/* BlendSubtract */
-#define GR_GL_FUNC_SUBTRACT 0x800A
-#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B
-
-/* Separate Blend Functions */
-#define GR_GL_BLEND_DST_RGB 0x80C8
-#define GR_GL_BLEND_SRC_RGB 0x80C9
-#define GR_GL_BLEND_DST_ALPHA 0x80CA
-#define GR_GL_BLEND_SRC_ALPHA 0x80CB
-#define GR_GL_CONSTANT_COLOR 0x8001
-#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GR_GL_CONSTANT_ALPHA 0x8003
-#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GR_GL_BLEND_COLOR 0x8005
-
-/* Buffer Objects */
-#define GR_GL_ARRAY_BUFFER 0x8892
-#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GR_GL_ARRAY_BUFFER_BINDING 0x8894
-#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-
-#define GR_GL_STREAM_DRAW 0x88E0
-#define GR_GL_STATIC_DRAW 0x88E4
-#define GR_GL_DYNAMIC_DRAW 0x88E8
-
-#define GR_GL_BUFFER_SIZE 0x8764
-#define GR_GL_BUFFER_USAGE 0x8765
-
-#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
-
-/* CullFaceMode */
-#define GR_GL_FRONT 0x0404
-#define GR_GL_BACK 0x0405
-#define GR_GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GR_GL_TEXTURE_2D 0x0DE1
-#define GR_GL_CULL_FACE 0x0B44
-#define GR_GL_BLEND 0x0BE2
-#define GR_GL_DITHER 0x0BD0
-#define GR_GL_STENCIL_TEST 0x0B90
-#define GR_GL_DEPTH_TEST 0x0B71
-#define GR_GL_SCISSOR_TEST 0x0C11
-#define GR_GL_POLYGON_OFFSET_FILL 0x8037
-#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GR_GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GR_GL_NO_ERROR 0
-#define GR_GL_INVALID_ENUM 0x0500
-#define GR_GL_INVALID_VALUE 0x0501
-#define GR_GL_INVALID_OPERATION 0x0502
-#define GR_GL_OUT_OF_MEMORY 0x0505
-#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
-
-/* FrontFaceDirection */
-#define GR_GL_CW 0x0900
-#define GR_GL_CCW 0x0901
-
-/* GetPName */
-#define GR_GL_LINE_WIDTH 0x0B21
-#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GR_GL_CULL_FACE_MODE 0x0B45
-#define GR_GL_FRONT_FACE 0x0B46
-#define GR_GL_DEPTH_RANGE 0x0B70
-#define GR_GL_DEPTH_WRITEMASK 0x0B72
-#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GR_GL_DEPTH_FUNC 0x0B74
-#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GR_GL_STENCIL_FUNC 0x0B92
-#define GR_GL_STENCIL_FAIL 0x0B94
-#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GR_GL_STENCIL_REF 0x0B97
-#define GR_GL_STENCIL_VALUE_MASK 0x0B93
-#define GR_GL_STENCIL_WRITEMASK 0x0B98
-#define GR_GL_STENCIL_BACK_FUNC 0x8800
-#define GR_GL_STENCIL_BACK_FAIL 0x8801
-#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GR_GL_STENCIL_BACK_REF 0x8CA3
-#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GR_GL_VIEWPORT 0x0BA2
-#define GR_GL_SCISSOR_BOX 0x0C10
-/* GL_SCISSOR_TEST */
-#define GR_GL_COLOR_CLEAR_VALUE 0x0C22
-#define GR_GL_COLOR_WRITEMASK 0x0C23
-#define GR_GL_UNPACK_ALIGNMENT 0x0CF5
-#define GR_GL_UNPACK_FLIP_Y 0x9240
-#define GR_GL_PACK_ALIGNMENT 0x0D05
-#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4
-#define GR_GL_MAX_TEXTURE_SIZE 0x0D33
-#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GR_GL_SUBPIXEL_BITS 0x0D50
-#define GR_GL_RED_BITS 0x0D52
-#define GR_GL_GREEN_BITS 0x0D53
-#define GR_GL_BLUE_BITS 0x0D54
-#define GR_GL_ALPHA_BITS 0x0D55
-#define GR_GL_DEPTH_BITS 0x0D56
-#define GR_GL_STENCIL_BITS 0x0D57
-#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
-/* GL_POLYGON_OFFSET_FILL */
-#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GR_GL_TEXTURE_BINDING_2D 0x8069
-#define GR_GL_SAMPLE_BUFFERS 0x80A8
-#define GR_GL_SAMPLES 0x80A9
-#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB
-#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10
-#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
-#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-
-#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-/* HintMode */
-#define GR_GL_DONT_CARE 0x1100
-#define GR_GL_FASTEST 0x1101
-#define GR_GL_NICEST 0x1102
-
-/* HintTarget */
-#define GR_GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* DataType */
-#define GR_GL_BYTE 0x1400
-#define GR_GL_UNSIGNED_BYTE 0x1401
-#define GR_GL_SHORT 0x1402
-#define GR_GL_UNSIGNED_SHORT 0x1403
-#define GR_GL_INT 0x1404
-#define GR_GL_UNSIGNED_INT 0x1405
-#define GR_GL_FLOAT 0x1406
-#define GR_GL_FIXED 0x140C
-
-/* Lighting */
-#define GR_GL_LIGHTING 0x0B50
-#define GR_GL_LIGHT0 0x4000
-#define GR_GL_LIGHT1 0x4001
-#define GR_GL_LIGHT2 0x4002
-#define GR_GL_LIGHT3 0x4003
-#define GR_GL_LIGHT4 0x4004
-#define GR_GL_LIGHT5 0x4005
-#define GR_GL_LIGHT6 0x4006
-#define GR_GL_LIGHT7 0x4007
-#define GR_GL_SPOT_EXPONENT 0x1205
-#define GR_GL_SPOT_CUTOFF 0x1206
-#define GR_GL_CONSTANT_ATTENUATION 0x1207
-#define GR_GL_LINEAR_ATTENUATION 0x1208
-#define GR_GL_QUADRATIC_ATTENUATION 0x1209
-#define GR_GL_AMBIENT 0x1200
-#define GR_GL_DIFFUSE 0x1201
-#define GR_GL_SPECULAR 0x1202
-#define GR_GL_SHININESS 0x1601
-#define GR_GL_EMISSION 0x1600
-#define GR_GL_POSITION 0x1203
-#define GR_GL_SPOT_DIRECTION 0x1204
-#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GR_GL_COLOR_INDEXES 0x1603
-#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GR_GL_FRONT_AND_BACK 0x0408
-#define GR_GL_SHADE_MODEL 0x0B54
-#define GR_GL_FLAT 0x1D00
-#define GR_GL_SMOOTH 0x1D01
-#define GR_GL_COLOR_MATERIAL 0x0B57
-#define GR_GL_COLOR_MATERIAL_FACE 0x0B55
-#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GR_GL_NORMALIZE 0x0BA1
-
-/* Matrix Mode */
-#define GR_GL_MATRIX_MODE 0x0BA0
-#define GR_GL_MODELVIEW 0x1700
-#define GR_GL_PROJECTION 0x1701
-#define GR_GL_TEXTURE 0x1702
-
-/* multisample */
-#define GR_GL_MULTISAMPLE 0x809D
-
-/* Points */
-#define GR_GL_POINT_SMOOTH 0x0B10
-#define GR_GL_POINT_SIZE 0x0B11
-#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GR_GL_POINT_SIZE_RANGE 0x0B12
-
-/* Lines */
-#define GR_GL_LINE_SMOOTH 0x0B20
-#define GR_GL_LINE_STIPPLE 0x0B24
-#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GR_GL_LINE_WIDTH 0x0B21
-#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GR_GL_LINE_WIDTH_RANGE 0x0B22
-
-/* PixelFormat */
-#define GR_GL_DEPTH_COMPONENT 0x1902
-#define GR_GL_RED 0x1903
-#define GR_GL_GREEN 0x1904
-#define GR_GL_BLUE 0x1905
-#define GR_GL_ALPHA 0x1906
-#define GR_GL_RGB 0x1907
-#define GR_GL_RGBA 0x1908
-#define GR_GL_BGRA 0x80E1
-#define GR_GL_LUMINANCE 0x1909
-#define GR_GL_LUMINANCE_ALPHA 0x190A
-#define GR_GL_PALETTE8_RGBA8 0x8B96
-#define GR_GL_ALPHA8 0x803C
-
-#define GR_GL_R8 0x8229
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* Shaders */
-#define GR_GL_FRAGMENT_SHADER 0x8B30
-#define GR_GL_VERTEX_SHADER 0x8B31
-#define GR_GL_GEOMETRY_SHADER 0x8DD9
-#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
-#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GR_GL_SHADER_TYPE 0x8B4F
-#define GR_GL_DELETE_STATUS 0x8B80
-#define GR_GL_LINK_STATUS 0x8B82
-#define GR_GL_VALIDATE_STATUS 0x8B83
-#define GR_GL_ATTACHED_SHADERS 0x8B85
-#define GR_GL_ACTIVE_UNIFORMS 0x8B86
-#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GR_GL_CURRENT_PROGRAM 0x8B8D
-#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-
-/* StencilFunction */
-#define GR_GL_NEVER 0x0200
-#define GR_GL_LESS 0x0201
-#define GR_GL_EQUAL 0x0202
-#define GR_GL_LEQUAL 0x0203
-#define GR_GL_GREATER 0x0204
-#define GR_GL_NOTEQUAL 0x0205
-#define GR_GL_GEQUAL 0x0206
-#define GR_GL_ALWAYS 0x0207
-
-/* StencilOp */
-/* GL_ZERO */
-#define GR_GL_KEEP 0x1E00
-#define GR_GL_REPLACE 0x1E01
-#define GR_GL_INCR 0x1E02
-#define GR_GL_DECR 0x1E03
-#define GR_GL_INVERT 0x150A
-#define GR_GL_INCR_WRAP 0x8507
-#define GR_GL_DECR_WRAP 0x8508
-
-/* StringName */
-#define GR_GL_VENDOR 0x1F00
-#define GR_GL_RENDERER 0x1F01
-#define GR_GL_VERSION 0x1F02
-#define GR_GL_EXTENSIONS 0x1F03
-
-/* Pixel Mode / Transfer */
-#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GR_GL_PACK_ROW_LENGTH 0x0D02
-
-
-/* TextureMagFilter */
-#define GR_GL_NEAREST 0x2600
-#define GR_GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureUsage */
-#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3
-
-/* TextureParameterName */
-#define GR_GL_TEXTURE_MAG_FILTER 0x2800
-#define GR_GL_TEXTURE_MIN_FILTER 0x2801
-#define GR_GL_TEXTURE_WRAP_S 0x2802
-#define GR_GL_TEXTURE_WRAP_T 0x2803
-#define GR_GL_TEXTURE_USAGE 0x93A2
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-#define GR_GL_TEXTURE 0x1702
-#define GR_GL_TEXTURE_CUBE_MAP 0x8513
-#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-
-/* TextureUnit */
-#define GR_GL_TEXTURE0 0x84C0
-#define GR_GL_TEXTURE1 0x84C1
-#define GR_GL_TEXTURE2 0x84C2
-#define GR_GL_TEXTURE3 0x84C3
-#define GR_GL_TEXTURE4 0x84C4
-#define GR_GL_TEXTURE5 0x84C5
-#define GR_GL_TEXTURE6 0x84C6
-#define GR_GL_TEXTURE7 0x84C7
-#define GR_GL_TEXTURE8 0x84C8
-#define GR_GL_TEXTURE9 0x84C9
-#define GR_GL_TEXTURE10 0x84CA
-#define GR_GL_TEXTURE11 0x84CB
-#define GR_GL_TEXTURE12 0x84CC
-#define GR_GL_TEXTURE13 0x84CD
-#define GR_GL_TEXTURE14 0x84CE
-#define GR_GL_TEXTURE15 0x84CF
-#define GR_GL_TEXTURE16 0x84D0
-#define GR_GL_TEXTURE17 0x84D1
-#define GR_GL_TEXTURE18 0x84D2
-#define GR_GL_TEXTURE19 0x84D3
-#define GR_GL_TEXTURE20 0x84D4
-#define GR_GL_TEXTURE21 0x84D5
-#define GR_GL_TEXTURE22 0x84D6
-#define GR_GL_TEXTURE23 0x84D7
-#define GR_GL_TEXTURE24 0x84D8
-#define GR_GL_TEXTURE25 0x84D9
-#define GR_GL_TEXTURE26 0x84DA
-#define GR_GL_TEXTURE27 0x84DB
-#define GR_GL_TEXTURE28 0x84DC
-#define GR_GL_TEXTURE29 0x84DD
-#define GR_GL_TEXTURE30 0x84DE
-#define GR_GL_TEXTURE31 0x84DF
-#define GR_GL_ACTIVE_TEXTURE 0x84E0
-#define GR_GL_MAX_TEXTURE_UNITS 0x84E2
-
-/* TextureWrapMode */
-#define GR_GL_REPEAT 0x2901
-#define GR_GL_CLAMP_TO_EDGE 0x812F
-#define GR_GL_MIRRORED_REPEAT 0x8370
-
-/* Texture Swizzle */
-#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-
-/* Texture mapping */
-#define GR_GL_TEXTURE_ENV 0x2300
-#define GR_GL_TEXTURE_ENV_MODE 0x2200
-#define GR_GL_TEXTURE_1D 0x0DE0
-/* GL_TEXTURE_2D */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-#define GR_GL_TEXTURE_ENV_COLOR 0x2201
-#define GR_GL_TEXTURE_GEN_S 0x0C60
-#define GR_GL_TEXTURE_GEN_T 0x0C61
-#define GR_GL_TEXTURE_GEN_MODE 0x2500
-#define GR_GL_TEXTURE_BORDER_COLOR 0x1004
-#define GR_GL_TEXTURE_WIDTH 0x1000
-#define GR_GL_TEXTURE_HEIGHT 0x1001
-#define GR_GL_TEXTURE_BORDER 0x1005
-#define GR_GL_TEXTURE_COMPONENTS 0x1003
-#define GR_GL_TEXTURE_RED_SIZE 0x805C
-#define GR_GL_TEXTURE_GREEN_SIZE 0x805D
-#define GR_GL_TEXTURE_BLUE_SIZE 0x805E
-#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003
-/* GL_NEAREST_MIPMAP_NEAREST */
-/* GL_NEAREST_MIPMAP_LINEAR */
-/* GL_LINEAR_MIPMAP_NEAREST */
-/* GL_LINEAR_MIPMAP_LINEAR */
-#define GR_GL_OBJECT_LINEAR 0x2401
-#define GR_GL_OBJECT_PLANE 0x2501
-#define GR_GL_EYE_LINEAR 0x2400
-#define GR_GL_EYE_PLANE 0x2502
-#define GR_GL_SPHERE_MAP 0x2402
-#define GR_GL_DECAL 0x2101
-#define GR_GL_MODULATE 0x2100
-/* GL_NEAREST */
-/* GL_REPEAT */
-#define GR_GL_CLAMP 0x2900
-#define GR_GL_S 0x2000
-#define GR_GL_T 0x2001
-#define GR_GL_R 0x2002
-#define GR_GL_Q 0x2003
-#define GR_GL_TEXTURE_GEN_R 0x0C62
-#define GR_GL_TEXTURE_GEN_Q 0x0C63
-
-/* texture_env_combine */
-#define GR_GL_COMBINE 0x8570
-#define GR_GL_COMBINE_RGB 0x8571
-#define GR_GL_COMBINE_ALPHA 0x8572
-#define GR_GL_SOURCE0_RGB 0x8580
-#define GR_GL_SOURCE1_RGB 0x8581
-#define GR_GL_SOURCE2_RGB 0x8582
-#define GR_GL_SOURCE0_ALPHA 0x8588
-#define GR_GL_SOURCE1_ALPHA 0x8589
-#define GR_GL_SOURCE2_ALPHA 0x858A
-#define GR_GL_OPERAND0_RGB 0x8590
-#define GR_GL_OPERAND1_RGB 0x8591
-#define GR_GL_OPERAND2_RGB 0x8592
-#define GR_GL_OPERAND0_ALPHA 0x8598
-#define GR_GL_OPERAND1_ALPHA 0x8599
-#define GR_GL_OPERAND2_ALPHA 0x859A
-#define GR_GL_RGB_SCALE 0x8573
-#define GR_GL_ADD_SIGNED 0x8574
-#define GR_GL_INTERPOLATE 0x8575
-#define GR_GL_SUBTRACT 0x84E7
-#define GR_GL_CONSTANT 0x8576
-#define GR_GL_PRIMARY_COLOR 0x8577
-#define GR_GL_PREVIOUS 0x8578
-#define GR_GL_SRC0_RGB 0x8580
-#define GR_GL_SRC1_RGB 0x8581
-#define GR_GL_SRC2_RGB 0x8582
-#define GR_GL_SRC0_ALPHA 0x8588
-#define GR_GL_SRC1_ALPHA 0x8589
-#define GR_GL_SRC2_ALPHA 0x858A
-
-/* Uniform Types */
-#define GR_GL_FLOAT_VEC2 0x8B50
-#define GR_GL_FLOAT_VEC3 0x8B51
-#define GR_GL_FLOAT_VEC4 0x8B52
-#define GR_GL_INT_VEC2 0x8B53
-#define GR_GL_INT_VEC3 0x8B54
-#define GR_GL_INT_VEC4 0x8B55
-#define GR_GL_BOOL 0x8B56
-#define GR_GL_BOOL_VEC2 0x8B57
-#define GR_GL_BOOL_VEC3 0x8B58
-#define GR_GL_BOOL_VEC4 0x8B59
-#define GR_GL_FLOAT_MAT2 0x8B5A
-#define GR_GL_FLOAT_MAT3 0x8B5B
-#define GR_GL_FLOAT_MAT4 0x8B5C
-#define GR_GL_SAMPLER_2D 0x8B5E
-#define GR_GL_SAMPLER_CUBE 0x8B60
-
-/* Vertex Arrays */
-#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GR_GL_VERTEX_ARRAY 0x8074
-#define GR_GL_NORMAL_ARRAY 0x8075
-#define GR_GL_COLOR_ARRAY 0x8076
-#define GR_GL_INDEX_ARRAY 0x8077
-#define GR_GL_TEXTURE_COORD_ARRAY 0x8078
-#define GR_GL_EDGE_FLAG_ARRAY 0x8079
-#define GR_GL_VERTEX_ARRAY_SIZE 0x807A
-#define GR_GL_VERTEX_ARRAY_TYPE 0x807B
-#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GR_GL_NORMAL_ARRAY_TYPE 0x807E
-#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GR_GL_COLOR_ARRAY_SIZE 0x8081
-#define GR_GL_COLOR_ARRAY_TYPE 0x8082
-#define GR_GL_COLOR_ARRAY_STRIDE 0x8083
-#define GR_GL_INDEX_ARRAY_TYPE 0x8085
-#define GR_GL_INDEX_ARRAY_STRIDE 0x8086
-#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GR_GL_VERTEX_ARRAY_POINTER 0x808E
-#define GR_GL_NORMAL_ARRAY_POINTER 0x808F
-#define GR_GL_COLOR_ARRAY_POINTER 0x8090
-#define GR_GL_INDEX_ARRAY_POINTER 0x8091
-#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GR_GL_V2F 0x2A20
-#define GR_GL_V3F 0x2A21
-#define GR_GL_C4UB_V2F 0x2A22
-#define GR_GL_C4UB_V3F 0x2A23
-#define GR_GL_C3F_V3F 0x2A24
-#define GR_GL_N3F_V3F 0x2A25
-#define GR_GL_C4F_N3F_V3F 0x2A26
-#define GR_GL_T2F_V3F 0x2A27
-#define GR_GL_T4F_V4F 0x2A28
-#define GR_GL_T2F_C4UB_V3F 0x2A29
-#define GR_GL_T2F_C3F_V3F 0x2A2A
-#define GR_GL_T2F_N3F_V3F 0x2A2B
-#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
-
-/* Vertex Buffer Object */
-#define GR_GL_WRITE_ONLY 0x88B9
-#define GR_GL_BUFFER_MAPPED 0x88BC
-/* Read Format */
-#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
-/* Shader Source */
-#define GR_GL_COMPILE_STATUS 0x8B81
-#define GR_GL_INFO_LOG_LENGTH 0x8B84
-#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GR_GL_SHADER_COMPILER 0x8DFA
-
-/* Shader Binary */
-#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GR_GL_LOW_FLOAT 0x8DF0
-#define GR_GL_MEDIUM_FLOAT 0x8DF1
-#define GR_GL_HIGH_FLOAT 0x8DF2
-#define GR_GL_LOW_INT 0x8DF3
-#define GR_GL_MEDIUM_INT 0x8DF4
-#define GR_GL_HIGH_INT 0x8DF5
-
-/* Queries */
-#define GR_GL_QUERY_COUNTER_BITS 0x8864
-#define GR_GL_CURRENT_QUERY 0x8865
-#define GR_GL_QUERY_RESULT 0x8866
-#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GR_GL_SAMPLES_PASSED 0x8914
-#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GR_GL_TIME_ELAPSED 0x88BF
-#define GR_GL_TIMESTAMP 0x8E28
-#define GR_GL_PRIMITIVES_GENERATED 0x8C87
-#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-
-
-/* Framebuffer Object. */
-#define GR_GL_FRAMEBUFFER 0x8D40
-#define GR_GL_READ_FRAMEBUFFER 0x8CA8
-#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9
-
-#define GR_GL_RENDERBUFFER 0x8D41
-
-#define GR_GL_RGBA4 0x8056
-#define GR_GL_RGB5_A1 0x8057
-#define GR_GL_RGB565 0x8D62
-#define GR_GL_RGBA8 0x8058
-#define GR_GL_RGB8 0x8051
-#define GR_GL_BGRA8 0x93A1
-#define GR_GL_SRGB 0x8C40
-#define GR_GL_SRGB8 0x8C41
-#define GR_GL_SRGB_ALPHA 0x8C42
-#define GR_GL_SRGB8_ALPHA8 0x8C43
-#define GR_GL_DEPTH_COMPONENT16 0x81A5
-#define GR_GL_STENCIL_INDEX 0x1901
-#define GR_GL_STENCIL_INDEX4 0x8D47
-#define GR_GL_STENCIL_INDEX8 0x8D48
-#define GR_GL_STENCIL_INDEX16 0x8D49
-#define GR_GL_DEPTH_STENCIL 0x84F9
-#define GR_GL_DEPTH24_STENCIL8 0x88F0
-
-#define GR_GL_MAX_SAMPLES 0x8D57
-
-#define GR_GL_RENDERBUFFER_WIDTH 0x8D42
-#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-
-#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-
-#define GR_GL_COLOR_ATTACHMENT0 0x8CE0
-#define GR_GL_DEPTH_ATTACHMENT 0x8D00
-#define GR_GL_STENCIL_ATTACHMENT 0x8D20
-
-#define GR_GL_NONE 0
-
-#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-
-#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GR_GL_RENDERBUFFER_BINDING 0x8CA7
-#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
-
-#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-
-#endif