diff options
author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-10-17 12:53:54 +0000 |
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committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-10-17 12:53:54 +0000 |
commit | 288d9549b42a4eb934e814790f2b7a81f017a9c5 (patch) | |
tree | 0bb1a6e018ebac11283c52b2f1778dc934d84145 /include/gpu | |
parent | 20c301bd1aa4578c6d0abb23ac2c72b5fbb436db (diff) |
Separate out the texture matrix from the coord-system change matrix in GrSamplerState. This is a step towards moving texture matrix to GrCustomStage.
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6721047
git-svn-id: http://skia.googlecode.com/svn/trunk@5973 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/gpu')
-rw-r--r-- | include/gpu/GrContext.h | 14 | ||||
-rw-r--r-- | include/gpu/GrPaint.h | 25 | ||||
-rw-r--r-- | include/gpu/GrSamplerState.h | 114 |
3 files changed, 102 insertions, 51 deletions
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h index be0f573f14..4fd60266d2 100644 --- a/include/gpu/GrContext.h +++ b/include/gpu/GrContext.h @@ -10,17 +10,20 @@ #ifndef GrContext_DEFINED #define GrContext_DEFINED -#include "GrConfig.h" -#include "GrPaint.h" +#include "GrColor.h" #include "GrAARectRenderer.h" #include "GrClipData.h" +#include "GrMatrix.h" +#include "GrPaint.h" // not strictly needed but requires WK change in LayerTextureUpdaterCanvas to // remove. #include "GrRenderTarget.h" -#include "SkClipStack.h" +#include "GrRefCnt.h" +#include "GrTexture.h" class GrAutoScratchTexture; class GrCacheKey; +class GrCustomStage; class GrDrawState; class GrDrawTarget; class GrFontCache; @@ -33,6 +36,7 @@ class GrPathRendererChain; class GrResourceEntry; class GrResourceCache; class GrStencilBuffer; +class GrTextureParams; class GrVertexBuffer; class GrVertexBufferAllocPool; class GrSoftwarePathRenderer; @@ -711,7 +715,7 @@ public: this->restore(); if (NULL != paint) { - if (!paint->preConcatSamplerMatricesWithInverse(context->getMatrix())) { + if (!paint->sourceCoordChangeByInverse(context->getMatrix())) { return false; } } @@ -749,7 +753,7 @@ public: */ void preConcat(const GrMatrix& preConcat, GrPaint* paint = NULL) { if (NULL != paint) { - paint->preConcatSamplerMatrices(preConcat); + paint->sourceCoordChange(preConcat); } fContext->concatMatrix(preConcat); } diff --git a/include/gpu/GrPaint.h b/include/gpu/GrPaint.h index 3c2966243f..843a9348e5 100644 --- a/include/gpu/GrPaint.h +++ b/include/gpu/GrPaint.h @@ -10,7 +10,6 @@ #ifndef GrPaint_DEFINED #define GrPaint_DEFINED -#include "GrTexture.h" #include "GrColor.h" #include "GrSamplerState.h" @@ -189,47 +188,49 @@ public: bool hasStage() const { return this->hasColorStage() || this->hasCoverageStage(); } /** - * Preconcats the matrix of all enabled stages with the inverse of a matrix. If the matrix - * inverse cannot be computed (and there is at least one enabled stage) then false is returned. + * Called when the source coord system is changing. preConcatInverse is the inverse of the + * transformation from the old coord system to the new coord system. Returns false if the matrix + * cannot be inverted. */ - bool preConcatSamplerMatricesWithInverse(const GrMatrix& matrix) { + bool sourceCoordChangeByInverse(const GrMatrix& preConcatInverse) { GrMatrix inv; bool computed = false; for (int i = 0; i < kMaxColorStages; ++i) { if (this->isColorStageEnabled(i)) { - if (!computed && !matrix.invert(&inv)) { + if (!computed && !preConcatInverse.invert(&inv)) { return false; } else { computed = true; } - fColorSamplers[i].preConcatMatrix(inv); + fColorSamplers[i].preConcatCoordChange(inv); } } for (int i = 0; i < kMaxCoverageStages; ++i) { if (this->isCoverageStageEnabled(i)) { - if (!computed && !matrix.invert(&inv)) { + if (!computed && !preConcatInverse.invert(&inv)) { return false; } else { computed = true; } - fCoverageSamplers[i].preConcatMatrix(inv); + fCoverageSamplers[i].preConcatCoordChange(inv); } } return true; } /** - * Preconcats the matrix of all stages with a matrix. + * Called when the source coord system is changing. preConcat gives the transformation from the + * old coord system to the new coord system. */ - void preConcatSamplerMatrices(const GrMatrix& matrix) { + void sourceCoordChange(const GrMatrix& preConcat) { for (int i = 0; i < kMaxColorStages; ++i) { if (this->isColorStageEnabled(i)) { - fColorSamplers[i].preConcatMatrix(matrix); + fColorSamplers[i].preConcatCoordChange(preConcat); } } for (int i = 0; i < kMaxCoverageStages; ++i) { if (this->isCoverageStageEnabled(i)) { - fCoverageSamplers[i].preConcatMatrix(matrix); + fCoverageSamplers[i].preConcatCoordChange(preConcat); } } } diff --git a/include/gpu/GrSamplerState.h b/include/gpu/GrSamplerState.h index da52e95277..bb7e42a458 100644 --- a/include/gpu/GrSamplerState.h +++ b/include/gpu/GrSamplerState.h @@ -22,79 +22,125 @@ public: GrSamplerState() : fCustomStage (NULL) { - memset(this, 0, sizeof(GrSamplerState)); - this->reset(); + GR_DEBUGCODE(fSavedCoordChangeCnt = 0;) } ~GrSamplerState() { GrSafeUnref(fCustomStage); + GrAssert(0 == fSavedCoordChangeCnt); } - bool operator ==(const GrSamplerState& s) const { - /* We must be bit-identical as far as the CustomStage; - there may be multiple CustomStages that will produce - the same shader code and so are equivalent. - Can't take the address of fWrapX because it's :8 */ - int bitwiseRegion = (intptr_t) &fCustomStage - (intptr_t) this; - GrAssert(sizeof(GrSamplerState) == - bitwiseRegion + sizeof(fCustomStage)); - return !memcmp(this, &s, bitwiseRegion) && - ((fCustomStage == s.fCustomStage) || - (fCustomStage && s.fCustomStage && - (fCustomStage->getFactory() == - s.fCustomStage->getFactory()) && - fCustomStage->isEqual(*s.fCustomStage))); + bool operator ==(const GrSamplerState& other) const { + // first handle cases where one or the other has no custom stage + if (NULL == fCustomStage) { + return NULL == other.fCustomStage; + } else if (NULL == other.fCustomStage) { + return false; + } + + if (fCustomStage->getFactory() != other.fCustomStage->getFactory()) { + return false; + } + + if (!fCustomStage->isEqual(*other.fCustomStage)) { + return false; + } + + return fMatrix == other.fMatrix && fCoordChangeMatrix == other.fCoordChangeMatrix; } + bool operator !=(const GrSamplerState& s) const { return !(*this == s); } - GrSamplerState& operator =(const GrSamplerState& s) { - fMatrix = s.fMatrix; - GrSafeAssign(fCustomStage, s.fCustomStage); + GrSamplerState& operator =(const GrSamplerState& other) { + GrSafeAssign(fCustomStage, other.fCustomStage); + if (NULL != fCustomStage) { + fMatrix = other.fMatrix; + fCoordChangeMatrix = other.fCoordChangeMatrix; + } return *this; } - const GrMatrix& getMatrix() const { return fMatrix; } - /** - * Multiplies the current sampler matrix a matrix - * - * After this call M' = M*m where M is the old matrix, m is the parameter - * to this function, and M' is the new matrix. (We consider points to - * be column vectors so tex cood vector t is transformed by matrix X as - * t' = X*t.) + * This is called when the coordinate system in which the geometry is specified will change. * - * @param matrix the matrix used to modify the matrix. + * @param matrix The transformation from the old coord system to the new one. */ - void preConcatMatrix(const GrMatrix& matrix) { fMatrix.preConcat(matrix); } + void preConcatCoordChange(const GrMatrix& matrix) { fCoordChangeMatrix.preConcat(matrix); } + + class SavedCoordChange { + private: + GrMatrix fCoordChangeMatrix; + GR_DEBUGCODE(mutable SkAutoTUnref<GrCustomStage> fCustomStage;) + + friend class GrSamplerState; + }; /** - * Do not call this function. It will be removed soon. + * This gets the current coordinate system change. It is the accumulation of + * preConcatCoordChange calls since the custom stage was installed. It is used when then caller + * wants to temporarily change the source geometry coord system, draw something, and then + * restore the previous coord system (e.g. temporarily draw in device coords).s */ - void setMatrixDeprecated(const GrMatrix& matrix) { fMatrix = matrix; } + void saveCoordChange(SavedCoordChange* savedCoordChange) const { + savedCoordChange->fCoordChangeMatrix = fCoordChangeMatrix; + GrAssert(NULL == savedCoordChange->fCustomStage.get()); + GR_DEBUGCODE(GrSafeRef(fCustomStage);) + GR_DEBUGCODE(savedCoordChange->fCustomStage.reset(fCustomStage);) + GR_DEBUGCODE(++fSavedCoordChangeCnt); + } + + /** + * This balances the saveCoordChange call. + */ + void restoreCoordChange(const SavedCoordChange& savedCoordChange) { + fCoordChangeMatrix = savedCoordChange.fCoordChangeMatrix; + GrAssert(savedCoordChange.fCustomStage.get() == fCustomStage); + GR_DEBUGCODE(--fSavedCoordChangeCnt); + GR_DEBUGCODE(savedCoordChange.fCustomStage.reset(NULL);) + } + + /** + * Gets the texture matrix. This is will be removed soon and be managed by GrCustomStage. + */ + const GrMatrix& getMatrix() const { return fMatrix; } + + /** + * Gets the matrix to apply at draw time. This is the original texture matrix combined with + * any coord system changes. + */ + void getTotalMatrix(GrMatrix* matrix) const { + *matrix = fMatrix; + matrix->preConcat(fCoordChangeMatrix); + } void reset() { - fMatrix.reset(); GrSafeSetNull(fCustomStage); } GrCustomStage* setCustomStage(GrCustomStage* stage) { + GrAssert(0 == fSavedCoordChangeCnt); GrSafeAssign(fCustomStage, stage); fMatrix.reset(); + fCoordChangeMatrix.reset(); return stage; } GrCustomStage* setCustomStage(GrCustomStage* stage, const GrMatrix& matrix) { + GrAssert(0 == fSavedCoordChangeCnt); GrSafeAssign(fCustomStage, stage); fMatrix = matrix; + fCoordChangeMatrix.reset(); return stage; } const GrCustomStage* getCustomStage() const { return fCustomStage; } private: - GrMatrix fMatrix; - + GrMatrix fCoordChangeMatrix; + GrMatrix fMatrix; // TODO: remove this, store in GrCustomStage GrCustomStage* fCustomStage; + + GR_DEBUGCODE(mutable int fSavedCoordChangeCnt;) }; #endif |