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authorGravatar Greg Daniel <egdaniel@google.com>2017-11-10 13:10:14 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-10 18:31:47 +0000
commit037d1fc45354508e91d5e8238089e72364412427 (patch)
treea7caf1ed1b119acf1eaf7fbfd4d2f3021f895392 /include/gpu/vk
parent66f2b5eab2ba03950b9d502ed3fc1863d55a9664 (diff)
Use vulkan prototypes for android framework build
The framework still directly calls vulkan vkGetInstanceProcAddr (and device). Bug: skia: Change-Id: Ie20a4fc4f58d0f51f995605dc8464a4e26b76602 Reviewed-on: https://skia-review.googlesource.com/69923 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'include/gpu/vk')
-rw-r--r--include/gpu/vk/GrVkDefines.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/gpu/vk/GrVkDefines.h b/include/gpu/vk/GrVkDefines.h
index f6de770dc8..058ac236d0 100644
--- a/include/gpu/vk/GrVkDefines.h
+++ b/include/gpu/vk/GrVkDefines.h
@@ -33,7 +33,7 @@
// We create our own function table and never directly call any functions via vk*(). So no need to
// include the prototype functions.
-#ifndef VK_NO_PROTOTYPES
+#if !defined(VK_NO_PROTOTYPES) && !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK)
#define VK_NO_PROTOTYPES
#endif