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author | 2016-04-21 08:03:10 -0700 | |
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committer | 2016-04-21 08:03:10 -0700 | |
commit | 58a8d9214a70e0f6c81c88a8b0b563c06bf0f70e (patch) | |
tree | dbbf36d4bd35f3c57669aacdeffb84b13aee003a /include/gpu/vk/GrVkTypes.h | |
parent | 12d62a7d51a1826e221ffd34224d01c9bec49bab (diff) |
Update min Vulkan version to 1.0.8.0, and fix various bugs
With updating the SDK, the debug layers also showed multiple bugs.
I have fixed those as well in this CL. These include:
1. Incorrectly tracking the allocated descriptor sets from the descriptor pools
2. Using MemoryBarriers inside render passes.
3. Correctly setting the Stencil Image layout anytime we are using a render pass with a stencil attachment
4. Setting the correct aspect mask for Depth/Stencil in a barrier.
TBR=bsalomon@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1906623002
Review URL: https://codereview.chromium.org/1906623002
Diffstat (limited to 'include/gpu/vk/GrVkTypes.h')
-rwxr-xr-x | include/gpu/vk/GrVkTypes.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/gpu/vk/GrVkTypes.h b/include/gpu/vk/GrVkTypes.h index 833f6d30df..ac33bf8dad 100755 --- a/include/gpu/vk/GrVkTypes.h +++ b/include/gpu/vk/GrVkTypes.h @@ -35,6 +35,7 @@ struct GrVkTextureInfo { VkDeviceMemory fAlloc; // this may be null iff the texture is an RT and uses borrow semantics VkImageTiling fImageTiling; VkImageLayout fImageLayout; + VkFormat fFormat; }; GR_STATIC_ASSERT(sizeof(GrBackendObject) >= sizeof(const GrVkTextureInfo*)); |