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authorGravatar mtklein <mtklein@chromium.org>2016-08-10 07:30:21 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-10 07:30:21 -0700
commit3d96cb8db71895ff1e34d537774f94a578fcec49 (patch)
tree23ae9e6fdc85921f3e93d5c864e9cb24d77e9c24 /include/gpu/gl
parentd1cfb5bebec0b2a8e36e6e1f5768cbb473522000 (diff)
Default GR_GL_FUNCTION_TYPE to __stdcall on Windows.
Why is this configurable if we can't work without it? Just to confirm, this is a Windows constraint, not an MSVC constraint, right? Clang on Windows also needs __stdcall? BUG=skia:5617 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2233883002 Review-Url: https://codereview.chromium.org/2233883002
Diffstat (limited to 'include/gpu/gl')
-rw-r--r--include/gpu/gl/GrGLConfig.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/include/gpu/gl/GrGLConfig.h b/include/gpu/gl/GrGLConfig.h
index 82963a7520..20ee37fe30 100644
--- a/include/gpu/gl/GrGLConfig.h
+++ b/include/gpu/gl/GrGLConfig.h
@@ -21,7 +21,11 @@
#endif
#if !defined(GR_GL_FUNCTION_TYPE)
- #define GR_GL_FUNCTION_TYPE
+ #if defined(SK_BUILD_FOR_WIN32)
+ #define GR_GL_FUNCTION_TYPE __stdcall
+ #else
+ #define GR_GL_FUNCTION_TYPE
+ #endif
#endif
/**