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authorGravatar cdalton <cdalton@nvidia.com>2015-06-12 10:31:36 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-06-12 10:31:36 -0700
commit202c4c75fb806f751cf796850bf67fe9793e0643 (patch)
tree618064f2f8c5c4dc80b91408e2bb1e495d6fd686 /include/gpu/gl
parent8ed08e54f4868d3ef88225bf873ce678e7716bd9 (diff)
Import functionality for new GL backend
Brings in the following functionality: ARB_draw_instanced ARB_instanced_arrays NV_bindless_texture EXT_direct_state_access KHR_debug Also cleans up some of the NVPR extension loading. BUG=skia: Review URL: https://codereview.chromium.org/1185573003
Diffstat (limited to 'include/gpu/gl')
-rw-r--r--include/gpu/gl/GrGLFunctions.h539
-rw-r--r--include/gpu/gl/GrGLInterface.h150
2 files changed, 486 insertions, 203 deletions
diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h
index cbab026968..0a99e7f9bf 100644
--- a/include/gpu/gl/GrGLFunctions.h
+++ b/include/gpu/gl/GrGLFunctions.h
@@ -11,6 +11,9 @@
#include "GrGLConfig.h"
+
+extern "C" {
+
////////////////////////////////////////////////////////////////////////////////
/**
@@ -61,210 +64,352 @@ typedef signed long int GrGLintptr;
typedef signed long int GrGLsizeiptr;
#endif
+typedef void (GR_GL_FUNCTION_TYPE* GRGLDEBUGPROC)(GrGLenum source,
+ GrGLenum type,
+ GrGLuint id,
+ GrGLenum severity,
+ GrGLsizei length,
+ const GrGLchar* message,
+ const void* userParam);
+
///////////////////////////////////////////////////////////////////////////////
-extern "C" {
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendBarrierProc)();
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data);
- typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum target);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClientActiveTextureProc)(GrGLenum texture);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureCHROMIUMProc)(GrGLenum target, GrGLenum src, GrGLenum dst, GrGLint level, GrGLint format, GrGLenum type);
- typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(void);
- typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteProgramProc)(GrGLuint program);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBufferProc)(GrGLenum mode);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFinishProc)();
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushProc)();
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFrontFaceProc)(GrGLenum mode);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateMipmapProc)(GrGLenum target);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
- typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)();
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision);
- typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringProc)(GrGLenum name);
- typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringiProc)(GrGLenum name, GrGLuint index);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params);
- typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetUniformLocationProc)(GrGLuint program, const char* name);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferDataProc)(GrGLuint buffer);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program);
- typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
- typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
- typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access);
- typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)();
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadBufferProc)(GrGLenum src);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)();
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindUniformLocation)(GrGLuint program, GrGLint location, const char* name);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendBarrierProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data);
+typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum target);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClientActiveTextureProc)(GrGLenum texture);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureCHROMIUMProc)(GrGLenum target, GrGLenum src, GrGLenum dst, GrGLint level, GrGLint format, GrGLenum type);
+typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(void);
+typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteProgramProc)(GrGLuint program);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBufferProc)(GrGLenum mode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFinishProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFrontFaceProc)(GrGLenum mode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateMipmapProc)(GrGLenum target);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
+typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision);
+typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringProc)(GrGLenum name);
+typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringiProc)(GrGLenum name, GrGLuint index);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params);
+typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetUniformLocationProc)(GrGLuint program, const char* name);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferDataProc)(GrGLuint buffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program);
+typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
+typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
+typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access);
+typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadBufferProc)(GrGLenum src);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindUniformLocation)(GrGLuint program, GrGLint location, const char* name);
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length);
#else
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
#endif
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskProc)(GrGLuint mask);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBarrierProc)();
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1iProc)(GrGLint location, GrGLint v0);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
- typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUseProgramProc)(GrGLuint program);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskProc)(GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBarrierProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1iProc)(GrGLint location, GrGLint v0);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUseProgramProc)(GrGLuint program);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+
+/* GL_NV_path_rendering */
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadIdentityProc)(GrGLenum);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCoordsProc)(GrGLuint path, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathSubCoordsProc)(GrGLuint path, GrGLsizei coordStart, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStringProc)(GrGLuint path, GrGLenum format, GrGLsizei length, const GrGLvoid *pathString);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphsProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLsizei numGlyphs, GrGLenum type, const GrGLvoid *charcodes, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphRangeProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLuint firstGlyph, GrGLsizei numGlyphs, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWeightPathsProc)(GrGLuint resultPath, GrGLsizei numPaths, const GrGLuint paths[], const GrGLfloat weights[]);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyPathProc)(GrGLuint resultPath, GrGLuint srcPath);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInterpolatePathsProc)(GrGLuint resultPath, GrGLuint pathA, GrGLuint pathB, GrGLfloat weight);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTransformPathProc)(GrGLuint resultPath, GrGLuint srcPath, GrGLenum transformType, const GrGLfloat *transformValues);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value);
+typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGenPathsProc)(GrGLsizei range);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range);
+typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathTexGenProc)(GrGLenum texCoordSet, GrGLenum genMode, GrGLint components, const GrGLfloat *coeffs);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
+// NV_path_rendering v1.2
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
+// NV_path_rendering v1.3
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs);
+typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLPathMemoryGlyphIndexArrayProc)(GrGLuint firstPathName, GrGLenum fontTarget, GrGLsizeiptr fontSize, const GrGLvoid *fontData, GrGLsizei faceIndex, GrGLuint firstGlyphIndex, GrGLsizei numGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
+
+/* ARB_program_interface_query */
+typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name);
+
+/* GL_NV_framebuffer_mixed_samples */
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverageModulationProc)(GrGLenum components);
+
+/* ARB_draw_instanced */
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysInstancedProc)(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount);
+
+/* ARB_instanced_arrays */
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribDivisorProc)(GrGLuint index, GrGLuint divisor);
+// EXT_direct_state_access
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribDivisorProc)(GrGLuint vaobj, GrGLuint index, GrGLuint divisor);
+
+/* NV_bindless_texture */
+typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureHandleProc)(GrGLuint texture);
+typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureSamplerHandleProc)(GrGLuint texture, GrGLuint sampler);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeTextureHandleResidentProc)(GrGLuint64 handle);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeTextureHandleNonResidentProc)(GrGLuint64 handle);
+typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetImageHandleProc)(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeImageHandleResidentProc)(GrGLuint64 handle, GrGLenum access);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeImageHandleNonResidentProc)(GrGLuint64 handle);
+typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsTextureHandleResidentProc)(GrGLuint64 handle);
+typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsImageHandleResidentProc)(GrGLuint64 handle);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformHandleui64Proc)(GrGLint location, GrGLuint64 v0);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformHandleui64vProc)(GrGLint location, GrGLsizei count, const GrGLuint64 *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformHandleui64Proc)(GrGLuint program, GrGLint location, GrGLuint64 v0);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformHandleui64vProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value);
+
+/* EXT_direct_state_access */
+// (In the future some of these methods may be omitted)
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameteriProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterfProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float param);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureLevelParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureLevelParameterivProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params);
+// OpenGL 1.2
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetCompressedTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img);
+// OpenGL 1.5
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedBufferDataProc)(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data);
+typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapNamedBufferProc)(GrGLuint buffer, GrGLenum access);
+typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapNamedBufferProc)(GrGLuint buffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferParameterivProc)(GrGLuint buffer, GrGLenum pname, GrGLint *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferPointervProc)(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data);
+// OpenGL 2.0
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1fProc)(GrGLuint program, GrGLint location, float v0);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2fProc)(GrGLuint program, GrGLint location, float v0, float v1);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1iProc)(GrGLuint program, GrGLint location, GrGLint v0);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
+// OpenGL 2.1
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
+// OpenGL 3.0
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedRenderbufferStorageProc)(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedRenderbufferParameterivProc)(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedRenderbufferStorageMultisampleProc)(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height);
+typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckNamedFramebufferStatusProc)(GrGLuint framebuffer, GrGLenum target);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture1DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture2DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture3DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferRenderbufferProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedFramebufferAttachmentParameterivProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateTextureMipmapProc)(GrGLuint texture, GrGLenum target);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferDrawBufferProc)(GrGLuint framebuffer, GrGLenum mode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferDrawBuffersProc)(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferReadBufferProc)(GrGLuint framebuffer, GrGLenum mode);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferParameterivProc)(GrGLuint framebuffer, GrGLenum pname, GrGLint *param);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedCopyBufferSubDataProc)(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayEdgeFlagOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayIndexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayNormalOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayMultiTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayFogCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArraySecondaryColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribIOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexArrayProc)(GrGLuint vaobj, GrGLenum array);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexArrayProc)(GrGLuint vaobj, GrGLenum array);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayIntegervProc)(GrGLuint vaobj, GrGLenum pname, GrGLint *param);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayPointervProc)(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayIntegeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayPointeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param);
+typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
+
+/* KHR_debug */
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageControlProc)(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageInsertProc)(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageCallbackProc)(GRGLDEBUGPROC callback, const GrGLvoid* userParam);
+typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGetDebugMessageLogProc)(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushDebugGroupProc)(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message);
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopDebugGroupProc)();
+typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLObjectLabelProc)(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label);
- // Experimental: Functions for GL_NV_path_rendering. These will be
- // alphabetized with the above functions once this is fully supported
- // (and functions we are unlikely to use will possibly be omitted).
- // EXT_direct_state_access
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadIdentityProc)(GrGLenum);
- // ARB_program_interface_query
- typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name);
- // NV_path_rendering
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCoordsProc)(GrGLuint path, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathSubCoordsProc)(GrGLuint path, GrGLsizei coordStart, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStringProc)(GrGLuint path, GrGLenum format, GrGLsizei length, const GrGLvoid *pathString);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphsProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLsizei numGlyphs, GrGLenum type, const GrGLvoid *charcodes, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphRangeProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLuint firstGlyph, GrGLsizei numGlyphs, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWeightPathsProc)(GrGLuint resultPath, GrGLsizei numPaths, const GrGLuint paths[], const GrGLfloat weights[]);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyPathProc)(GrGLuint resultPath, GrGLuint srcPath);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInterpolatePathsProc)(GrGLuint resultPath, GrGLuint pathA, GrGLuint pathB, GrGLfloat weight);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTransformPathProc)(GrGLuint resultPath, GrGLuint srcPath, GrGLenum transformType, const GrGLfloat *transformValues);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value);
- typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGenPathsProc)(GrGLsizei range);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range);
- typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathTexGenProc)(GrGLenum texCoordSet, GrGLenum genMode, GrGLint components, const GrGLfloat *coeffs);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
- // NV_path_rendering v1.2
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
- // NV_path_rendering v1.3
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs);
- typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLPathMemoryGlyphIndexArrayProc)(GrGLuint firstPathName, GrGLenum fontTarget, GrGLsizeiptr fontSize, const GrGLvoid *fontData, GrGLsizei faceIndex, GrGLuint firstGlyphIndex, GrGLsizei numGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
- // GL_NV_framebuffer_mixed_samples
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverageModulationProc)(GrGLenum components);
} // extern "C"
#endif
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
index 27f1eccda7..bfa04c52fd 100644
--- a/include/gpu/gl/GrGLInterface.h
+++ b/include/gpu/gl/GrGLInterface.h
@@ -240,8 +240,6 @@ public:
GLPtr<GrGLMapBufferRangeProc> fMapBufferRange;
GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData;
GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
- GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;
- GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
GLPtr<GrGLPixelStoreiProc> fPixelStorei;
GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker;
GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker;
@@ -323,9 +321,9 @@ public:
GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
GLPtr<GrGLViewportProc> fViewport;
- // Experimental: Functions for GL_NV_path_rendering. These will be
- // alphabetized with the above functions once this is fully supported
- // (and functions we are unlikely to use will possibly be omitted).
+ /* GL_NV_path_rendering */
+ GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;
+ GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
GLPtr<GrGLPathCommandsProc> fPathCommands;
GLPtr<GrGLPathCoordsProc> fPathCoords;
@@ -352,8 +350,148 @@ public:
// NV_path_rendering v1.3
GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen;
GLPtr<GrGLPathMemoryGlyphIndexArrayProc> fPathMemoryGlyphIndexArray;
- // NV_framebuffer_mixed_samples
+
+ /* NV_framebuffer_mixed_samples */
GLPtr<GrGLCoverageModulationProc> fCoverageModulation;
+
+ /* ARB_draw_instanced */
+ GLPtr<GrGLDrawArraysInstancedProc> fDrawArraysInstanced;
+ GLPtr<GrGLDrawElementsInstancedProc> fDrawElementsInstanced;
+
+ /* ARB_instanced_arrays */
+ GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor;
+ // EXT_direct_state_access
+ GLPtr<GrGLVertexArrayVertexAttribDivisorProc> fVertexArrayVertexAttribDivisor;
+
+ /* NV_bindless_texture */
+ // We use the NVIDIA verson for now because it does not require dynamically uniform handles.
+ // We may switch the the ARB version and/or omit methods in the future.
+ GLPtr<GrGLGetTextureHandleProc> fGetTextureHandle;
+ GLPtr<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle;
+ GLPtr<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident;
+ GLPtr<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident;
+ GLPtr<GrGLGetImageHandleProc> fGetImageHandle;
+ GLPtr<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident;
+ GLPtr<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident;
+ GLPtr<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident;
+ GLPtr<GrGLIsImageHandleResidentProc> fIsImageHandleResident;
+ GLPtr<GrGLUniformHandleui64Proc> fUniformHandleui64;
+ GLPtr<GrGLUniformHandleui64vProc> fUniformHandleui64v;
+ GLPtr<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64;
+ GLPtr<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v;
+
+ /* EXT_direct_state_access */
+ // We use the EXT verson because it is more expansive and interacts with more extensions
+ // than the ARB or core (4.5) versions. We may switch and/or omit methods in the future.
+ GLPtr<GrGLTextureParameteriProc> fTextureParameteri;
+ GLPtr<GrGLTextureParameterivProc> fTextureParameteriv;
+ GLPtr<GrGLTextureParameterfProc> fTextureParameterf;
+ GLPtr<GrGLTextureParameterfvProc> fTextureParameterfv;
+ GLPtr<GrGLTextureImage1DProc> fTextureImage1D;
+ GLPtr<GrGLTextureImage2DProc> fTextureImage2D;
+ GLPtr<GrGLTextureSubImage1DProc> fTextureSubImage1D;
+ GLPtr<GrGLTextureSubImage2DProc> fTextureSubImage2D;
+ GLPtr<GrGLCopyTextureImage1DProc> fCopyTextureImage1D;
+ GLPtr<GrGLCopyTextureImage2DProc> fCopyTextureImage2D;
+ GLPtr<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D;
+ GLPtr<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D;
+ GLPtr<GrGLGetTextureImageProc> fGetTextureImage;
+ GLPtr<GrGLGetTextureParameterfvProc> fGetTextureParameterfv;
+ GLPtr<GrGLGetTextureParameterivProc> fGetTextureParameteriv;
+ GLPtr<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv;
+ GLPtr<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv;
+ // OpenGL 1.2
+ GLPtr<GrGLTextureImage3DProc> fTextureImage3D;
+ GLPtr<GrGLTextureSubImage3DProc> fTextureSubImage3D;
+ GLPtr<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D;
+ GLPtr<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D;
+ GLPtr<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D;
+ GLPtr<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D;
+ GLPtr<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D;
+ GLPtr<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D;
+ GLPtr<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D;
+ GLPtr<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage;
+ // OpenGL 1.5
+ GLPtr<GrGLNamedBufferDataProc> fNamedBufferData;
+ GLPtr<GrGLNamedBufferSubDataProc> fNamedBufferSubData;
+ GLPtr<GrGLMapNamedBufferProc> fMapNamedBuffer;
+ GLPtr<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer;
+ GLPtr<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv;
+ GLPtr<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv;
+ GLPtr<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData;
+ // OpenGL 2.0
+ GLPtr<GrGLProgramUniform1fProc> fProgramUniform1f;
+ GLPtr<GrGLProgramUniform2fProc> fProgramUniform2f;
+ GLPtr<GrGLProgramUniform3fProc> fProgramUniform3f;
+ GLPtr<GrGLProgramUniform4fProc> fProgramUniform4f;
+ GLPtr<GrGLProgramUniform1iProc> fProgramUniform1i;
+ GLPtr<GrGLProgramUniform2iProc> fProgramUniform2i;
+ GLPtr<GrGLProgramUniform3iProc> fProgramUniform3i;
+ GLPtr<GrGLProgramUniform4iProc> fProgramUniform4i;
+ GLPtr<GrGLProgramUniform1fvProc> fProgramUniform1fv;
+ GLPtr<GrGLProgramUniform2fvProc> fProgramUniform2fv;
+ GLPtr<GrGLProgramUniform3fvProc> fProgramUniform3fv;
+ GLPtr<GrGLProgramUniform4fvProc> fProgramUniform4fv;
+ GLPtr<GrGLProgramUniform1ivProc> fProgramUniform1iv;
+ GLPtr<GrGLProgramUniform2ivProc> fProgramUniform2iv;
+ GLPtr<GrGLProgramUniform3ivProc> fProgramUniform3iv;
+ GLPtr<GrGLProgramUniform4ivProc> fProgramUniform4iv;
+ GLPtr<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv;
+ GLPtr<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv;
+ GLPtr<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv;
+ // OpenGL 2.1
+ GLPtr<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv;
+ GLPtr<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv;
+ GLPtr<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv;
+ GLPtr<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv;
+ GLPtr<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv;
+ GLPtr<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv;
+ // OpenGL 3.0
+ GLPtr<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage;
+ GLPtr<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv;
+ GLPtr<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample;
+ GLPtr<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus;
+ GLPtr<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D;
+ GLPtr<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D;
+ GLPtr<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D;
+ GLPtr<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer;
+ GLPtr<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv;
+ GLPtr<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap;
+ GLPtr<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer;
+ GLPtr<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers;
+ GLPtr<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer;
+ GLPtr<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv;
+ GLPtr<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData;
+ GLPtr<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset;
+ GLPtr<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset;
+ GLPtr<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset;
+ GLPtr<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset;
+ GLPtr<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset;
+ GLPtr<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset;
+ GLPtr<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset;
+ GLPtr<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset;
+ GLPtr<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset;
+ GLPtr<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset;
+ GLPtr<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset;
+ GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray;
+ GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray;
+ GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
+ GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
+ GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
+ GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
+ GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
+ GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
+ GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
+ GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
+
+ /* KHR_debug */
+ GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl;
+ GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert;
+ GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
+ GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
+ GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup;
+ GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup;
+ GLPtr<GrGLObjectLabelProc> fObjectLabel;
} fFunctions;
// Per-GL func callback