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author | 2017-03-29 19:29:13 -0400 | |
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committer | 2017-03-30 18:45:19 +0000 | |
commit | 5f80485a53e56e92d0914131b03ae33e49c163a8 (patch) | |
tree | 9cfa8eeecf238efccfb0e8e60cc2accf106c9fc6 /include/gpu/gl/GrGLFunctions.h | |
parent | bcf35f86d50b784b165de703b404998dd4299f6a (diff) |
make _win.S know if it's 64-bit
I think this is the root of my Windows / Chrome problems.
Even on 32-bit builds, Chrome compiles nacl64.exe in 64-bit mode.
So to make things simple, always put _win.S in the sources,
and no-op it away when assembling for 32-bit.
Change-Id: I19f163491739a6c0cbdedd0ce353f1d2289907ae
Reviewed-on: https://skia-review.googlesource.com/10637
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'include/gpu/gl/GrGLFunctions.h')
0 files changed, 0 insertions, 0 deletions