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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-10-20 21:54:46 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-10-20 21:54:46 +0000
commitd92780b5586c27401454bb81a1e7e77018cc79f3 (patch)
treee5cccf6d8dfdd2e427e42ac204de419635dd471f /include/gpu/SkNativeGLContext.h
parentd47fafe05743d61958397bcf7a4b2bf66d778e1d (diff)
Temporary revert of r2510. The test that it introduced fails on the Mac build bots. I suspect there is something wrong with the Mac bot machine's GL that is preventing context creation from succeeding. The OpenGL Driver monitor on the machine only shows a software rasterizer. aglChoosePixelFormat seems to fail regardless of input. It may just need a reboot. I'll investigate it more on Monday.
git-svn-id: http://skia.googlecode.com/svn/trunk@2511 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/gpu/SkNativeGLContext.h')
-rw-r--r--include/gpu/SkNativeGLContext.h18
1 files changed, 0 insertions, 18 deletions
diff --git a/include/gpu/SkNativeGLContext.h b/include/gpu/SkNativeGLContext.h
index f2037cfb79..512e66a3ab 100644
--- a/include/gpu/SkNativeGLContext.h
+++ b/include/gpu/SkNativeGLContext.h
@@ -28,24 +28,6 @@ public:
virtual void makeCurrent() const SK_OVERRIDE;
- class AutoContextRestore {
- public:
- AutoContextRestore();
- ~AutoContextRestore();
-
- private:
- #if defined(SK_BUILD_FOR_MAC)
- AGLContext fOldAGLContext;
- #elif defined(SK_BUILD_FOR_UNIX)
- GLXContext fOldGLXContext;
- Display* fOldDisplay;
- GLXDrawable fOldDrawable;
- #elif defined(SK_BUILD_FOR_WIN32)
- HDC fOldHDC;
- HGLRC fOldHGLRC;
- #endif
- };
-
protected:
virtual const GrGLInterface* createGLContext() SK_OVERRIDE;
void destroyGLContext() SK_OVERRIDE;