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authorGravatar twiz@google.com <twiz@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-08-02 15:15:16 +0000
committerGravatar twiz@google.com <twiz@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-08-02 15:15:16 +0000
commita5e65ec434fed44dc616e4f64950b835b541181b (patch)
treeffe3592179c7c3ce78db8e5e485c641900042015 /include/gpu/SkGrPixelRef.h
parenteb7ad4a8b9c67743d6aa4e71b82e32f4cf1c8a9f (diff)
Introduction of set of functions to manage generation of texture fetch shader code.
A new set of routines have been added to GrGLShaderBuilder to emit texture fetches, taking into consideration the format of the texture to be accessed, and the channel swizzle. Review URL: https://codereview.appspot.com/6446072 git-svn-id: http://skia.googlecode.com/svn/trunk@4919 2bbb7eff-a529-9590-31e7-b0007b416f81
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