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authorGravatar joshualitt <joshualitt@chromium.org>2015-02-18 12:29:52 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-02-18 12:29:52 -0800
commit25d9c154087d2132a51d1ca74a104726f60ef380 (patch)
treeef43d8593418753e47805fff64da7c6b3741a3a3 /include/gpu/SkGr.h
parent5a105ff05303ac82a867b8b84a1edd145bd46218 (diff)
Pass Rendertarget into context.
Adding Jim for text context stuff, and Steven for image blur stuff. BUG=skia: Review URL: https://codereview.chromium.org/939623005
Diffstat (limited to 'include/gpu/SkGr.h')
-rw-r--r--include/gpu/SkGr.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h
index 84b0c1c356..7cb614dd4c 100644
--- a/include/gpu/SkGr.h
+++ b/include/gpu/SkGr.h
@@ -80,13 +80,13 @@ GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
// that the final paint will draw the same color at every pixel. This allows
// an optimization where the the color filter can be applied to the SkPaint's
// color once while converting to GrPaint and then ignored.
-void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor,
- bool constantColor, GrPaint* grPaint);
+void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
+ GrColor paintColor, bool constantColor, GrPaint* grPaint);
// This function is similar to skPaint2GrPaintNoShader but also converts
// skPaint's shader to a GrFragmentProcessor if possible.
// constantColor has the same meaning as in skPaint2GrPaintNoShader.
-void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint,
+void SkPaint2GrPaintShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
const SkMatrix& viewM, bool constantColor, GrPaint* grPaint);
////////////////////////////////////////////////////////////////////////////////