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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-01-18 20:57:22 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-01-18 20:57:22 +0000
commit2e7b43d33cc495663cb814a7a9d1ecdc09c31828 (patch)
tree10d01113bbac30d6e3b121d4a9ab5552a6567fd6 /include/gpu/SkGpuDeviceFactory.h
parent44b2c73ca6358ba9c4a413d7b39db7991612a6a2 (diff)
Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.
git-svn-id: http://skia.googlecode.com/svn/trunk@706 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/gpu/SkGpuDeviceFactory.h')
-rw-r--r--include/gpu/SkGpuDeviceFactory.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/include/gpu/SkGpuDeviceFactory.h b/include/gpu/SkGpuDeviceFactory.h
index dd57da2c75..5dcba6a293 100644
--- a/include/gpu/SkGpuDeviceFactory.h
+++ b/include/gpu/SkGpuDeviceFactory.h
@@ -26,8 +26,14 @@ public:
/**
* The constructor will ref() the context, passing it to each device
* that it creates. It will be unref()'d in the destructor
+ * Non-layered devices created by the factory will draw to the
+ * rootRenderTarget. rootRenderTarget is ref-counted by the factory.
+ * SkGpuDevice::Current3DApiRenderTarget() can be passed as a special
+ * value that will cause the factory to create a render target object
+ * that reflects the state of the underlying 3D API at the time of
+ * construction.
*/
- SkGpuDeviceFactory(GrContext*);
+ SkGpuDeviceFactory(GrContext*, GrRenderTarget* rootRenderTarget);
virtual ~SkGpuDeviceFactory();
@@ -36,6 +42,7 @@ public:
private:
GrContext* fContext;
+ GrRenderTarget* fRootRenderTarget;
};
#endif