diff options
author | 2013-04-25 15:27:00 +0000 | |
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committer | 2013-04-25 15:27:00 +0000 | |
commit | f2bfd54de32ffbcf90ddcd0e249aaebb1559d9c2 (patch) | |
tree | 1068c54781522b1908b5c94a3fb7645045eab0a0 /include/gpu/SkGpuDevice.h | |
parent | eb02957a5ff4e7b639263b2071e5e2522c7bc4fa (diff) |
Add GPU support for roundrects
This uses the OvalRenderer to render roundrects as "stretched ovals." It adds an
additional shader that handles the straight edges of ellipsoid roundrects better,
and uses the circle shader for roundrects where the two radii are the same. Only
axis-aligned, simple roundrects are supported. Handles fill, stroke and hairline.
R=bsalomon@google.com, robertphillips@google.com, reed@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/13852049
git-svn-id: http://skia.googlecode.com/svn/trunk@8859 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/gpu/SkGpuDevice.h')
-rw-r--r-- | include/gpu/SkGpuDevice.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h index 8aa7d4aac8..ab24703310 100644 --- a/include/gpu/SkGpuDevice.h +++ b/include/gpu/SkGpuDevice.h @@ -73,6 +73,8 @@ public: const SkPoint[], const SkPaint& paint) SK_OVERRIDE; virtual void drawRect(const SkDraw&, const SkRect& r, const SkPaint& paint) SK_OVERRIDE; + virtual void drawRRect(const SkDraw&, const SkRRect& r, + const SkPaint& paint) SK_OVERRIDE; virtual void drawOval(const SkDraw&, const SkRect& oval, const SkPaint& paint) SK_OVERRIDE; virtual void drawPath(const SkDraw&, const SkPath& path, |