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author | mtklein <mtklein@chromium.org> | 2016-08-25 14:50:44 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-08-25 14:50:44 -0700 |
commit | 7d6fb2c92d096ac3630e23d561a4077a974a815c (patch) | |
tree | 73f270ac1a7fb82e00ef08b3f5615a46b99bf312 /include/gpu/GrTextureParams.h | |
parent | 44df651ebefc284acc2f66425dff3ea0b0e14b36 (diff) |
GN: Android
Once you have downloaded an android NDK, you can set the ndk GN arg to use it.
E.g. my gn.args looks like:
is_debug = false
ndk = "/opt/android-ndk"
This should be enough to get you going for an arm64 build. You ought to be able to tweak that to other architectures by changing target_cpu to "arm", "x86", "x86-64", etc. That won't quite work until I follow this up a bit, but the skeleton is there.
This is enough to get me compiled, linked, and running to completion on my N5x.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2275983004
Review-Url: https://codereview.chromium.org/2275983004
Diffstat (limited to 'include/gpu/GrTextureParams.h')
0 files changed, 0 insertions, 0 deletions